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Thoughts and feedback on the twins

Start off by saying i AM NOT a twins main,nor do i expect BhvR to ever fundamentally rework a power as theyve never have, this is just a rant

But starting off let me explain where i think the twins power could be

Base kit changes though

Recall time 25s? →10 seconds(not sure)

revert time for victor to come back to 15s

Firstly, I think victor should be a more driven and buoyant character as his size,speed and power just doesnt make sense for him to be tethered to the ground. and because charlotte is also a normal m1 killer the killer wouldnt be entirely map dependent.

I think Victors power should be similar to blights in the sense he can start his attack by having 3? tokens, each token can be used to jump wall to wall and once the final token has been used, he pounces like he normally does.Itd also be ideal if a successful pounce could allow him to continue his spree and possibly onto another survivior, but thatd be more work.

And more factors that i feel should be added is perks function while victor is being controlled. Currently certain perks wont activiate if victor is being controlled (ex; discordance) a extreme annoyance for twins players

And for QoL changes, id like to see victor having a different vision, similiar to freddys vision but probably more reddish.

Comments

  • jason38x
    jason38x Member Posts: 4

    while I think this is a plausible change as a twins main. It’s not exactly balanced. Victor can not see any auras, scratch marks, discordance used to work but hasn’t since their “rework turned QOL update”. This is the reason Victor is so powerful.
    Giving him aura with a perk like nurses would be game breaking and they would be unstoppable. However the dark lord when playing as the dog has blood on the ground and the orbs to follow, can see auras and get a double jump. Just does not have the speed that Victor does. There is also not a maximum time the player can play as the dog or any risk of being kicked as the dog.

  • k3ijus
    k3ijus Member Posts: 276

    Id feel like there could be a middle ground, such as instinct or something of the sort that wouldn’t completely negate perks.