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Finisher mori system could have just been cypress mori basekit.
Why was the effort done? Just make the yellow basekit and retire the add-on.
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Please and thank you.
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+1 Bird Lady voice to this.
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I am not a bird lady but I approve this message.
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Isn't that what they did?
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The idea of Finisher Mori as a whole is simply unhealthy.
By hiding the Mori animation behind a 4k, it automatically incentivizes people to slug for the 4k...and we all know how fun and riveting it is.
Not to mention it also indirectly encourages proxy-camping/tunnelling, reduce Killer variety and perk variety in order to get that juicy animation (which I guarantee will get old really quick and will be met with more scorn than a normal 4k, it would be a matter of time before Mori animations are seen as a form of BM like "let me rub my victory in your face a bit longer with this cutscene") since when Survivors start to get better, weaker/slower/M1 Killers tend to struggle more and need to play more aggressively to compete.
Hiding Mori behind 4k is, in my opinion, only going to make people hate those animations and will make the game even less casual/newcomer-friendly than it already is.
There's a reason why the dreadful basekit Unbreakable was attempted alongside the Finisher Mori PTB: otherwise every single games would just end in a slugfest. Hell, during that PTB there were more bleedout games than normal even though people could get up because Killers wanted that animation after tunnelling the first 2 Survivors.
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no. they nerfed ebony mori, ivory mori to not allow you to mori. now they're bp offering that give bonus BP for mori the final survivor.
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Oh yeah, that.
They should probably keep Ebony Moris as they are.
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if i want bloodpoint, i'll use bloodpoint pudding or streamer. when i am using mori, i just want ignore the second stage decisive strike. I did not hear any survivor complain that mori offering is overpowered and needs nerf's. leave it to dev to nerf that. killer request base-kit mori was because of end game hooks breaking and survivor crawling in the corner. they already fixed that by making hook respawn so this mori change is super late in my opinion.
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I mean, cypress basekit would make some sense, if you are the last one alive and caught, you cant really be saved anyway, especially now with the respawning hooks, and moris are WAY faster than going through the picking up, carrying to a hook and watching the sacrifice animation, so i personally would even prefer it as a survivor.
Its also by far the easiest solution to the finisher mori system, no need to rework really anything, just deactivate on add-on and thats it.
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what seems simple on paper might be complicated in back-code. in regular games, the killer cannot pick two mori offerings but when you put 1 offering base-kit, you likely have to code and account for 2 offering being played. my impression is that they took lazy route and just made offering base-kit while disabling any other offering from being selected so you get this change that no one asked for.
my impression coding wise would be that you need to take rancor's coding from the perk, remove tracking and the exposed in end game and modify to only work when 1 survivor is alive. it would be like 5th hidden perk called modifier rancor or whatever in the code.
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100% all they need to do is make Cypress basekit and remove it, then keep the BP gain on Green and Iri PLUS being able to Mori. That's it. That's literally all they have to do.
WHY they aren't, I have no earthly idea.
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Not sure about that, they have a history of retired and reworked offerings, so in my mind that should be easier, but then again im not a Dev.
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I still can't see why is so difficult to think the obvious.
Just make yellow mori basekit. DONE!
NOBODY wants this change, even surv mains!4 -
The thought of never being able to photo bomb a Ghostie again just makes me sad, I'm not even a killer main but I don't want this change to go through. And if people are doing dailies or tome challenges that involve killing with your own hand they'll have to go out of their way to play extra mean and slug to prevent hatch from spawning.
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I have disagree with that assessment, a lot of that seems a bit of stretch and/or is subject to opinion.
Slugging for the 4k is its own unique problem, and is prevalent for anyone who want to win... and that is true regardless of whether the finisher mori system is in place or not. There is nothing wrong with encouraging the killer side to win, and if slugging for the 4k is a problem in the goal of winning, that should be addressed on its own. The Finisher Mori system is no different to slugging with Cypress and Memento Mori's equipped... and no one has ever said before "Cypress Mori is unhealthy cause it incentivises slugging for the 4k".
In a similar vein you can't honestly condemn the Finisher mori system for tunneling and camping becoming more prevalent... that is not a causal relationship. I can just as easily say it actually hinders camping and tunneling, cause if someone wanted a mori on the old system they could take the iri or green mori, and tunnel a player hard (even through all their anti-tunnel perks) and get their mori, throwing the rest of the match since they got what they wanted. Memento Mori is worse, cause they can then camp and tunnel the remaining 3 players as well and keep doing it. I'm deliberately front loading the parameters of my argument, so you can see how this is a bad faith argument, and in the same vein saying "animation = desire to win = more camping/tunneling" is similarly a bad faith argument.
Regarding the encouraging certain characters, Mori's are a more interesting loss and character unique thing across our 35 killers... having unique kill animations I would argue incentivises playing different killers more, especially if they ever grant unique Mori's in the shop... in fact having something more thematically satisfying is more likely to drag people away from being uber competitive and taking the best killer, on the grounds of "Man... I love Deathslingers new mori, its absolute awesome! I might play him more often!"
Regarding BM, the Finisher Mori doesn't change anything about BM, if a player wants to annoy you, they will do so with or without it. I also don't consider the animation rubbing it in someone's face. Most of the time when you're the last player left and caught Survivors will make a futile run to last as long as they can... or they will plead for mercy... both of which end in being picked up and not bothering to wiggle, waiting to be put on hook. I'd much prefer a mori cap off the game than just sit waiting to be hooked, and both take approximately the same time, do no big deal.
I also wouldn't call Mori's hidden, there are still mori perks, such as Devour Hope, Rancor, and you can just as easily say its more newcomer friendly, as it's something available to all players regardless of level without the need to farm a Mori out of the bloodweb.
If you are referring to survivors hating moris... do please explain why it's any different to being hooked? As a horror fan myself (which is what this game is meant to be btw), I think it's much cooler for the final survivor to die to a mori... Tbh, it actually makes slugging for the 4k less annoying, as it means me as the slugged third player, gets to have the mori instead, like I was the last character. Hating the mori animation is subjective... someone like myself would consider getting the mori a badge of honour, or at the very least reacting with "well... at least I got the Mori...".
Sorry to just take the opposing stance on every point you made, I wasn't intending as such...but I just genuinely disagree with your premise 😅
Post edited by UndeddJester on0 -
While I agree that people already slug, tunnel, camp with the way the system is now, I do think you'll see a spike in it since people also have dailies and tome challenges where they need to "kill by your hand". Devour Hope is also always a gamble where it either gets value or doesn't, they can find it within the first 10 seconds of the game and just get rid of it.
Also most of the characters with unique moris are either legendary skins worth real money or licensed killers (also costing real money). Myers requires using a purple or iri addon that most people don't enjoy facing, Sadako will almost never get a condemn kill unless you are purposefully going ham spamming teleport which again people don't enjoy facing and Pyramid Head needs you to trip up and step in torment.
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Well looks like we got what we asked for, good change.
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Not really, the whole thing is unhealthy and offerings or not it doesn't change the fact that you can get a mori basekit by getting a 4k and the best way to get a 4k is by slugging the 3rd until you get the last Survivor.
People will hate those animations after a while of getting slugged even more than before and this whole system will have just pissed off people.
It's obvious that paid Mori animations are coming to the game (why else would they push a system to make Mori animations more common?) and people will slug even more to justify their purchase.
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