Mori Offering
New mori gives 30,000 bloodpoints for the iridescent offering if you manage to get the mori on the final survivor. For this you have to most likely 3k, and be able to get the 4th survivor without them getting hatch or gate which is very rng dependant. Why would anyone use this when you can get guaranteed double bloodpoints with survivor pudding/bps which normally amounts to equal or more than 30k.
Also, IMO the green and iridescent mori have no reason to change seeing as we're only getting yellow mori basekit. But if this won't happen at least give more bloodpoints on the mori to make the risk worth it.
Edit:
The idea I thought of for the basekit mori is a small change from the current system, you should be able to mori one of the last 2 survivors without any offerings. 99% of the time when you down someone with 2 people left it's a guaranteed kill anyway unless you let the teammate save. It should reduce slugging for the 4k seeing as you don't need to for the mori animation, also it takes out the issue of rng from hatch/door spawns preventing moris and allowing you to see a mori everytime you win the match.
Comments
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Not a soul asked for this. Green and Iri Memento Moris were NOT rendered obsolete by this change, just basekit Cypress, make Moris be a points event, and leave it.
Nobody wants this version of a Memento Mori. It promotes slugging for the 4k. It buffs slugging and nerfs a fun aspect of the game most people on both sides enjoy and love. It removes tactics from the game. Please please please just make Cypress basekit, retire it, and then add BPs to green and Iri Moris alongside letting them mori multiple people per round. Don't make all Moris ONLY give BP, let us Mori as many people as we want. It would be a massive crying shame to waste all the effort the devs have worked on for the Mori animations this way, turning Moris into yet another sweat mechanic.
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Just make the mori offerings let you mori one more survivor per level of the offering. This way we would see mori more often and they can keep the finishing mori so nobody really loses. This bloodpoint idea is bad and I don't really understand why they want to limit seeing the mori animation to one time per match if killer manages to win. People want to see the mori if they bring the offering so let them mori more survivors not just get some pointless bloodpoint bonus.
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This is the thing that confuses me, too.
I'm with wezqu . To me the simplest thing would be "Finisher Mori is Basekit, and the mori offerings let you kill one additional Survivor each (yellow is 1, green is 2, iri is 3)"
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I agree, i like the idea of having a base kit mori but this isn't the way. Dev's mentioned on the discord presentation it shouldn't increase slugging for the 4k much and justified it by saying that it already happens on live, but I really think it's going to be way more common to slug now which is always fun to play against.
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Boost early, boost often, boost everyday.
We won't stand for fun things being removed from the game for the sake of a measly amount of BP you may not even get, BHVR.
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And to ensure to get the mori offering BP value, killers will slug for the 4K even more, prolonging the matches unnecessarly for everyone left in the game.
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This change is not needed. Remove the yellow one, and keep the rest.
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It's not just that. The current idea of Finisher Mori as a whole is simply unhealthy.
By hiding the Mori animation behind a 4k, it automatically incentivizes people to slug for the 4k...and we all know how fun and riveting it is.
Not to mention it also indirectly encourages proxy-camping/tunnelling, reduce Killer variety and perk variety in order to get that juicy animation (which I guarantee will get old really quick and will be met with more scorn than a normal 4k, it would be a matter of time before Mori animations are seen as a form of BM like "let me rub my victory in your face a bit longer with this cutscene") since when Survivors start to get better, weaker/slower/M1 Killers tend to struggle more and need to play more aggressively to compete.
Hiding Mori behind 4k is, in my opinion, only going to make people hate those animations and will make the game even less casual/newcomer-friendly than it already is.
There's a reason why the dreadful basekit Unbreakable was attempted alongside the previous Finisher Mori PTB: otherwise every single games would just end in a slugfest. Hell, during that PTB there were more bleedout games than normal even though people could get up because Killers wanted that animation after tunnelling the first 2 Survivors.
However, I have a possible idea to keep Finisher Mori BUT make it healthier;
What if you can Mori the last Survivor by your hand without needing a perk/offering BUT can only do so if said Survivor was downed AFTER hatch spawned (which means either a 3k was already achieved or everybody else got out). A Mori made in this fashion would offer a massive BP boost (further enhanced by Mori offerings which would keep their old effect alongside giving an incrementally higher BP bonus depending on rarity).
This would incentivize people to NOT slug for the 4k and play the match in it's entirety. This wouldn't affect those that already slugged for the 4k but would reward those that don't and take a gamble to win the Hatch race. This is perfect.
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Well it's basically only better than double bloodpoints if you got under 30k, that's only the case if you killed them way to quickly or if you lost. I don't know how it works, but if you're able to mori the last survivor still in the game no matter if the other ones escaped or died then it would be the better option for losing games if you like to gamble with your bloodpoints (regarded to the fact you need to get him before he escapes throught the hatch or gate and that probably won't happen).
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I think your idea would work but i'm not a fan of the mori animation being rng dependant on getting hatch/gate.
The idea I thought of is a small change from the current system, you should be able to mori one of the last 2 survivors without any offerings. 99% of the time when you down someone with 2 people left it's a guaranteed kill anyway unless you let the teammate save. It would hopefully reduce slugging for the 4k seeing as you don't need to for the mori animation, also it takes out the issue of rng from hatch/door spawns preventing moris.
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Once more boosting this to the top so BHVR can see the hornet's nest they stirred up.
Nobody wants this version of a Memento Mori. It promotes slugging for the 4k. It buffs slugging and nerfs a fun aspect of the game most people on both sides enjoy and love. It removes tactics from the game. Please please please just make Cypress basekit, retire it, and then add BPs to green and Iri Moris alongside letting them mori multiple people per round. Don't make all Moris ONLY give BP, let us Mori as many people as we want. It would be a massive crying shame to waste all the effort the devs have worked on for the Mori animations this way, turning Moris into yet another sweat mechanic.
I will keep boosting the posts about the Moris this way until the Devs get it through their heads NOT to do ANYTHING to green and iri Moris.
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Seconding this. Let us keep the old green and iri moris.
We don't need more bloodpoints, we have cake for that.
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this would be an acceptable alternative at least
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Yet another boost. NO to gutting Green and Iri Moris. Yes to everything else.
DO NOT TOUCH OUR MEMENTO MORIS LIKE THIS. We won't stand for it, BHVR.
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