Why do people keep doing that?
It's becoming more and more that people start slugging at 4 or 5 gens remaining for several minutes or tunnel and/or proxy camp for the most part. This was in the Chaos Shuffle game mode and some players just keep ruining the fun for everyone involved. It's like this community is allergic to fun.
This game mode is supposed to be fun, refreshing, NOT in the meta and it's supposed to bring out different playstyles, yet people do boring stuff and it just sucks. Slugging has become such a big issue in many games now, I've seen many people complain on many platforms and it's just ruining the game I loved for so long and put a lot of money in.
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map offering
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"Funny nicknames tho…"
It is sucks. Sorry that happened to you, there is no telling why these players are doing that.
It's what I call - killer being not in the mood, and want others to suffer the same - and somehow it makes them feel better… I guess?
I don't understand it at all.
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Fun is subjective, some killers find slugging for the win fun. You might not understand how or why but some killers don't understand how or why some survivors find going in circles around a killer is fun. We each have our own version of fun, as long as they abide by the games rules then its all good.
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He hooked y'all 5 times, then downed you 4, and y'all didn't get 1 gen done? If y'all are gonna make it so free, killers are just gonna keep taking advantage of it. No reason for them not to.
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Kinda hard to do that with killers like the hillbilly zooming around the map without a care .
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it is always the same thing bro. Idk if they will ever do something against it. Killers will just say: Just take unbreakable hehehehehehe…..bro? Maybe I want to use other perks? Like what. The direction the game is heading towards is absolutely terrible and I guess they won't do anything about it especially considering solo queue.
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Because survivors are not slugged enough
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The part people don't show in these posts is the killer getting a down then another survivor is hovering with a flashlight or readying a sabo toolbox to which point the killer doesn't go for the pick up and slugs that person then attempts to pick up the first person again but then once again another survivor is hovering for a save then that person gets slugged you now have 3 people on the ground so then the killer just happens to find the 4th then down them too all in a matter of a minute because the survivors refused to back off.
I say this with personal experience, I have a ######### load of clips of this exact thing happening which then leads to the survivors trash talking in endgame chat or coming to my stream to mald about how it was my fault and I ruined their fun and that "killers like me ruin the game and should be banned".21 -
Yeah me and my cousin and I had this happen last night. We all had flans as well :(
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Isn't there that "experiment" thing (which, I suppose, would be classified as unethical in an actual research setting…) where people are supposed to slug to find out if it's more reliable than hooking?
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Especially in chaos shuffle you can uncover the lack of skill on killer players. As long as they cant rely on their four slowdowns theyre instantly shifting to cheap game mechanics no matter the "strategy".
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Doesn't that show that gens pop too fast? Without slow down perks killers seem to have to use other tactics
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No. It just shows that those killers lack skill to use their powers properly without slowdown as good killers can do.
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Isn't it obvious?
A lot of killer players are getting fed up with hook-activated god mode perks.
Reality check - It was only a matter of time before people got tired of getting BS'd and started playing around such a dumb, hand-holding mechanic like 'endurance.' If you think for 2 seconds that successfully performing a tough play and having it not count is fun for the killer, you have a screw loose in your head.
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Simple answer, people are boring. Literally yesterday when I played, some guy decided to slug me to kill A BOT that had DC'd in the first 30 seconds of the game. slugged to kill a bot…… a bot. like i need people to understand how silly and stupid it is
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I think the fact so many killers "lack skill" with no perks while survivors can easily loop from pallet to pallet without perks shows the killers should be buffed so they don't require perks just like survivors. Can't have it all ways, nerf the killers, nerd the perks what do you expect killers to do? They will find other ways to kill, ways that often survivors don't enjoy.
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chaos shuffle just reaffirms that removing the ability to load in with 2nd chance or 'gen rush' builds changes nothing. People will still continue to take the path of least resistance, in this case now there's a really low probability that any 1 survivor has DS, DH, or OTR, so tunneling and slugging are still employed here because tunneling is that much easier.
no mode will mitigate this until the core gameplay issue is reviewed. Lights out was garbage and killers optimized by playing stealth killers and in CS they just tunnel and slug more efficiently because it's inherently more efficient in this mode.
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when you say tough play, you mean when you go after the guy who just got unhooked and is easy prey because he has 1 health state? Then you get mad because he has a perk meant to mitigate a killer who tries to capitalize on this? ironic, no?
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Eh, I'm gonna have to take this with a grain of salt. I've run into groups that were borderline throwing themselves on me, ending with me having slugged them all before I had a chance to hook anybody. I didn't have fun with it, as it was just all too easy, and needless to say it barely gave any Bloodpoints.
Also, what @danielmaster87 said, we can clearly see the Killer already had 5 hooks on you. 5 hooks and 1 gen down? That's pretty bad. So if anything, if sounds a bit like this is one of those salt posts, where you're just upset at losing, and you try to paint a narrative about people 4-man slugging all the time, despite it being something I have only ever experienced being able to do once as Killer, and never having experienced it as Victim.
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I expect killer players to learn how to play their character properly. Why should bad players be compensated with buffs?
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first, why shouldn't they? don't stack as 3-4 survivors, don't throw for pick up saves, do gens and you should be fine against slugging.
second, they do this because hook related perks are crazy strong and "anti tunnel" (MASSIVE QUOTATION MARKS) perks are infuriating to deal with if survivors choose to abuse them so here you go. ds buff on top of broken otr comes with a cost.
this is chaos shuffle but that's a playstyle established and went rampant as a result of said perks.
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So when they learn to play that character overly well survivors can complain they are too strong and then cry for nerfs to the killer. Skull merchant for example, skull merchant mains knew how to play that character properly and look what happened.
Besides playing the character "properly" is very subjective. What is properly? To me properly is using the characters powers and knowing the strength and weaknesses of that particular killer. There are many ways to play the game so I'm not sure what playing a character properly is.
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The more the killers do it the faster the devs will take action against it, so let them and they will act surprised after that why they did something about it, I had similar experiences in chaos shuffle I been slugged more then Usual.
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When I play killer now I hook under certain circumstances.
Killer wastes so much valuable time carrying a survivor to a hook.
Killer also gives a survivor some power that they’ll exploit from being hooked.2 -
Slugging people for 4 minutes to bleed them out when there isn't any Unbreakable, Exponential, Deliverance or DS in play is entirely pointless and a pure ego power trip move. I find it strange that people defend it in this thread. Hooks respawn now too, so eventually you'll be able to hook the last few survivors even if they crawl to a corner.
Even if people are absolutely awful ingame and I manage to get everyone slugged, I simply walk around the map and hook them one by one, making sure none of them get a self unhook if I really want the 4k.
You can't discourage people from using DBD as a tool to be unpleasant to other players, only BHVR can. The only reason this still happens is that there is zero punishment to not do so, nor is there any way for survivors to surrender and skip the pointless waiting.
And until BHVR does something, it won't change. Almost no other online games allow people to stall in this manner to drag out a guaranteed victory. Imagine you're playing chess online and you win, but you still have 10 minutes left on the timer. What kind of person waits for 9 minutes and 59 seconds to make the last move that wins you the game? And if someone does that, there's a surrender button the other player can use to skip the waiting.
This is the exact same thing as that. There's zero point in doing that other than to spite the person you're playing against. That's why other games have a surrender option to prevent situations like this. And I feel the same way about people waiting at gates even when everyone is safe, 90% of the time after a match with lots of BM it's done out of spite and it would be great if killers could surrender at that point too to move on to the next match.
And I want to point out that there are exactly zero challenges or achivements that require slugging survivors to death, it doesn't count as a "kill" for challenges even if it has the same icon as a mori once the survivor dies.
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Ironic when its survivors constantly compensated for playing badly, while killers are actively punished by game mechanics for playing "properly". As usual its a rule for ye and not for me mentality. Going by your own logic i guess we can remove all your buffs and second chance perks and demand you play properly and learn to play without hand holding? Seems only fair.
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Hooking started losing value when BGP got introduced. Not sure why people didn't see this coming.
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You mean like how Survivors shift w to make up for the fact they can't run a killer? Or how they rush generators because they're scared that any interaction with the killer will make them lose?
Did that make sense? No? Then why is it different for a killer? Both sides take the path of least resistance. And slugging can actively take more people off generators than hooking. Just like how comp takes deliverance so they can keep doing gens.
But sure, killers are lazy for taking advantage of a situation. Or they're lazy because hook's are becoming more beneficial for the Survivor than killers.
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Playing properly?
They targeted camping and holding games hostage with a 3 gen. Camping is just staring at furniture and is barely considered "playing" since you can basically do that afk, and holding a 3 gen until the match closed is against game rules, so isn't "proper" in any way.
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If its within the game rules its playing properly, you can try and deny it all you want but its fact. Them reducing its effectiveness doesn't mean its not proper gameplay, what a silly thing to suggest, it was just disproportionately effective and needed adjusting. You're not even addressing my points.
Post edited by Rizzo on4 -
I had to slug yesterday and I hated it. I had a toxic SWF that had one person doing gens and the other 3 followed me around clicking flashlights jumping through windows. When I found the gen jockey, which was an easy down, they all herded me away from the hook. Which ended up slugging 3 and hooking 1 at 4 gens but they wasted time. I saw their builds too and it was nothing but a bully squad, and yes those players play like this and cry about being slugged in a situation they created. Oh they all brought the hook spread apart offer too.
Now yesterday as survivor I played about 15 games and was slugged in EVERY game. I recently changed my load out to include unbreakable and it was used every match. Usually slug to win. It was boring and not fun. There is no reason for it.
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just want to comment on the time wasting, I almost always try to hook anyone I down unless I know people are working on a gen right next to me (I want my devot points for pips). And the amount of games that I’ve lost due to putting people on hook and on the other side of the coin won by slugging is kind of ridiculous
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Because it’s easy
Because they can.
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As long as killers have any type of ability that gives them an edge over Survivors it ain't happening
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It's really funny because I seen multiple killers mains Claim that the slugging happens because certain perks for the survivors activitie after the hook so they slug, but this is not the case in chaos shuffle and they still slug so I'm pretty sure survivors perks have nothing to do with this behaviour.
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When did survivors get rewarded for playing poorly?
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More like the guy who gets unhooked, healed and still has active endurance from OTR and also has DH.
Guy purposely runs into my face and starts another chase knowing he has nothing to worry about.
If I stalk to expose during chase as Ghostface and manage to get the hit (tough play), it's suddenly turned into a regular hit (which is BS, I worked for that and it wasn't easy), followed up with DH at pallet at the tip of a coup lunge (which is icing on the BS cake in a lose/lose situation for me).
Not all killer kits have the ability to reliably rotate hooks in the small amount of time that gens are completed, especially if all sorts of hits aren't counting in order to safeguard survivors feelings.
Is it logical, fair or cool in the slightest to get mad that killers are adapting and playing around invincibility perks, and demand that the devs basically funnel killers into a wall of 'endurance' so that you can easily beat anything except S-tier killer kits?
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i dont feel very good when i make it so the killer doesnt get any hooks it doesn't feel fair. i dont think u shiud be able to have a lot of hits for free or easily. so i get why killrs do this but it isnt fun. :( i think bhvr should make some perk that limits endurance more, or pauses it. idk something cause this isnt fun.
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The devs ultimately decide. And them targeting face camping is a pretty big indicator that they don't want people standing at the hook doing nothing. That's why I don't call it "game play", the killer is just spectating at that point, and the devs seem to agree that it isn't engaging for anyone in the match.
As for 3 genning for extreme amounts of time, such as holding the game hostage until the match ends at an hour, that is actually against the game rules, so you're just simply wrong there.
Post edited by Rizzo on0 -
Hook too many counters and anti mechanics, slugging stress free gameplay.. easy choice?
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This is very true. Devs need to stop helping survivors
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you don't have to chase him? Players make it obvious when they have second chance perks, sounds like you deliberately decide to go after the guy that's in your face knowing full well that he has endurance…..
you don't need to rotate hooks but don't continuously go for the unhooked survivor or do this after the 1st hook and call it the 'tough play' - it's the path of least resistance.
Invincibility? They introduced mechanics to mitigate dumb stuff like downing someone fresh off a hook w/ 0 counter-play besides hoping the surv performing the unhook had BT. By adapting do you mean the silly rhetoric going around the forums of 'no point in hooking, me just slug now'? Oh brother, let me guess, anti face camp is bad and the 10 sec hook timer extension needs to be reverted !!!!
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This ^
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