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Pallet saves shouldn't be this frame perfect.
As the title states, I believe that pallet saves needs to be perfectly timed and such a thing is so counter intuitive and 90% of the time the timing due to ping/ killer m1ing out of a pallet makes it really difficult. In a sense you ARE dropping a pallet on a killer as he is picking a survivor and it should have more time(not saying it needs to be dumbed down to the point that it's too easy). It would create more interaction between the killer and the survivors. As of now most just don't bother trying because of how difficult it is.
Comments
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If you've outplayed the survivor two or more times during chase and gotten a down, picking up and carrying a survivor to hook should be the least vulnerable part of the interaction. Resetting that whole operation should be risky and difficult.
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I agree with this, though as the servers seem to decay or their netcode so many interactions have been becoming worse and worse on both sides. maybe something like flashlight saves would be nice
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pallet saves have 0 counter-play in a lot of cases. it is only fair that they require most precision given how low their counter-play is.
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I agree, though seeing a killer rubber band forward due to whatever desync is going on never feels good. I don't think this is what needs changed but I do wish the servers were more accurate and punished lag more actively.
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I thought pallet saves were already easy?
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I won 2 chases just to get reset by a background player/flash light/flash grenade. That down is earned. If you want to save the survivor it should come with maximum risk and not for free
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I prefer it to when if you got slammed at the start of picking up a survivor you'd go through the entire pickup animation then get instantly stunned
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their save was earned too.
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i agree with op, if you let them go down of a pallet its your fault you should of forced the drop.
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You don't see how the effort of one is not commiserate with the effort of the other? Really?
1