Skull Merchants feedback (just make her drones work like biopods).
While i appreciate that you dont try to kill her outright, these movement speed changes are a bit nonsensical, simpy remove all of it at this point because in order to activate the haste you have to slow yourself down now.
I appreciate that you try to make Skull Merchant more interactive and less fire and forget type Killer, however i have a suggestion to rework her till the major rework in the meantime:
- Remove scan lines completely
- Skull Merchant can now enter her drones like Singularity and tag survivors the same way.
After that, we can simply buff/nerf her afterwards based on the claw trap effects. Plus it'd be nice to see feedback if people would enjoy manually controlled drones more, which could lean into a future rework to make her better and more popular for both sides.
Source: https://www.reddit.com/r/deadbydaylight/comments/1fqskw6/skull_merchant_rework_idea_full_control/
Comments
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No.
Giving Merchant an objectively worse version of Singularity's power not only is insulting to Singularity and its players, but would be just plain lazy on the devs part.
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Only in reality we already have Killers that are downgrades from another (Bubba and Myers) and no one cares, no one feels insulted. Its a them problem anyway, lets just not try to test something new because some people who weren't asked don't feel insulted over an insult that doesn't exist.
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skull merchant is going keep disconnects. lots of disconnects because they revert her nerfs. survivor will still struggle to play against her → teammate will d/c → reddit ama will ask, is there anything you can to fix disconnects?". So the circle goes around.
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So im suggesting something new.
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I like it to be honest, but regardless what her power is, she will always be hated. I just hope they don’t rework her and put more recources into this killer, because it won’t change anything how people view her.
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