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Please change Killer Adept

It’s so frustrating having to sweat on a killer I don’t like with useless perks only to lose the trophy/achievement because a hatch spawns under the last survivor, or one bleeds out and doesn’t count as a kill because the last survivor is hiding and not doing anything.
It’s not fun as killer, and it’s not fun being slugged until you bleed out while the killer looks for the last as survivor.

Can we just make it no survivor escapes through the exit please 🙏

I get you can’t change the requirements on console, but you can change what the requirements are for Merciless Killer.

Comments

  • GonnaBlameTheMovies
    GonnaBlameTheMovies Member Posts: 682

    Make it a 3k with the Killer's perks, max. No need for it to be 4k.

  • Tits
    Tits Member Posts: 370

    3k is alredy a win in itself, the survivors dont have to get all 4 people out only themselves so its not exactly fair

  • Toybasher
    Toybasher Member Posts: 922
    edited September 16

    Another option could be a 4k/escape with at least the killer/survivor's exclusive perks, so if you're doing Adept Freddy for instance, you could run NOED in addition to his teachables and embrace a full endgame build, or BBQ n' Billy for the ultimate chainsaw experience.

    But, yeah, maybe a 3K would be a better solution because it's not fun to slug for a 4k excessively. Adept Freddy took me 9 attempts because the last survivor would find hatch, I'd close the hatch and they escape out the gate (sometimes even when slugged due to adrenaline healing them) or they wandered somewhere unknown and bleed out. (Not counting all the times survivors escaped normally)

    The good news is, at least it no longer uses the emblem system and requires a double pip anymore, which means at high ranks you had to play perfect and even with a 4K you could not get the achievement. A small downside is at low ranks, you could often double pip with just a 3K if you got lots of hits and chases and stalled the game out, Legion was a prime example and double pipping with him was easy even if a survivor escapes.

    Overall, yeah, I think it should be changed to something like "no survivors escape out the gate" similar to some of the tome challenges, so the last survivor getting hatch doesn't invalidate the achievement and we don't have to slug people. I slug sometimes if I'm feeling really sweaty but I very rarely do it, but when I'm going for an Adept I'll slug people multiple times if I have to which is unfun for everyone involved, all for an achievement.

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    Escaping via hatch unlocks survivor adepts as well so they’re much easier; the only one I’m missing is David’s.

    A few of the killers are a nightmare to even get to that point, especially on console; and it’s honestly been soul destroying to lose the achievement to hatch or a bleed out.

    I just don’t think it’s fun for either killers or survivors at that point in the game.

  • Valimure
    Valimure Member Posts: 125

    The problem with Adepts to me is that it just ruins the game on either side. If you're in a match with someone going for adept as a survivor, chances are their perks are useless and they're going to be very little help in the match.

    If you're going against a killer looking for Adept, they either have to sweat the match out or they're just going to have absolute circles run around them because they have two, sometimes three useless perks.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    They're achievements. They're supposed to be achievements.

    If it helps, they don't matter or do anything. You can pretend you have it with the exact same effect as actually having it.