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New decisive strike
Okay...
First: its so dumb,because the survivors would have to be hung to use it besides you can only use it ONLY in 60 seconds I personally liked the previous one ... but the new one is trash #iwantmydecisiveback
Comments
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Sorry for my english
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What about killers fun?21
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Old decisive was a means to annoy the killer and avoid death in any situation, which made the game unfun and unfair to killers. The new version of it makes it so that it is still useful, but only in situations in which tunneling would occur. It’s a nerf, sure, but a nerf that was needed for a long time now. I play both killer and survivor and I can honestly tell you that as a survivor who never used DS, I may find myself using it now with the way it works and combine it with breakdown, to make the ultimate anti-tunnel setup. As a killer, I can see this being fair too, you don’t know who has DS anymore with how the new obsession system works, which ultimately ends dribbling and gives both the survivors and killer’s much more time to focus on objectives rather than waste their time being dropped for 20 seconds and having the killer waste their time by dropping a survivor in order to counter an OP perk. Rather than complaining about a perk changing, why not try and find a way to make it work rather than try and bring a crutch back that didn’t help improve you at all in managing to stay alive with a one use perk?8
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The change to DS is great! Can't wait for it
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60 seconds is long as hell. It should be half that.
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EntitledSurvivor said:The idea is so stupid, i mean what if the killer downs you next to a hook since every hook is 16 meters (10m*) apart he can easily dribble you.1
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Blueberry said:
60 seconds is long as hell. It should be half that.
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Eveline said:What about killers fun?4
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Does nobody read the news post that explains it very simply? Most of these questions were answered right away. Dribble isn't possible anymore and yes a killer can prevent it if they are patient or have a loadout to deal with it. Be smart, its situational but that situation won't always be present.1
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Here's the thing....
You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.4 -
@Chaotic_Riddle said:
Blueberry said:60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
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At least us killer mains get to bathe in the tears of survivor mains on the forums now
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Blueberry said:
@Chaotic_Riddle said:
Blueberry said:60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
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JoyfulLeader said:
At least us killer mains get to bathe in the tears of survivor mains on the forums now
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@Chaotic_Riddle said:
JoyfulLeader said:At least us killer mains get to bathe in the tears of survivor mains on the forums now
We’ve been bathing in it since day one.
@Chaotic_Riddle said:
JoyfulLeader said:At least us killer mains get to bathe in the tears of survivor mains on the forums now
We’ve been bathing in it since day one.
Haha! True
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@Chaotic_Riddle said:
Blueberry said:@Chaotic_Riddle said:
Blueberry said:
60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
I see what you’re saying, but you also got to take into account towards chases with killers like Leatherface, Legion, or Freddy who might be tunneling and are dead-on your rear end. It’s situational, yeah, but I can see really why it’s that long. I’m sure if it’s seen as too long though, the devs could do something, but I don’t see it as a BIG issue to worry over, especially if they miss.
Well yeah I wouldn't call it BIG either. That said, 40 seconds should be plenty if they are dead on you in that way. If a minute is really needed in that situation then I think that's also an illustration how overly long chases are able to go on in the current meta as if it's really a minute chase that's at least a couple gens worth of time.
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Blueberry said:
@Chaotic_Riddle said:
Blueberry said:@Chaotic_Riddle said:
Blueberry said:
60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
I see what you’re saying, but you also got to take into account towards chases with killers like Leatherface, Legion, or Freddy who might be tunneling and are dead-on your rear end. It’s situational, yeah, but I can see really why it’s that long. I’m sure if it’s seen as too long though, the devs could do something, but I don’t see it as a BIG issue to worry over, especially if they miss.
Well yeah I wouldn't call it BIG either. That said, 40 seconds should be plenty if they are dead on you in that way. If a minute is really needed in that situation then I think that's also an illustration how overly long chases are able to go on in the current meta as if it's really a minute chase that's at least a couple gens worth of time.
But, in the end, we’ll have to see how it works in action, ya know?0 -
@EntitledSurvivor said:
The idea is so stupid, i mean what if the killer downs you next to a hook since every hook is 16 meters (10m*) apart he can easily dribble you.You can stun him in pick up animation i think
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@Blueberry said:
@Chaotic_Riddle said:
Blueberry said:60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
Just down him and dont pick him up go chase other one the changes are good no need to nerf DS to the point nobody will use it
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@Slayer said:
@Blueberry said:
@Chaotic_Riddle said:
Blueberry said:60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
Just down him and dont pick him up go chase other one the changes are good no need to nerf DS to the point nobody will use it
I still think a lot of people would use it
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Good thing I have Deerstalker, Nurse's and Sloppy butcher on every killer.0
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Blueberry said:
60 seconds is long as hell. It should be half that.
The third tier is supposed to be good. It's still not enough time to solo gen so consider that.0 -
Blueberry said:
@Slayer said:
@Blueberry said:
@Chaotic_Riddle said:
Blueberry said:60 seconds is long as hell. It should be half that.
Sixty seems fair. Again, the new concept of this perk is to clearly deal with tunneling, something that’s common at higher ranks.
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.
Just down him and dont pick him up go chase other one the changes are good no need to nerf DS to the point nobody will use it
I still think a lot of people would use it
In the past I did want to see Decisive Strike nerfed to oblivion, but after seeing this change I think this is better.0 -
Here is a thought, no
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Walker_of_the_fog_96 said:
Okay...
First: its so dumb,because the survivors would have to be hung to use it besides you can only use it ONLY in 60 seconds I personally liked the previous one ... but the new one is trash #iwantmydecisiveback2 -
Ofc you liked the old one, it was easy to use and made killers difficult up to impossible to win. You just want your side (survivor) still beeing dominant no matter what the killer does cuz there wasn't REAL counterplay against DS1
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@The_Crusader said:
Here's the thing....You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.
Great post - I agree totally.
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@Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.If you're so good to do that in 60 sec , then DS should not be a problem for you.
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@Marvett said:
@Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.If you're so good to do that in 60 sec , then DS should not be a problem for you.
You way undervalue what DS does.
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@Blueberry said:
@Marvett said:
@Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.If you're so good to do that in 60 sec , then DS should not be a problem for you.
You way undervalue what DS does.
I know how annoying the DS can be.
I only say that if a killer is able to win a chase so quickly then he is also able to deal with the DS.
Just my opinion btw.1 -
@Marvett said:
@Blueberry said:
@Marvett said:
@Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for 1 minute perk.If you're so good to do that in 60 sec , then DS should not be a problem for you.
You way undervalue what DS does.
I know how annoying the DS can be.
I only say that if a killer is able to win a chase so quickly then he is also able to deal with the DS.
Just my opinion btw.I don't believe those are correlated as it's highly subjective. Just depends how close they are to pallets or windows when they go down. Being skilled =/= DS isn't a problem. There is no skill in countering DS, you just eat it and hope there isn't something nearby and there usually is. This is obviously talking about the old one. New one just means as a survivor you're now gonna be getting slugged a lot just in case you have it.
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The_Crusader said:Here's the thing....
You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.0 -
#iwantmybalanceback
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@The_Crusader said:
Here's the thing....You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.
I know you are generally against NOED too but isn't it just like NOED?
Both sides have extra 5th psychological perk slot and people have to play around it.
As a killer, honestly, I didn't have much problem with borrowed time and I think that I will not have any problem with the new DS. Maybe, times is too long but we can judge it better when we see the actual change.
We will see it in the PTB I guess.
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Delfador said:
@The_Crusader said:
Here's the thing....You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.
I know you are generally against NOED too but isn't it just like NOED?
Both sides have extra 5th psychological perk slot and people have to play around it.
As a killer, honestly, I didn't have much problem with borrowed time and I think that I will not have any problem with the new DS. Maybe, times is too long but we can judge it better when we see the actual change.
We will see it in the PTB I guess.
I feel the problem with NOED goes back to solo vs swf.
You can choose not to tunnel and then not take a DS. You can't choose good teammates who make an effort to cleanse totems lol
NOED isn't so bad in SWF because you tell each other when you're cleansing totems etc and it feels like a side objective.
However running around solo and looking for all 5 because the rest wont do any is a pain in the ass, especially if the killer is getting hooks, gens are popping and you're running around messing with totems.
I've heard people try to suggest ways that each player has to cleanse a totem thenself to not be affected by NOED. I think 1 totem is too little but I like the idea where each player has a task and only those who don't do it get hit by this ultra powerful perk.0 -
Honestly, the main problem with the me DS is the obsession switch. Just axe that and we’re good. Don’t want countless other perks taking bullets for DS’ sins
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So if the killler have an addons you can use a perk in one game yes i see what you mean. It will a shame if you can complity destory one perk before you use it
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The_Crusader said:Delfador said:
@The_Crusader said:
Here's the thing....You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.
I know you are generally against NOED too but isn't it just like NOED?
Both sides have extra 5th psychological perk slot and people have to play around it.
As a killer, honestly, I didn't have much problem with borrowed time and I think that I will not have any problem with the new DS. Maybe, times is too long but we can judge it better when we see the actual change.
We will see it in the PTB I guess.
I feel the problem with NOED goes back to solo vs swf.
You can choose not to tunnel and then not take a DS. You can't choose good teammates who make an effort to cleanse totems lol
NOED isn't so bad in SWF because you tell each other when you're cleansing totems etc and it feels like a side objective.
However running around solo and looking for all 5 because the rest wont do any is a pain in the ass, especially if the killer is getting hooks, gens are popping and you're running around messing with totems.
I've heard people try to suggest ways that each player has to cleanse a totem thenself to not be affected by NOED. I think 1 totem is too little but I like the idea where each player has a task and only those who don't do it get hit by this ultra powerful perk.0 -
Slayer said:The_Crusader said:Delfador said:
@The_Crusader said:
Here's the thing....You don't even need to use the new DS. Just having it will be a deterrent to stop the killer from tunneling you. Hell just having it in the game might make the killer think twice.
You don't even need it to be good. You know what killers are like, DS is like garlic to a vampire. Nobody wants to take one of those stuns because it's not a good feeling.
I think the idea of that person having DS may be stronger than the perk itself.
I know you are generally against NOED too but isn't it just like NOED?
Both sides have extra 5th psychological perk slot and people have to play around it.
As a killer, honestly, I didn't have much problem with borrowed time and I think that I will not have any problem with the new DS. Maybe, times is too long but we can judge it better when we see the actual change.
We will see it in the PTB I guess.
I feel the problem with NOED goes back to solo vs swf.
You can choose not to tunnel and then not take a DS. You can't choose good teammates who make an effort to cleanse totems lol
NOED isn't so bad in SWF because you tell each other when you're cleansing totems etc and it feels like a side objective.
However running around solo and looking for all 5 because the rest wont do any is a pain in the ass, especially if the killer is getting hooks, gens are popping and you're running around messing with totems.
I've heard people try to suggest ways that each player has to cleanse a totem thenself to not be affected by NOED. I think 1 totem is too little but I like the idea where each player has a task and only those who don't do it get hit by this ultra powerful perk.
Sprint burst? Needs to go
Toolboxes? Need to go
Self-care? Needs to go
Dead hard? Needs to go
Ebony moris, NOED, iridecsent heads, instasaw etc? Survivors just need to git gud and stop complaining.
Oh and thanks for proving my point. NOED is indeed pretty much worthless against SWF. Yet it's still overpowering against solo. It's a perk that is unfairly balanced.1 -
I think the new DS is better in many ways:
- it now only works AFTER the first hook- so if survs save it up till the doors open there wont be a sure escape off the killers shoulder anymore like it was before.
- that the DS user becomes the new obsession is fitting in every way. When you as player already get frustrated about it, just think how it must feel for the killer
- it FINALLY has an effective counter now. Before the change all you could do is either take the stun or pray you could dribble the surv to the next hook- both ways don´t really counter it. #bringsluggingback
- since you become the obsession now when you use it, it now also has a downside to it. The killer may run an obsession perk- and you just made it easier for him to achieve his goal for it. You may also take away another survs advantage by it, robbing him off his obsession status and therefore maybe disabling one of his perks entirely. BUT:
- it now is practically the ONLY way to counter the effects of Dying Light once it has been activated. Because the effect only activates if the obsession is dead, the obsession switch through use of DS would cancle its effect- or at least I think it will. Needs testing when its implied.
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i dont know about u guys but by the time the killer is back to tunnel u, half of the time already passed ur theories maybe correct if he is facecamping. but using the decisive how it is now.
the only efficiant way to get to actually use it is to kill urself by running into the killer.
if u try to survive u waste ur perk because any good player can make the chase longer then 30-40 secs wich by the time the perk already wont work anymore but he still tunnels u.
i believed post nerf decisive is to strong but i actually want to use it, i can just switch to deliverance now and make more use of that.
someone mentioned here "just by having it the killer thinks twice" i can just pick any other obsession perk and he will think twice and i actually will also use a perk
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If you use DS and never actually use it in a match, you still benefited. You were never tunneled that game. DS is anti-tunnel now. I personally will be enjoying these changes both killer and survivor.
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where is my fun,when i go down with your no one escape death. Or when you mori me. I don't know. Nerf all #########. Not only one side
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"You know, maybe instead of relying on DS to get out of a bad situation, maybe, just maybe, you should avoid getting in the bad situation in the first place?"
You know that being caught and chased by the Killer is part of the gameplay?
Do Killer Mains actually think before they try to argue?
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