We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Recent Trend with Hex Perks, and Questions about the future

Ive noticed a sorta recent trend with hex perks and I feel its worth pointing out. This isn't really a critique of the developers, its actually somewhat complements with some confusion.

There have been several hex perks that have come to the fog, but they have taken a different shape. For the topic I want to talk about 2 different types of Hex perks, Normal Hex perks, and Special Hex perks

  • Normal Hex: A hex that spawns as soon as the trial starts
  • Special Hex: A hex that spawns when certain conditions are met, typically replacing a Dull or Broken totem.

There are 16 Hex perks currently in the game, as of 8.3.0

of those 16, 10 of them are Normal, and 6 of them are Special

The last 5 Hex perks that have been added to the game have been special Hex perks, we haven't had a defined normal hex since the Trickster with crowd control, this is back in March of 2021.

Problem with normal Hex perks

  • Too Map dependent: On certain maps your totems spawn directly next to generators, or in the middle nowhere, being impossible to find, and since you cannot control your spawns it makes using hex perks a massive gamble, either getting some value, or running only 3 perk slots.
  • Not enough reward for the varied risk: Many hex perks reveal themselves very early on, this causes everyone to scramble to find the totem, however many of these perks are rather weak for the cost of a perk slot, making most Hex perks not worth running

Special Hexes are actually a good solution

Special Hexes are as defined above, hex totems that spawn with certain conditions are met, this makes them last longer, and makes them very easy to get value out of them no matter what map you may be on, they do come with some drawbacks

  • Slightly weaker: With the exception of Noed, Special Hexes are weaker providing small effects that doesn't effect everyone, weak effects that can be ignores but are something you have to deal with, Reveal themselves to survivors, or require the survivor to make the mistake.

Despite this Special Hexes solve the fundamental issues that Hexes bring allowing them to be more consistent.

Recent Hexes

Again my point is that almost all recent hexes have been Special Hexes because they are so much more appealing and consistent than normal Hexes but that leaves a problem. Hexes are in a bad state the developers know this and opt to make more special Hexes to make them more appealing, however this leaves the rest of the Hexes in a bad state, I just want to bring attention to this issue and hope that they can do something about the Normal Hexes, either make them stronger to balance out their risk, or make them have special Conditions to activate to give them more compelling reason to use

I didn't want to go the "Fix Totem Spawns" route because that would take WAY too long to go through each map, and totems should be findable, just not that easy.

Comments