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DS should be basekit.

TheDavidKingMain
TheDavidKingMain Member Posts: 47

Yeah, I said it.

Let’s stop pretending that the biggest problem in the game is anything besides how rampant tunneling is.

Just look how miserable chaos shuffle is for survivors currently. Extremely low chance of getting anti tunnel, meaning that if the killer wants to tunnel you out immediately they can VERY likely do so.

You should not NEED to run anti tunnel to have a playable experience.

Post edited by Rizzo on
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Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,953

    Something needs to be done about tunneling and it needs to something other than a perk. Tunneling is way too free as of now.

  • dbd900bach
    dbd900bach Member Posts: 734

    I feel like there's a fine line here between discouraging players to not tunnel, and encouraging them to not tunnel. A lot of killers tunnel because it is the most efficient way to get a survivor out of the game, thus it's the most efficient way to secure a win.

    It's the same with slugging as of late with players catching onto the idea that hooking only waste time with no value compared to winning.

    So then we need ask the question, do we give survivors more tools to fight these playstyles? Maybe make them far less rewarding maybe, or do we opt for making other playstyles much more appealing?

    Regardless, the key words are encourage and discourage. The devs can only do so much without taking away player choice.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Oh good, something that requires hitting a difficult skill check.

    No, don't balance the game around something that screws people playing while experiencing performance problems (especially console players; I for example am on Switch and cannot hit 99.9% of Overcharge skill checks) or whose reaction times aren't frame-perfect.

  • Completely disagree. First of all no one wants to run the same perks just incase you get tunneled or slugged. Second you are at 1 health state with a bunch of killers with mobility and strong anti loop (not every killer is at Freddy level). Third there is 0 skill in tunneling someone off the hook. Thats a skill issue on the killer.

  • the current ds should not be basekit. With some modifications made it could be done but they would have to restrict the mechanic a lot

  • With the amount of strong killers there are now and the fact that you are at one health state….yeah “learn how to loop” is a poor response. It’s like me saying learn how to chase as killer when you get a bad map or something

  • hermitkermit
    hermitkermit Member Posts: 460

    People have been upset with Tunneling and Camping long before any kind of basekit mechanics were introduced. People are still upset because these basekit mechanics are still not enough to deter Tunneling and Camping because the value you get out of both of these tactics far exceeds the cost. Even with small basekit mechanics it is still not enough which is why there are various perks to try and further counter, not that they should be required. In order to counter something very oppressive someone else can do completely perkless, you are forced/expected to equip a perk(s), the perk(s) is not free, the perk(s) is for a limited amount of time and it is heavily restricted. To question why people are still frustrated seems obvious.

  • Royval
    Royval Member Posts: 744

    learn how to loop it’s very simple. In my killer games when I try and tunnel players out they show awareness and skill with wasting as much of my time as possible. You aren’t just dead instantly off hook. You can run away loop and waste time the I’m getting tunneled out and need basekit perks are becoming tiresome. Learn how to play the game and stop asking for the game to hand hold you.

  • because you are one shot and you are being chased off the hook you are most likely dead. Yeah you can waste time (you need the right map, the right perks and teammates) but most scenarios you are gonna go down again especially with the amount of killers with strong anti loop.

    “Learn how to play the game and stop asking for the game to hand hold you.” the person defending tunneling because it’s the easiest way to win consistently is the one being handheld.

  • himheart
    himheart Member Posts: 113

    learn how to chase, it’s very simple. In my survivor games when I try and genrush killers they show awareness and skill with pressuring the map as hard as possible. You aren’t just genrushed instantly with 5 gens. You can switch targets and pressure the gens the I’m getting genrushed and need tunnel someone are becoming tiresome. Learn how to play the game and stop asking for the game mechanics abuse to hand hold you.

  • Crowman
    Crowman Member Posts: 9,553

    You know what has never been done for killers. More rewards for spreading hooks. Tunneling and camping (and slugging) are seen often, because they are the most rewarded playstyles even with basekit mechanics to turn down their effectiveness. This isn't a problem that will be solved by adding basekit mechanics. The game fundamentally rewards killers for getting early kills just like it rewards survivors for getting gens done quickly.

  • hermitkermit
    hermitkermit Member Posts: 460

    I agree with this 100%. But what you said in your original post that it was a skill issue, as if it was the survivors fault for not being able to overcome a very oppressive and common playstyle that a combination of both perks and basekit mechanics still cannot deter. It is on the Devs for having the easiest way to secure wins or get pressure to be the hardest thing to counter, and it is on those who use these tactics regardless if they are needed, but simply because of the conveinece. In my opinion, Tunneling should be directly tied to gen speeds. Everytime a different survivor is hooked gens get a repair speed nerf, making them take longer to complete. Everytime a survivor is hooked consecutively gens get a repair speed buff making them take shorter to complete. Killers are rewarded for multiple hooks from multiple targets but still retain the ability to tunnel if they so wish to, it just is no longer the most optimal way to play the game. Providing this kind of base-kit gen slowdown can also free up killer perk variety so they don't feel as if they have to run gen regression, similar to the way survivros shouldn't feel as if they have to run anti-tunnel perks.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,067

    BVHR already has base-kit anti-tunnel mechanic. the mechanic is called borrow time. it grants 10% haste and endurence for 10 seconds. All they need to do is buff it to 60 seconds of haste and 60 seconds of endurance like Light out. You'll see a lot less tunneling. they also have AFC which will be renamed to AC which only work for 16 meters. they only need buff it to 32 meters similar to light out. the base-kit anti-tunneling and base-kit anti-camp is already in the game. it is just very weak … until it get buffed.

  • PetTheDoggo
    PetTheDoggo Member Posts: 320
    edited September 30
  • joeyspeehole
    joeyspeehole Member Posts: 105
    edited September 30

    I 100% agree. When I started playing, back when Boon: Circle of Healing and Spine Chill were still viable, everybody said, “You know, watch YouTube videos to learn how to get better. It’s so easy to escape the killer.” Since then, they gutted healing, gutted Spine Chill, and gutted a lot of the perks that these YouTube videos advertised for survivors to use. I’ve played the game long enough to manage winning more often, but they have since released a whole bunch of killers that the gutted perks would be good counters to. I mentioned this on some post on Instagram, and the person listed off a bunch of non-starting perks, like Dance with Me and Dead Hard, claiming that watching some spooky looper could help me learn to get better. Seeing the evolution of this game, I can say that there should be more base kit options. The new players don’t have access to many useful perks, and many new friends don’t want to play a game that requires a huge learning curve to enjoy. Waiting forever to start a game only to die in the first minute is frustrating. Might as well DC; what’s the difference?

    Post edited by joeyspeehole on
  • what exactly is the point of all the other perks if we are just supposed to run anti tunnel perks every game

  • joeyspeehole
    joeyspeehole Member Posts: 105

    They should at least ensure that the trickster shards have no effect on you and don’t increase the attack during the borrowed time.

  • Brimp
    Brimp Member Posts: 3,051

    You can't reasonably go for the unhooker every single time and expect to get a 3k or more.

  • JPLongstreet
    JPLongstreet Member Posts: 5,987

    This I agree with. My beautiful lovely BBQ stonks were precious to me, and you had to hook everyone for the max effect.

  • hermitkermit
    hermitkermit Member Posts: 460

    Then we simply disagree. It's not exclusively a skill issue because while survivors have tools to counter it, these tools come at a perk slot cost, are temporary, and have specific requirements while tunneling is a perkless strategy that can be executed at any time without limitations or costs. Saying that "they don't want to be good at the game" when using tunneling as an example of skill is interesting. Tunneling is much easier to do than to counter. The effort you put into tunneling compared to the value you get out of it is not equal, which is why it’s so popular. If it were difficult to execute it wouldn’t be such a common tactic.

  • DeBecker
    DeBecker Member Posts: 324
    edited October 1

    All those anti-whatever things dont do anything. DS Basekit wouldnt solve tunneling in the slightest, cause you can easily tunnel through DS with most killers. We already had that when everyone ran DS fpr getting 10s more in this game. Same goes for every anti-whatever. They just dont do anything and you cannot run every anti-whatsoever cause youre limited to 4 perks. You would probably need twice the perks and it still wouldnt do much about the issue. Playing survivor is just a miserable thing to begin with cause killers are, for whatever reason, immune to play normal gameplay.

    Post edited by DeBecker on
  • Grigerbest
    Grigerbest Member Posts: 1,836

    You are just going to punish players who don't tunnel…

  • Nazzzak
    Nazzzak Member Posts: 5,836

    I don't think it needs to be basekit but it definitely came in clutch in Chaos Shuffle when I was unlucky enough to get No Mither at the same time. The killer wanted me and only me from the get go, guess he figured I'd be an easy kill. Ended up getting a 4 escape and DS definitely saved my butt lol I've never actually used it before and I've been playing for a number of years. Good perk.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Is it a base-game tool? Or a Perk that limits loadout variety.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348
  • AssortedSorting
    AssortedSorting Member Posts: 1,348
    edited October 1

    @Royval

    Bamboozle would like to have a word. As would most anti-loop powers.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    That being said I think DS basekit is uninspired and boring.

  • Firellius
    Firellius Member Posts: 4,524

    That is a gross exaggeration! You're not supposed to run all anti-tunnel!

    You're supposed to bring anti-slug, anti-aura reading and anti-camp, too!