Rework Totem Spawns
Hex builds are so hit or miss it's just luck of the draw whether your totem is actually going to spawn hidden in a nook somewhere or right next to a wall out in the open for the world to see. Totem spawns are long overdo for a pass to get rid of some of the worse spawn locations, while also ensuring that the killer isn't completely wasting a perk slot:
- Remove open spawn locations, or move them to better locations. Totems should always be in a corner, between objects, or between foliage: never out in the open or against an I wall.
- Remove the possibility of a killer's Hex Totem spawning right next to survivor starting locations. Dull Totems are fine, but if the game sees a survivor is set to spawn immediately next to a Hex Totem it should reroll the spawn location for either the survivor or the Hex Totem.
Comments
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Totems were designed as an alternate objective that can get survivors off gens for a bit.
However, when one spawns right next to a survivor's starting location there is very little you as a killer can do to get there in time - that's not good design, and it's easily fixable.
I play both sides pretty evenly and know the frustrations of both, but thanks for your concern. I'd appreciate a bit of introspection on your part as well before you try to call someone out for giving feedback on a feedback and suggestions forum, thanks.
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I agree with you, the totem spots suck.
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I doubt that totem spawn location change alone will be enough.
It would make more sense to let killers rekindle their hexes if they do perform certain actions, like land X amount of successful hits on survivors or down survivors X amount of times. Another alternative could be a long cooldown after which their hex could be applied to the remaining dull totem on the map.
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Apparently there is no possible way to program this kind of stuff out of the game, because after 8 years it still hasn't been fixed
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I agree, i do also play both sides.
And as a killer, by experience i learned to never ever run totem builds, because in 90% of the games the totems go within 2 minutes.
Almost any gen regression perk is better.
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It would only be fair that hex totems dont spawn at the edge of the map to, sometimes i go to corner to corner of the map to find a totem and its miserable.
And i feel like killers physically have to kindle the hex themselves unless its one thats applied automatically like hex:third seal
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I honestly gave up that they will ever improve them. They don’t even try.
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