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Can we finally get Basekit Unbreakable which unlocks after being slugged for 60 seconds?

Taking unbreakable in Solo Q is just not worth it most of the time. In my opinion they should implement a basekit unbreakable mechanic to incentivize the killers to go for hooks and not leave people on the ground…as that is just completely miserable.

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Answers

  • GonnaBlameTheMovies
    GonnaBlameTheMovies Member Posts: 682

    You have to knock them down to do that. Sometimes, you have to leave them for a second to do that…

  • just need a bleedout timer

  • Green_Sliche
    Green_Sliche Member Posts: 678

    Unbreakable right now is one of the most gamebreaking perks for survivors as it can easily turn a 4k into 0k if executed correctly.

    If anything this perks needs a form of counter because right now survivor can keep it ''hidden'' and pop it out in the most beneficial moment and there's no way killer can know if this perk is in the game.

  • Gplays2000
    Gplays2000 Member Posts: 203

    This is not a team game… It CAN be a team game but does not need to be as 1 person can just escape through the hatch. You can choose to play the game however you want so you also should not have to rely on your team as a solo queue player. In other words if my team does not choose to pick me up I should not be forced to waste a perk slot for it especially after being slugged for so long. In addition to that this is a party game. It is not about winning or losing. You don't gain or lose anything from it. It is supposed to be fun for BOTH sides. Laying on the floor for multiple minutes not being able to do anything is not fun and should therefore not exist. Hooking should be encouraged. Idk maybe add like a 10 second stun resistance to pallet stuns after downing a survivors so they are incentivized to pick them up and if they don't you get yourself up with basekit unbreakable. I am not saying to destroy killers I am looking for solutions to make this game just overall less miserable for both sides and in this case we are talking about the survivor side especially. They have to nerf swfs that ######### is just disgusting and make solo more enjoyable to play.

  • Dustin
    Dustin Member Posts: 2,306
    edited September 19

    Actually thinking about it I agree - I feel like normal gameplay wouldn't be punished in most cases but if you're bleedout timer is 75% or even 50% at that point you've probably been on the ground more than you've been playing.

    It wouldn't be free unbreakable because it would have a consistent condition to activate. At the same time I don't see BHVR trying it again because the last PTB was terrible.

    Slugging someone for a chase or just to check for pallet saves sure - Even in cases with the last 2 to secure the 4k. If you're slugging for more than a minute I'd argue that you're doing it just to do it. I've never had a game where I felt I had to slug a particular player for extended periods outside of No Mither players and people constantly tanking hits when I'm surrounded by flashlights in a boon bully squad. Even so the rare times it's an issue is literally 4 mans trying to ruin the game anyway.

  • jajay119
    jajay119 Member Posts: 1,061

    I think the important thing needs to be that it’s not applicable to everyone but only the person that’s been slugged the longest or when a certain percentage of players have been out of the match for so long. E.g it’s only applicable if 50% or greater of the survivors in the match are on the floor and have been on the floor for ‘x’ amount of time. This means the longest down can get up and try to rescue others to continue normal play. Similarly it will get rid of the slugging for the 4k trend that’s marring the game at the moment and desperately needs to be addressed. It shouldn’t be applicable to all cause that’s OP.

  • PuddleOfBludd
    PuddleOfBludd Member Posts: 136

    yeah, that’s the point that you’re not doing anything ie: gens. You’re literally admitting that you are so entitled that you think that survivors should just be able to do whatever they want for the entire game without the killer being able to do anything about it.

  • justadreampallet
    justadreampallet Member Posts: 162

    as a killer main I try and see both sides (I’m biased so let me know if I’m wrong) but I say having that would be have it not start until other survivors or the killer is so far away. So survivors can’t just make the killer wait to pick up my running in with flashlights or waiting near pallets, but if the killer leaves yea give them the up.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,804
    edited September 19

    Yes, and there's literally no one to unhook them if all 4 are down. So hook them and end the game faster.

    The only reason not to is toxic behavior. It's either spite, pettiness, or a power trip to just bleed out 4 people.

    Letting survivors speed up bleeding out doesn't in any way change that the killer won the game. It just limits the toxicity and hastens the end of the game.

    There's zero reason not to include this feature.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347

    Ah, I had slightly misunderstood stood the last sentence of your post.

    Yeah, that has been a suggestion before: Let survivors let go/sacrifice themselves, sometime with the suggestion that they do so while under a hook/bleedout is faster under hook.

    Not against it myself. But at the same time I think it could be pivoted into letting survivors climb up the hook/use it as a "crutch" to stand up.