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Gadget perk buffs
+Flashbang: You create tokens when reaching 40% of a generator and there is no limit to how much you can hold, each token allows you to create a Flashbang, Flashbangs can hold charges up to 2 when collecting or creating Flashbang, Additionally Flashbang deafens everyone within it’s 8 meter vicinity for 2 seconds
+Chemical Trap rework: you create tokens every time you reach 20% of a generator up to a maximum of 2, every token gives you a trap to use, the trap timer is separate from the perk and is shown underneath the perks when in close proximity of the trapped pallet to yourself and you’re teammates, You can use chemical trap on breakable walls as well as pallets
I just find these perks neat and a pretty cool alternative to Exhaustion perks I think these perks have potential to being more fun and actually strong when used right in chase.
Comments
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And then some survivor unloads 5 Flashbangs on me in the last chase when Exit Gates are powered all due to 1 Perk.
I'd rather not mate.
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They would only be able to hold 2 at a time
You can stack as much Flashbangs but you can only hold and unload 2 before you have to go back to the locker to restock
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imagine 4 man swf, spams 10 flashbang end game.
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Flash bangs would need a significant nerf for them to be tokenized. Right now they take essentially zero skill to use and have zero counterplay outside of LB.
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I'd be more down with the flashbang change if locker flashbangs weren't in the game. It means killers can't do anything in that spot already, and incentivizing that more doesn't feel good to me.
I'm not sure I want to buff chemical trap further or not. It can allow a survivor to fully unzone themselves which is quite strong. Giving it a once per chase use(and of course no use if tunneling) seems okay to me. Maybe it could be given some small secondary effect instead?
I think both are in a pretty good spot though, but it would be kind of neat to be able to hold multiple special items so I like the overall idea.0 -
hmmmm I see you’re point, what if the perk just holds tokens acting like a bank so you can just stay on the generator and then just make 1 when you want.
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A duo could both get in lockers with Flashbangs and locker save each other until the tokens are depleted.
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