Are Exit Gates too fast?
Are exit gates too fast or a maps too big? Sometimes even with killers with fantastic mobility, exit gates feel near impossible to control sometimes without the assistance of perks.
Would it be too strong if exit gate times were dependent on how many survivors are alive? 1 survivor alive = current exit opening time and with each survivor alive add an extra 2-3 seconds? It doesn’t need to be Slow like Remember Me as making it too strong would buff that perk, but it would benefit on bigger maps, I find the Greenville square gates literally insane because they are so so far apart. I can imagine it’s frustrating to balance these type of things with maps being different sizes too, because slower exit gates on Midwitch would be awful but idk I feel like it’s an issue, anyone else?
Comments
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20 seconds.
But I'm gonna be honest… Sometimes it feels like 10 seconds.
Overall it's not a problem tho… Especially when there is 1 survivor left. (After closing a hatch)
The hardest part for survivor players - repair 5 gens. Opening the gates shouldn't be as hard as that. :D
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The maps have been noticeably shrinking (maybe too much in some cases), so at this point I'm gonna go with no on that question.
And I don't think the gates are too fast to open, but I do think they should regress (so no more 99ing gates).
But along with that change, I would find some way to code things so gates never spawn too close together (and never on the same wall, which is ridiculous).
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Sometimes the gates are pretty close, sometimes they aren't.
If they are close, survivors need to be clever about how they open them.
If they are far, the killer needs luck.
I don't see this as an issue.
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I feel Grigerbest, that sometimes it feels like 10 seconds. That's why I run 'No Way Out', significantly reducing my stress about checking gate switches, by giving me a notification when they try to open one, and giving me up to 60 extra seconds of additional searching before they can even start to open it. It has kept many pesky Victims from escaping.
Ontop of 'No Way Out', I'm hoping to see 'Blood Warden' in the Shrine of Secrets soon, for even more "no escape"-ism
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Most of the time it works, sometimes they are kilometers away and it's mostly a guess right or lose then. Of course that also depends on the map, I had maps with chucky were I just see both exits crossmap in the middle xD
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If they bring wake up then yeah that's the whole point of the perk. It helps eliminate gate stand offs most of the time. I don't go for hatch if I'm the last survivor because chances are the killer will find it anyways and I'd rather try my luck elsewhere.
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since all maps are brought down to the size of dead dawg, no, not a problem. If anything the opposite; on the majority of maps killers already have (near) line of sight of both gates, making it fairly easy to get at least one more hook out of someone trying to open the gates.
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Gates aren't meant to be something the killer should be able to control without perks. The gens were the main objective, the gates are more of a last minor hurdle for the survivors.
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Killers are not supposed to easily control both exits. Right now its still just too killer-friendly as exits basically can spawn right next to each other, making escape attemps completely worthless.
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Whenever I play survivor.... It's rare to get to 3 gens. That's the state of survivor at the moment so honestly exit gates are not really an issue
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Disagree with regressing. When you're the last survivor sometimes the only way to get out is to open it until just before the first red light, wait for the killer to patrol past, then finish opening it. And even if you are successful at that it's usually only by a split second. Maps are increasingly shrinking so often that doesn't even work, and more and more killers have transporting powers.
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and that’s the problem. It should’nt be based on “luck” especially for terrible mobility killers
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No, I think 20 seconds is fine.
If anything were to be changed about exit gates it should be their spawn logic. Sometimes gates spawn super close together and other times they spawn miles apart. There shouldn't be so much variation in that imo, it should always be a middleground where gates can be realistically patrolled but while still offering the last survivor an opportunity to escape.
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Subjectively I die significantly more from gates being 99'd than I do from the timer running out. I feel like this would actually benefit survivors more than anyone.
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I would say no. It seems rather silly for a switch to be held for 20 seconds before it does anything. Can you imagine if you had to hold an elevator call button for 20 seconds before it would actually call the elevator? I get it is there to build a little suspense and make the end game a little more interesting. But I don't think the default should be any longer.
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I agree and like the idea of the gates regressing..
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There is a lot of luck factoring in this game. From the top of my head.
- The map you get.
- The tiles you get on your map.
- Perks cancelled by the other team's perks or power.
- The teammates you randomly get.
- The 50/50 mind-games.
- The hatch spawn location.
In that set, the doors are a pretty minor detail.
Skill can offset these up to a point but in the end, you cannot escape it.
I don't think it's a bad thing either.
Luck adds some imbalance which can help bringing balance. (Or increase the imbalance ever more.)
Many times, as killer, I've been put in a map that gave my less experienced opponent more chance to win against me. It made the match more interesting that it would otherwise be.
Of course I also had matches with the perfect hand: my best killer on my best map against average survivors. They stand even less of a chance but it amounts to being dead in 3 minutes instead of in 6 : not much of a difference.
Psychologically, it may even help some: they can attribute (some of) their loss to a bad hand.
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I cant believe people asking for regresing gates, as if already gates spawning wouldnt be a problem, most of the times they spawn right next to each other, even in H shape maps, it doesnt make any sense, having two sides on the map and gates spawn right next to each other. 80% of the times killers can patrol both gates between a second or two, or not even moving, they can watch both gates.
Thats the problem, gates spawning, not the gates speed, or if they regress or not.
99ing the gates only promotes good gameplay for survivors, promotes altruism, which also a lot of times is the doom of the team, but at least it gives you a chance to save your teammate. Imagine just being able to open the gates and run away, thats very selfish in a game where 99% times that already happens in solo q. I dont think its bad to promote altruism in a 4v1 game.
Killer mains needs to learn that because of having 1 or 2 matches where they get 3k instead of a 4k because gates spawning ISNT a bad thing and they dont need to run to this forum and rant about it. Same as people complaning and asking nerfs for survivors at the same time they say they get 3k-4k 95% of their matches, the joke tells itself. How much easier you want the game to get for you?3 -
It’s typically a map thing and not a gate issue itself. Maps like Red Forest you can’t really monitor as killer because of how spread apart they are, where as like Midwitch it’s pretty hard for a survivor to get them open.
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