Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Map Offerings
jesus lord allmighty . Can you guys the developers of Dead By Daylight please take a look and potentially remove map offerings ?
as a high MMR killer the only correct plays i have are to bring my own map to potentially win a 50/50 vs their maps or bring a sac ward . Can i just go back to being able to bring bps / cakes as offerings and still enjoy this game . I can't tell if it is the increased bps all around or a more conpetitive mentality but map offerings are present in 90%+ of my matches . They cause dcs on both sides and just unfun scenarios . I can send myself to certain maps with a killer and built to have the easiest more free win of my life . I don't do that because it is boring but there is nothing stopping someone from doing so. I got over 7400 hours in dbd but the " map offering " plague that is current dbd is trully making me despise this game . I can send myself to hawkins as skull merchant or have quad balanced landing on toba landing / erye as survivor . 99% of those bad matches that stick with you for being terrible have a map offering involved . Anyone that defends it at this point is doing the same as me and using them every match . I gave up bringing bps and im sorry for anyone who actually doesn't bring them for that 1/10 match in whoch nobody burns a map ( i will be nice those games ). Anyhow i could go on for this about how outdated and bad map offerings are . The ammount of dcs on the loading screen on both sides is insane and i don't boame the players for doing it either . The dcs on loading screen for certain maps must be 80%+ but i'm not sure if they can see that data . Anyhow this could be a regional deal but i believe high mmr period will have map offerings this often since they can sway so much in your favor . I hope more people feel encouraged to spam this feedback until it reaches their ears .
Comments
-
I have definitely noticed a lot more survivors burning map offerings, notably: eyrie, autohaven, and withered isle. I usually only burn bp offerings as i have a lot of anniversary cakes. I don't really mind map offerings till it's the same ones over and over. I think i played about 15 games the other night and probably 10-12 had those map offerings.
2 -
Need a filter on these Forums to mute "Map Offerings." It getting Old and Tiring.
High MMR but wants it easy.
5 -
Map Offerings need to go!
13 -
preach !!
spread the word2 -
I have 1957 birthday cakes on my main . I just have had to stop using them otherwise i will only play erye, badham and ormond all night long .
2 -
I have 1957 birthday cakes on my main . I just have had to stop using them otherwise i will only play erye, badham and ormond all night long .
1 -
Killer's should only be the one allowed to bring survivors to that domain of killer's choosing with a Map Offering
And survivors should only be allowed to bring a Sacrificial Ward to prevent the Killer's intention to bring them to their favor.
Let the dice throw decide whether luck is on your side of wasting an offering.
0 -
no, everyone in this game dont have 9700 hours
me and my mate use map offering to go in map we didnt play since a lot of time.
moreover map offering is part of win strategie, use sacrificial ward if you dont want to use map bring by one survivor6 -
I agree that Map Offerings should go. But the problem lies within DbD's map pool rotation, also, because the system doesn't count the variations of certain realms. That is why you would get Azarov's or Badham multiple times in a row. You just get different variations of them.
1 -
Unless they revert most of the god awful map reworks that are basically smaller than a postage stamp and can basically 6 gen lock I say no their sack ward as u said and their people only 2 op survovur map left hawker and meat paint that it ever other map HOT GARBAGE most pallets and wall are so short all you can do is pre through and u prob still get hit haha it laughable play killer has never been more easy
1 -
You are so lucky with the maps offerings bc with the boosted maps rotation, I more often have Lery's, RPD, Dead Dawg & Hawkins.
An offering to avoid a specific realm should be a nice thing instead to remove Maps Offerings definitively…1 -
I just played a game on Rotten Fields. It’s a shoebox with no connecting structures. Insanity.
3 -
Map offerings provide a huge advantage to the side bringing them to the match due to them being able to prepare for a specific scenario. On top of this, the strenght of maps differn A LOT.
The only offering to negate a map offering is pretty rare compared to map offerings themselves, which does not make the situation any better.
In my opinion, they should go.
3 -
You want map offerings to go for map selection to be truly random.
I want map offerings to go because I only ever bring BP offerings and they are an expensive waste of BP in the blood web.
We are not the same.
1 -
That’s unfortunate this is what it is like at high mmr.
It’s probably my low mmr but I love map offerings. It’s exciting for me when I see someone else bringing one. I’ll bring my own offering if I’m craving a certain vibe from a certain realm.
It’s really too bad it inspires so much frustration.
3 -
BHVR, last time I checked at least, do intend on removing map offerings in the future as they want to, hopefully, eventually add in a system that reduces your chances of getting a map you very recently played on.
0 -
I don't know about removing them, but I know I'd be burning sacrificial wards a lot more often if they were brought down to yellow.
0 -
In a recent interview MCote said one of the reasons why they regularly forgo creating maps these days (apart from obvious things to do with effort and money) is that the more maps they release, the more they dilute the map pool such that it will become increasingly more rare to end up on a specific map you like, and without map offerings you could in fact go weeks or months without ever seeing some map(s). This is especially true for players that don't spend many hours on the game regularly of course. And it would be especially unfortunate with the release of new maps, where even if they increase the chance of getting them for a week or two after release, you just wouldn't really end up playing on it much if at all.
Personally I don't have a huge problem with map offerings, only few maps are really egregiously one-sided, and it's interesting that killers and survivors can include maps in their preconceived strategies - it enriches the diversity of the gameplay experience because you would almost never see certain builds or strategies (such as Mirror Myers or Overcome + Lucky Break on indoor) without map offerings. Instead of removing map offerings, they should simply address those egregious outliers (such as Haddonfield and Springwood).
Another thing that would help is to make the map repetition prevention (is that actually still working at all by the way?) also apply through map offerings. Meaning that if even only 1 player in a lobby has previously played a map, map offerings for that map are either ignored or at least weighted only by 50% (or if there are multiple maps in the offering's realm, those specific maps instead are either ignored or less likely, of course). This would prevent players from being able to continually send themselves to the same map as well. Hell, they could also build that system to function on a 24-hour basis (or even a "last 50 maps played" basis), keeping track of the maps a player has played and adjusting the chances for maps to appear accordingly, again ignoring map offerings or weighting them differently. Mediating this between 5 players in a given lobby would of course get more complicated, but not prohibitively complicated either.
3 -
I don't know, Badham has such great scenery. I love sending myself to Badham every single match to observe the scenery. Sure it has extremely powerful buildings and is miserable for lots of killers to play but gosh that scenery, just can't get enough of it.
1 -
I don't like map offerings
Bring sacrificial wards or your own map offerings.
With a supposed 7400 hours on record, you don't really need BP offerings anymore, let's be honest. What could you possibly need BP for so badly, that you absolutely have to burn an offering? Alternatively, try to relax and have fun. Burn BP offering, put on a meme perk build, and just kid around. Oh wait:
As a high MMR Killer
One of these mysterious high MMR Killers, that somehow know their MMR. I'd like to know my MMR, how can you tell what yours is?
1/10 match in which nobody burns a map offering
Very typical for a salt post, overexaggerate the problem to convince people to "spam this feedback".
2 -
none of those are particularly survivor sized so it’s not really a concern.
Personally if it’s anything like me I’ve been using map offerings because if I don’t I only seem to get cold wind or ormond and I’m sick of them.
1 -
the issue is not map offerings, it is map balance.
5 -
DbD would be much better and healthier without map offerings or if map offerings would reduce the chance to go to the realm instead of increasing it. Many players use map offerings to get an unfair advantage and to make the match miserable for the other side.
2 -
They are pretty survivor sided. Eyrie is pretty big with some bad loops depending on killer, Garden of joy is arguably the most survivor sided map in the game, and autohaven is pretty bad with the tall walls.
I don't have an issue usually with these but i don't want to see them 10+ times in a row.1 -
"wants it easy" and it's just randomized maps lmaoooooo. what does eyrie/badham offering survivors want here then?
1 -
after my potato pc map offerings are the reason for this. i'll play survivor here and there but you can play only one side for so long until it gets super boring.
i'll just parrot myself; even if all maps were balanced (they are FAR from that) map offerings still wouldn't be fair. map offerings existing with current preschool, haddonfield eyrie gideon etc is just funny, it's no surprise people abuse the hell out of them. i got enough cakes for every killer so i wouldn't play a match without burning one but at this rate i can safely assume we will be going to some awful map via an offering and most of my killers don't have enough (or any) sac wards so i don't really want to even log in anymore.
1 -
Map offerings need to go.
1 -
Map offerings should go or at the very least sacrificial ward needs to change to common rarity.
0 -
At this point I think a lot of things need reviewing and removing from the game. I wouldn't even be sad to see things like keys go unless they're planning on reworking the hatch.
I think the blood web could be MASSIVELY streamlined - half the time I don't even know what I'm buying anymore. I look for medkits and toolboxes/BNPs and then it's just a case of 'auto buy' whatever is left.
A better system could be an extension of the 'offering' screen where for each match 3/4 maps are shown and everyone can vote on which map is chosen to give a chance to go there.
0 -
why are you lying ?
Post edited by Rick1998 on0 -
we honestly just need an auto prestige option if we have enoufh bps in stock . Map voting is tricky with this being a 4v1 assym
0