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The Chaos Shuffle modifier is quite enjoyable.

drsoontm
drsoontm Member Posts: 4,903

Every match is different.

I'm (re)discovering perks I've seldom used.

I can never guess what teammates or opponents will be able to do.

It's way more interesting that the normal mode.

Most games are pretty chill too. (Some are absolutely not, granted, but I usually can answer in kind.)

Comments

  • indieeden7
    indieeden7 Member Posts: 3,400

    Wish I'd get some more chill games. I'm seeing tunnelling at 5 gens almost every match. Really don't understand why either, if you want to secure the win THAT bad, just play normal queues?

  • LadyOwO
    LadyOwO Member Posts: 390

    i actually have had quite fun playing chaos shuffle this time around after returning from a hiatus

  • Hex_Llama
    Hex_Llama Member Posts: 1,837

    I'm enjoying it too. I didn't play much during the last Chaos Shuffle, but this time I am, and it's fun. I like getting mystery perks and then figuring out how to get use out of them in the match. And I like getting to try perks from characters I don't own.

    The main thing I like, though, is that it feels like an equalizer. Super sweaty people can't do their favourite builds, and teams of super sweaty people can't coordinate their perks — so there's sort of an upper limit on how intense you can be.

  • drsoontm
    drsoontm Member Posts: 4,903

    Tunneling at 5 gens against unoptimised builds feels overkill.

    It's the perfect mode to come back to the game.

    That may be the main reason the mode is enjoyable. I don't get a build optimised for my playstyle, but neither do the other players.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited October 4

    I have been hating it personally. It has been heavily iri add-ons because people still can't seem to shake the urge to run the best possible build even in this modifier, and I've been seeing disproportionately top tier killers as well, probably for the same reason. It's not even fun for learning new perks because the descriptions are so long and complicated nowadays that you basically have to throw the match by pausing for 30 seconds to learn what your perks do. I'd rather read the wiki between matches.

    I've been having a rough time in the normal game too, to be fair. More than half of my matches tonight were 4ks at 2+ gens. The small number of matches we won were not close either. Actually zero good matches. The vast majority of killers chose to proxy camp the hook instead of patrolling gens in order to tunnel the first player hooked.

    I have so much disdain for the map and killer design nowdays. WOO is probably meta now because of maps like Forgotten Ruins, which is too dark and appears to the untrained eye to have no pallets on it, and maps like Toba Landing, which have so much gaudy window dressing everywhere that it is incredibly hard to see where pallets and vaults are. I don't know when jungle gyms were changed to unsafe pallet + unsafe window with tons of little mazelike half walls that you can easily get stuck on instead of the smooth, regular structures we used to have, but it sucks. It feels like more new maps than not are daytime, which kills the horror atmosphere, and yet it's still harder than ever to figure out the layout of the loopable tiles. And the few structures that are smooth and regular, like shack, will *still* sometimes grab you and eat all of your momentum, just like they used to back in 2018. Amazing this was never fixed.

    After all these years I'm still getting downed 6 feet through pallets (sometimes without even being granted the drop, which is concerning), having to wait two seconds to heal someone after unhooking them because the prompt doesn't show up, having second-long stutters when status effects and such are applied, and getting hit by rushes/hatches/literally anything faster than 4.6 m/s that doesn't come remotely close to making contact with my character model on my screen. If Huntress hatchets are still a mess after all these years the new high-speed killers have no prayer of feeling consistent and fair, and yet they release killer after killer, from Wesker, to Chucky, to Dracula, with attacks that move very quickly over long range and exacerbate the netcode / latency / hitbox clown show. I stopped playing for a long time after Deathslinger and Pyramid Head came out, but they clearly weren't outliers; they were the start of a new normal. Additionally Chucky, Nemesis, and others have such small weapons that they pretty much never look like they should have hit you with the M1, and yet you take damage, because the animation doesn't even come close to showing them making contact with the survivor. Murder: an interpretive dance.

    I remember back in 2020 saying they should stop releasing new content for a bit and focus on polishing the game: bug fixes, performance improvements, balancing existing content, etc. Nowadays I feel even more strongly that this is needed, as not only does it feel as unpolished as ever, but most of the content that has been added has made the game worse.

    I miss the dark, grim horror game this used to be. My first ever game was against a Myers on an extra misty Pale Rose back in 2018. It was horrifying! You could hardly even see him and then he was on you! This game hit different because the music and aesthetic really made you feel like you were playing a horror movie. I have more hours now, but familiarity is not the main reason the feeling is gone. It just feels different. I die a little every time I see a neon survivor skin, a D20, a Naughty Bear Trapper, or any similar atmosphere-destroying garbage that has been added to this game over the years.

    /rant

    I am so sorry OP, you just wanted to talk about the game mode. Ah well. I feel better at least.

  • Princesse_nico
    Princesse_nico Member Posts: 151
    edited October 4

    I have to esc so i can read and try to understand what my perks does