When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
Spirit Post Phase Animation Missing
Spirit's animation when exiting phase has been missing for about a year now
When coming out of phase now, she just simply walks out, instead of how she used to, stooped down lunging with her arms in the air. I'm not sure the exact date this was changed, and im assuming it was performance thought I may be mistaken, but it looked insane and, as you can see by the reception of this tweet, people REALLY want it fixed. There are current worse issues which affect performance (like the entirety of Nostromo), so if that was the reason, readding this animation and honestly a lot of other animations with the new Unreal Engine 5 support would be a wonderful treat; other animations mainly include her old walk cycle, but also her default hair physics is terrible now and puts off a lot of players from running it (ignoring her current weight painting issues on headpieces such as Loose Lhimada, and the now missing orange tips to her Sparkling Fire headpiece)
Video Evidence
- old video of what it used to look like (volume warning as the person on the receiving end screams)
- video of what it looks like currently
It's just such a shame you guys spent a great deal of money, time, and a clear amount of passion designing what is a visually incredible killer, for DBD's current playerbase to not be able to experience the same incredible animations we were able to witness now almost 2 years ago.
Comments
-
I assume with the patch 4.5.0 it got changed to its current state and as far as I understood, you mean the thing she did with her hands when coming out of phase you could also see it with the killer pov too
0 -
any update on this ?
0