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Gadget perk buffs

+Flashbang: You create tokens when reaching 40% of a generator and there is no limit to how much you can hold, each token allows you to create a Flashbang, Flashbangs can hold charges up to 2 when collecting or creating Flashbang, Additionally Flashbang deafens everyone within it’s 8 meter vicinity for 2 seconds

+Chemical Trap rework: you create tokens every time you reach 20% of a generator up to a maximum of 2, every token gives you a trap to use, the trap timer is separate from the perk and is shown underneath the perks when in close proximity of the trapped pallet to yourself and you’re teammates, You can use chemical trap on breakable walls as well as pallets


I just find these perks neat and a pretty cool alternative to Exhaustion perks I think these perks have potential to being more fun and actually strong when used right in chase.

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