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Skull Merchant was ruined

The recent changes to Skull Merchant are beyond unneeded. The killer in itself is not very strong by any stretch of the imagination. Especially not when compared to top tier killers such as Nurse or Blight. She got the Freddy treatment and her whole core gameplay loop was gutted. I think a change that wouldve benefited playing agaisnt her far more is to only get haste from your drones if a survivor gets scanned while in a chase with you. That way a random survivor can't trigger your haste and a random player in chase isn't punished. Really hoping this as well as the new Mori system are looked at closer before release.

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,307

    Sometimes it's not what is "strong" it's what is not fun, she is not a fun killer, a mistake. This choice was the correct step to take for the bigger picture of the games health until they actually rework her.

    Anyone who thinks otherwise is selfish, there are so many killers in the game to choose from, and you can still play her if you want to. Survivors cannot choose who we are up against, we can't see who is being played. She is widely hated and for a good reason.

  • k3ijus
    k3ijus Member Posts: 276

    100% agree, Nurse and Blight almost promises a lose but their power is interactive. If SM discouraged leaving a loop instead of staying i wouldnt mind if she had insane buffs to her kit, but right now i would rather just hit next and hope for virtually literally any other killer.

    It also doesnt help survivor mains like to use SM with the most toxic perks in a way to let frustration out