The Weaponization of Decisive Strike
Decisive Strike and Unbreakable are the new meta and are being absolutely abused in higher elos to an impressive degree.
I'll start by saying this is also a partial issue of the bug that has been in the game for over a year now that FORCES short M1 taps when a survivor is close enough to you. This means you as a killer cannot even swing around someone trying to body block - the game forces you into a short M1 even if you try to click and hold for a lunge attack.
So, how do we fix Decisive? I know tunneling is a prolific problem in all elos (thanks in part to how fast gens fly) and Decisive is a sort of answer to that, but the way in which it's being weaponized to hold the killer hostage isn't making things any better. I'm trying to chase someone else and not tunnel, and now I feel like I'm the one being punished for it.
The easiest solution I can think of is adding "Taking a Protection Hit" to the list of Conspicuous Actions that would deactivate Decisive Strike. Obviously taking protection hits is a part of the game's strategy and has its place, but there are perks specifically designed for it. I don't believe the devs intended for Decisive Strike to join those ranks.
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Don't tunnel. Hit the DS user if they're body blocking and keep going after the unhooker. What differences does it make if they unbreakable themselves back up should you choose to down them?
At most they gave their teammate ~3 seconds of time and distance taking a protection hit, and another ~3 seconds if they take another. It is worse for the team for the survivor player to try to get value out of DS and fail than just run away and reset.
You're occupying two survivors at once while they attempt this even if unbreakable is in play.
DS and unbreakable are probably in the healthiest place they have ever been in DBDs lifespan.
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If survivors lose DS from taking a protection hit, all the killer has to do is hit the survivor as they come off the hook and DS would immediately deactivate.
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If the unhooked survivor takes a protection hit after 3-5 seconds from being unhooked, it gets downed (basekit BT and OTR does not protect him) and also DS deactivates. Thats more than enough time for the unhooked survivor to get away from his teammate.
Also, survivor loses collision during this time. This can also help the survivor to not get blocked by the killer from a possible escape route.
Simple.
Post edited by albertoplus on1 -
For years I’ve always said ds should deactivate for protection hits but I will say it isn’t as game changing as back then.
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Terrible idea, what will happen, you hit the person that is saving, after that, you hit the unhooked survivor, since the unhooked is injured, your hit on the unhooked survivor will count as a protection hit, and he didn’t even tried to take a protection hit.
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I don't think you understand how valuable those three seconds are in most games. That's enough time to make it to the next loop; those three seconds usually end up extending a chase by another half a minute or more.
The thing about most protection hits is that they're risky. You either need to be healthy, or you need to have fulfilled specific requirements for it to be safe. The Decisive + Unbreakable combo is too safe, wastes time, and makes sure the killer cannot gain any ground for a full minute after an unhook. It's not what it was intended for.
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I'd be fine if it didn't count during the time survivors have endurance / the speed boost after being unhooked. That seems fair to me.
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You can see my proposal just two posts above you, it will cover your situation.
On the situation you did describe, DS will work as usual.
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