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Let killer open doors early
I think this is unfair for killer to not be able to "give up" when they're having a bad game. Survivors just let themselves die on the hook with no consequence. Killer should be able to open doors themselves after 2 or 3 gens to force the survivors out.
Comments
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A few suggestions;
- Go farm points
- Go afk and make a snack.
- Go do another activity until it’s over
- Suck it up and play it through, learn from the mistakes made and keep trying.
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None of this option are good. Just remove dc penalty (only for killers)
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They’re viable options. Losing is part of the game.
Removing dc penalty for killer is a horrible idea. That would be dumb to implement that. Killers would dc at any small inconvenience and not be penalized.
So, new idea please.9 -
Survivors already doing this without penalty and game is still alive, so it wont be the end of the world if killer could do same. And if game ends to early it would be only survivors fault (cause they do something wrong to upset killer)
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Survivors are not doing this….and yes it would. It would affect queue times horribly. Survivors get penalized for dcing, as for hooks. It’s not always instant. Sometimes they Coby, sometimes someone gets them anyways. There’s time in between. Hence why it doesn’t hurt queue times.
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How is farming points in a game going sour even an option?
When you go afk survivors just waste time trying to get you to do points for them, maybe you just wanna start another game asap instead of doing whatever you're forced to do while waiting for the game to end.
And I don't see the point of playing through a game of survivor trolling the heck out of you just to feel more miserable and hating the game more.
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Here’s a thought. Try to out smart them. If you can’t do that, go play survivor, or another game. 🤷🏼♂️
if you’re not willing to learn and adjust your strategy, that’s on you, as a killer you need to be prepared for whatever they throw at you. There is almost a counter for everything. Use your head.2 -
It would be the same if both roll was equal. But for now playing survivors is an ez mod, killers could do almost nothing against huge survivors buff. And a killer roll is hard mode when you need to be sweaty and play on comp level to atleast make a tie. So dc penalty for killers should be gone according how frustrating and hard this role are compare to ez mode survivor role. And killer would not dc so often if developers stop listening survivors only and actually make game fun for killers.
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You say this as if the game isn't survivor sided. I can outsmart normal players, which don't exist anymore, because every survivor just come with the same try hard builds for looping/gen rush.
The simple fact that some maps have 2 windows that allow looping for a few minutes shows how they don't care about killers.
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- ”It would be the same if both roll was equal. But for now playing survivors is an ez mod.”
1) Survivors Mains would disagree that survivor is an “Easy Mode/Mod”. As a killer main. Survivor is not easy..it’s nearly a 42% chance to escape.
”And a killer roll is hard mode when you need to be sweaty and play on comp level to atleast make a tie.”
2) Killers are nearly at 60% in kill rates. The odds are in your favor.
“So dc penalty for killers should be gone according how frustrating and hard this role are compare to ez mode survivor role.”
3) It’ll only increase queue times more and that could be a while to wait based of a region that already has to wait a hot minute. As killer, you are alone. You have to think for yourself. Outsmart the survivors. Your mistakes are yours alone.
“And killer would not dc so often if developers stop listening survivors only and actually make game fun for killers.”4) Not sure if we are playing the same game, but killers are getting a lot of tweaks and buffs for the most part. The developers have stated over and over they do NOT favor one side over the other. Also, survivors have gotten a lot of nerfs within a years timeframe.
From everything you said, you sound like you’re struggling to play as killer and you will need to find new strats for yourself on what works best.
Maybe find a different killer or a killer main friend to help you. If that doesn’t work then killer isn’t for you.
(Not sure why it’s bullet pointing my stuff and spacing. Sorry)
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I’m in a high mmr and have been for a long time. I’ve outsmarted a lot of vets. Is it easy? No. It’s duable.
The devs have been reworking maps all this year and some last year. Are they perfect? No… badham for example…..but your whole post screams I want free kills5 -
I m not struggling as a killer but i need to play much more sweaty than with survivor. And survivor role is objectively much easy. When your teammate looping killer you and other 2 doing gen rush, if you or your teammate play badly, there is 1 pro survivor who fix all your mistakes. When on killer side one bad chase can cost your entire game. Also it includes how many second chances perks survivors have make them more chill and relaxing to play, when killer only have noed and 1% chance to proke bloodwarden.
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And saying that developers is not survivor sided is just strange. Look how they Freddy and SM not because they strong but cause survivors cry over how unfun they are (translate as i cant loop this killer on 5 gen and then tbag them on exit gate). Imagine if killer main cry about survivor perk and this getting gutted from very strong to very situational perk (no, cause this never happened)
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"From everything you said, you sound like you’re struggling to play as killer and you will need to find new strats for yourself on what works best."
"but your whole post screams I want free kills"
Or maybe there's some people who still enjoy playing a normal killer like the trapper that isn't OP as heck and isn't throwing infinite chains on survivors on all the map, or throwing crap from a mile away, or hitting through walls; which are the killers the game is balanced with.
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If a killer round is going poorly it is much easier to just sit in a corner and go get something to eat or stretch or whatever, the gens will be done in minutes and the survivors will always have someone that opens the door so they cant sit there behind you for an hour. If survivors dc they get replaced by bots, if a killer disconnects everyone gets kickd out, all offerings wasted, barely any points gained for anybody and to have the entire round just instantly end because someone hit the killer with a pallet for the third time and he wasnt happy seems rediculous as every round would never involve the exit gates. Part of playing killer is staying away from the ones that annoy you most and once the rest are gone that person is helpless, especially if u find the hatch first and them, all they can do is try to loop you till they die
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If killer is dc-ed that means this is survivors fault (cause they do something to make killer dc) so wasting offerings is just karma. Thats a reason why dc penalty only for killers should be gone.
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Also yeah, DC penalty for killer is dumb. There's no team mate you let down, you lose your accessories (while survivors don't), and you get penalized while survivor would not if they were to let themselves die on hook.
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Those are 2 killers out of over 30 that we have. SM has been fine up until recent nerfs so that leaves one killer in the roster that would need the most help aka freddy. Your point?
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Please just take times like these to go sit in a corner and let them embarrass themselves. Don't engage. Your MMR will lower from the loss and your next rounds will be better.
That said, yes, if the round is a misery it's better to allow the Killer to be able to open doors and eat the L. If you're stuck with people who want to troll, nobody wants to be there. Why not let the Killer always be able to open the door?
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Also, let survivors open gates together with the hatch. Now you only look for the hatch first, and if the killer is first and closes it, then you can go for the gates…….
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I'm not opposed to it, but only if a gen hasn't popped in a prolonged period of time to provide another way out for hostage situations (survivors giving up on gens and hiding in hopes the killer DCs) that doesn't lead to having to wait for so long the server shuts down.
Also I think if a killer "taps out" and hits the gate, certain things should happen such as endgame perks and powers not activating etc. so a Pig can't for instance, start with traps on everyone's head, wait for the first gen to pop, then hit the gate so everyones timer is running.
Overall I like it and I actually suggested a "sudden death" endgame collapse as a way to force a match to end if survivors refuse to touch gens and go full stealth mode for a long time. It's just they need to design it in such a way it can't be abused.
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as much as the killer being able to open the doors early could help with frustrating matches… we're forgetting that would probably trigger endgame collapse and some killers could just go NOED, two other endgame collapse/exit gate related perks, with a perk that blocks the exit gates and just trigger endgame collapse right at the start of the game to kill at least 2-3 survivors and possibly secure a win, unsure of how healthy for the game a build like that is tbh and if the killer could open the gates early and probably trigger endgame collapse too… and im a killer main and im saying this is probably not a good idea… and if opening a door early wouldn't trigger the collapse there's not really an incentive for survivors who want to use you to farm bloodpoints to leave through the gates.
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Simple, condition all those perk to not trigger if door are opened early. They should only trigger if 5 gens are done or hatch is closed.
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and the other part? where those kinds of survivors will probably just stay to farm bloodpoints off of you? due to there being no timer or incentive to leave?
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Why only for killers? Right now giving up on hook is far more detrimental to the health of the game, I'd rather co-survivors DC'd and left me with a bot, it's a huge issue right now.
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No you do keep the timer. It's like a normal end game collapse except you don't get to use end game collapse perk so people don't abuse it for free kill/point but really just out of frustration to end the game. When people start getting killers that are often frustrated by always fighting swf try hard builds and end the game early then maybe people will start making creative build and play the game for fun and not like a job.
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there is no penalty to being afk.
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I think after gens are done the killer should be able to simply leave the match. Personally I don't care for camping someone in the EGC for a pity kill and would simply like to go next.
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Instead of promote rage quitting it should honestly be punished even harder.
So often im getting annoyed at people that just give up just because they fear a penalty. So either really since we have bots, the penalty should be removed completely so people at least leave bots that actually play, OR really have some sort of karma system where people that try to 4% very often very early into the game they should just play together. And people that actually want to play the game can enjoy it for what it is.0 -
THIS! easyest solution would be to just remove dc penalty because appearantly people that dont want to play the game dont understand that they can just.. play something else. So at least these rage quitters wouldnt make the game dull for anyone else involved by leaving a bot behind. Ofc there would be still some bad apples that do it on purpose because if they dont enjoy the game anyone else shall neither.
But that would also mean encouraging this mindset of just giving up which i really dont like. I wish there was a way to seperate intentional hookiciding and just genuinely trying to 4%. So that the hookiciders either have their accs perma banned or at least have some sort of karma system where they go against each other.0 -
As long as there are no Killer bots, no. DC penaltys should stay for killers at all costs. There is nothing worse than being on the exit gate because you had a good match and the killer ragequits because of a diaper tantrum. So all your efforts were null and your time got stolen.
Survivors do ragequit far more often, yes. But as i said the bots at least replace those that wouldve been not mutch of help anyway.0 -
You do realise if the killer quits you still get escape points and task validation for escaping? Changes literally nothing for you if you're at the escape gate or not.
Also the penalty in itself is so stupid I can't even comprehend. I have maybe 1/7 or 1/8 bad matches against sweaty try hards that I usually leave, and my penalty still increases to the next rank. I'd understand the increase if you keep leaving in a row, but let's say you play 30 match in a day, leave 5 of them, you still get the 1h penalty if the quit were spread out. Then you do a few matches the next day, quit once and get the 6h. If people think the game isn't against killers this definitely show it is.
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"sweaty matches" you do realize this is a PvP game right? And yeah, you do ragequit way too mutch so the penalty rightfully increases.
And no, if the killer ragequits then im robbed of some Points. Not to mention challenges, "open the exit gate" and then im getting it and the killer just ragequits. They can rightfully eat a penalty for that.0 -
Great. Now every game goes 2 minutes because then the killer gives up or a survivor is already out of the match.
How about instead of giving killers a way out early, we actually hold people accountable for queueing up? As long as everyone follows the rules, you know exactly what you queued up for, so you should stay in the game or simply not queue up to begin with.
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That would be true if people weren't all playing try hard gen rush infinite palette loop builds, and that 70% of the maps weren't survivor sided
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There's no good reason a survivor shouldn't want a free win every once in awhile.
There's no good reason why a killer shouldn't want additional options.
There is literally no good reason to oppose this suggestion.
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And instead of fixing that, killers just give up any time they aren't on Midwich? Sounds like a recipe for disaster.
Again, you know that this can happen and you consent to it every time you load into a match. If you can't handle that, then don't queue up. It's that simple.
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Ain't nothing to fix unless dev decide to give killers some love. SO yeah, this feature would be easier to dev than believing in the dev to balance the game.
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Personally I do 2 most the time. I know last night I had a bubba match where I lost 3 gens all at once with only one hook. Honestly I was so unmotivated I didn't want to finish the match so I just went to bathroom and got a snack. Honestly last night was a bad night and just decided to log off after the third game of the night.
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Well, then I have good news for you. BHVR are currently in the process of updating killers left and right. Bubba, Billy, Doctor, Trickster, Singularity and Nemesis are just some examples. Next mid chapter it's Plague and Pinhead.
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- Challenges get robbed because killer Ragequits (open the exit gate as x survivor)
- Points get robbed because killer Ragequits (exit gate points, late unhooks, etc.)
And my most important point:
FUN gets robbed because killer ragequits. Im getting bored af if i play killer and survivors just hookicide on their first hook. I dont want to face the same boring people get away with it without punishment when im playing survivor. Its bad enough on killer i dont need this ish on both sides, thanks. Why do people even que up if they just gonna ragequit out of a match? then dont play PvP games if you cant take a loss from time to time. I dont want my MMR be bloated so im facing 5k hour SWF squads/ Nurse mains just because everyone else makes me win by pushing a button on their end.
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Hear me out…. do this, AND buff Blood Warden.
Aside the whole 'We should have the option because x or x" this opens up a crazy last ditch effort strategy.
Add to Blood Warden a condition that, if you open the gate, the active time Blood Warden blocks the exit and the EGC lasts for an extra 90 seconds per generator uncompleted.It would be a risk, but it also would be a drastic shift in how the survivors have to play the match. It still requires a hook to block off the exits, and if you wait to do it and a few gens pop, it lowers in strength while also retaining enough time to do loops and whatnot to survive. It's also a choice for killers to forego gen defense and play a totally different game. Perhaps it will be bad for gaining generator defense BP, but you can't tell me it wouldn't be an interesting twist.
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Maybe that says something about the state of the game for casual players right now, idk I feel more could be done to make the game more forgiving for both sides.
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That says more about players than the actual game. Whenever something doesn't go their way, you'll find a good portion of players in any game that will just want to quit immediately. The list of reasons why these people give up is endless. You have them in every game. Some games just deal with it better than DBD does.
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Yeah, watch as they gut pinhead and plague like they did Onryo, Trickster, Freddy, and Skull Merchant
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