Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
I came back to the game after a break of 7 months and my first game was againts a 4 man swf
First game and i already want to stop playing killer again, please behaviour fix swf so it isnt as miserable to play againts
Comments
-
There’s nothing to fix. According to BHVRs stats, their win rate isn’t much higher than SoloQ.
Just match their energy. If they rush gens, rush kills. If they sabo or bring in Boil Over, slug them. If they play casually, do the same.
I just suggest you play a stronger Killer like Pinhead, Nurse, Blight and Larry. Weaker ones with no mobility or secondary objectives don’t really stand a chance against a good SWF that knows how to loop. That’s not a SWF problem though, that’s a BHVR problem with not improving M1Killers.
14 -
How do you know it was a 4-man SWF? I rarely see 4-mans usually 2-3 leaning more towards 2. If you want to play as killer and guarantee you do well you need to run certain perks and killers. Running someone like trapper or legion will probably not go great if the survivors are bringing their A game.
4 -
Oh holy Grade Based Matchmaking, hear our calls and destroy the vile evil SBMM
2 -
One issue is, you can't really know if they are a coordinated SWF until it's too late usually. If you play nice under the assumption that you are against 4 solos, then suddenly you get flashlight saved at a clutch moment and everyone is taking hit for each other at 1 gen.
This is a more general problem in DBD where you never know how sweaty your opponents are until they pop that clutch syptic in your face and now it's too late you're already screwed. Because of that, you tend to assume everyone is sweaty by default, and so the game effectively becomes sweatier.
I'm not in favor of SWF-specific nerfs but at least it would be fair for the killer to be able to know who is in SWF with whom, since it has such a huge impact on gameplay. Not even talking about the winrate, but there are perks like Rancor that lose 90% of their value if the obsession is in SWF, and you would play very differently with this perk if you coul know you are facing a SWF.
3 -
It's the day before a new tome and the last day of Chaos Shuffle for a while. I think those two events have summoned the sweats back to DBD.
I've had some rough Killer games this evening. Hard work for not many hooks and very few kills. I'd maybe delay your comeback for a week or so.
0 -
I meant stick to stronger Killers as their main and just not play weaker ones. It sucks, but if you don’t want to take any chances, it’s all you can do.
1 -
How do you know SWF? Could be warming up.
2 -
no offence intended, but if you’ve not played the game for 7 months would a more logical explanation be that you’re just more rusty? I need to take time to get back into it again after 7 days away let alone 7 months. I think you need to accept after such a big break people are going to be better than you - SWF or not.
Post edited by jajay119 on20 -
i use this old magic very rare so listen carefully…. i check their profiles.
3 -
i hate playing againts swf and that was even before my break, even if i win i hate it.
1 -
Why? Does it actually matter that much to you if they were SWF? I mean if you're gonna come at me passive aggressively maybe learn to play better.
9 -
An ugly truth about DBD is that it's punishing as hell on low MMR survivors and punishing as hell on killers with a higher MMR. As a newer survivor, you get matched with potatoes who blow skill checks, don't touch gens, creep around the map into a corner, etc. As a killer, these trials are awesome. But the catch is that the more you win, the better survivors you go up against. Until finally you are consistently matched with the most elite, seal team 6 teams sweatlords imaginable. Gone is the shy Claudette self caring in the corner. Replaced by the Sable running adrenaline, DS, dead hard, sprintburst. With three other Sables. All with flashlights. And a map offering.
1 -
I think you experience MMR decay if you haven’t played for a while, but after seven months you should be beaten. That’s over half a year. DBD shouldn’t be the kind of game a killer main can pick up after over half a year of not playing and demolish the other players—SWF or not.
5 -
I also think it's comical how enraged some DBD players get whenever a killer mentions going up against a swf. Like you could have a four Steve squad, with matching cosmetics and gamer tags, all running the same build with the same offerings, and some rando in the replies will go, "How dare you say they were a swf! How do you know?!"
The truth is that any experienced killer knows that a swf plays completely differently than a solo q team. It's a completely different beast facing people who are all on coms, telling each other where you are on the map, what pallets have been dropped, coordinating saves, etc. Hey, I mean if people get upset by the mention of "swf", I'd say, PLAY SWFY, GET CALLED SWFY.
3 -
They shot themselves in the foot with SWF and they can't do much... just saying
There's a lot of issues that compound into it...
0 -
not gonna happen since the game is SWF oriented… killers and solo survivor players must suffer for that… take it or leave it, it's a simple choice after all…
0 -
They aren't that common, best thing you can do is just take a deep breath and move on. Also, during the game, don't let them get to you. Just get whatever you can out of the match, then move on to another match.
0 -
SWFs can't be "fixed" because they aren't "broken".
Playing against a SWF can be unfun but that is simply because the game can be unfun especially when losing. So it's not something that SWFs cause.
6 -
Am I the only one who gets excited seeing a lobby that might be SWF'y? If you sweat, they'll sweat. If you show personality, they usually do as well.
SWF's are like playdough: You can play and make something of it, or you can taste the salt. Really depends on your mindset. :)
5 -
Even better bring back ranks that reset properly sending the red ranks back to greens
1 -
I never understand something, people complain about swf, yet swfs may at least play out a match fully not saying some don't baby rage quit but it's far less common then solo que rage quitting but then yall complain about solo que quitting.
Also as some said not because you got the rarely good 4 survivor team means it's a swf. It's rare but a 4 man good solo team can happen at times and I as a streamer has experienced this when playing as both sides and actually laugh and appreciate it vs when it does cause happen cause then it makes me learn from mistake I did as either side and consider how can I not let that mistake happen again.
5 -
Nope love it too cause 95% of the time I get to play a full match vs them(swf) without having any baby rage quit vs solo q baby rage quitting Timmy. People seem to like my wesker and trickster because I don't really play too sweaty and love to mess around mostly specially if I see any of my re babies in the team.
I also have a soft spot for yunjin,yoichi quintens and Trevor's as I love those chars too well my Leon and Yochi is p100 working on trevor next, am gay so yeah gonna have a 3rd male p100 survivor xd. I do need to work on Ada however since re2 is my fav re. I also tend to get alot of positives in my stream which is what I aim for.
I forgot to quote @Spare_Them_Mori_Me cause mobile weird sometimes .
0 -
swf with comms have an unfair advantage making perk and power useless, againts a good swf there is nothing than a killer can do at least he is playing nurse or blight. The overpowered state of swf should be a thing after so many years
2 -
even if i win playing againts swf is unfun i dont want to do it.
1 -
Just play survivor
2 -
Why? There are things in the game that aren't fun but an overgeneralisation like: "Playing against SWFs is unfun." isn't helpful to anyone.
What about a SWF, in general, is so unfun?
4 -
doubtful
1 -
yeah sure lemme just fix people
bro its skill issue
you are rusty from not playing for a long time
just practice and get over it
7 -
everything from removing the weak link to coordination thanks to comms that destroys multiple killers and perks
1 -
how many times i have to say that its not about winning, its about having fun, let me put this in term that everbody can understand swf is to killers what skullmerchant is to survivors
1 -
It is rare to get a 4 man SWF but they are coming around more. I get a lot of 3's and they are annoying AF.
0 -
Its 2024, stop complaining about squad based teams in a squad based game. Where teamwork is key for your survival.
In the age of cod, fortnite, overwatch, streaming, etc, complaining about multi-player teams in a multi-player game is really bizarre to me.
3 -
You still haven't answered my question. What is it that makes a SWF unfun to play against outside of very specific situations?
2 -
as a killer main myself thats wrong
swf isnt that bad so it can just be a skill issue
1 -
"very specific situations" swf nerfs more than half the killers, comms are equivalent of all aura perks at the same time and at the same time destroys half of the perk killers, its not specific, playing swf its like playing survivor en easy mode.
1 -
swf its as bad maybe you dont think so because you dont have the right mmr, 1/3 of my games are againts swf (the old magic of checking profiles confirms this) and playing againts them feels the same as playing againts og skullmerchant.
1 -
You just said that it wasn't about losing and now you complain about things that affect balance...
Also more than half the killers sounds wrong. Let's go over this:
Killers that are "nerfed" by SWFs:
- Trapper. SWFs can communicate his trap placements.
- Myers because SWFs can communicate how much he stalks to warn their teammates about a potential Tombstone / Tombstone Piece.
- Hag. Similar to Trapper.
- Maybe Pig because of her stealth and the fact that her traps can become very lethal if the survivors play a sloppy 4v1.
- Maybe Plague as well because it's easier to communicate whether or not you want to cleanse.
- Ghostface for obvious reasons. Although this happens in solo queue as well.
- Maybe Twins because solo survivors usually don't want to be around their teammates.
- Pinhead because SWFs have an easier time playing around the box.
- Singularity because your teammates can use an EMP to help you in chase.
That's 9/37 killers and that's already a bit of a stretch.
Most killer perks are unaffected by people playing in a SWF. Combinations like Pain Res + DMS are countered to a degree but they still work. Just not in quite the same way they would in solo queue. Nowhere To Hide, Lethal, BBQ, Pop, Grim Embrace, Corrupt Intervention and Surge work in exactly the same way no matter if the survivors play in a SWF or not.
Overall playing against SWFs is not much different from playing agaunst decent solo queue survivors. It's just that SWFs have a bad reputation and confirmation bias does the rest. You expect that playing against a SWF will be horrible, so it feels horrible.
1 -
In my experience every 4 person SWF just bullies as in not doing gens and seeks out the killer to head on and other BS tactics. Granted I know not all are like that it is just seeing this I get the slugging and tunneling more. I don't play killer often maybe once or twice a day but in the end it is just the constant sliding over pallets, the flashlight spam, the head on (I really avoid lockers anymore when carrying or chasing). The thing though that really irritates me is that all three remaining players can crouch and really dictate where the killer goes. Now I'm on console and you can tell a PC player because the struggle with a mouse is strong and I really feel there is a huge disadvantage here. The thing is if I am not tunneling or doing anything toxic, why be crappy players? Maybe I don't find it funny and I don't that as a survivor. I don't tbag or stay at the gate to taunt because that's just bad. I have gotten 3 swfs that do the same thing but they are pretty tame. I just feel that this game is going in a toxic crapper because of all the players wanting to torment and it shouldn't be that way.
1 -
every killer its nerfed by swf just telling your teammates were that killers is going after a hook, or if is camping, where are the gens that have progress so they dont lose time in a game like dbd is massive.
doesnt affect it? "hey corrupt is in that sector of the map if the killer chase you go there" corrupt destroyed, "Hey you are the last stack of grim be stealthy and if the killer chase we take hits" grim destroyed, "i have distortion" EVERY AURA PERK DESTROYED
Its easy to know when you are playing againts a swf maybe you lack the experience but i know it afer a few minutes
1 -
DBD definitely has some players with a crappy attitude just like any other only game. What makes it a bit special in DBD is that it feels more personal because it's a 1v4.
I have played against plenty of bully squads and I know from experience how awful it feels, if you can't seem to do anything against that. However, there is a reason why most bully squad videos end up with the survivors dying.
You can flip the tables as long as you remain calm because these kinds of survivors put themselves in dangerous situations. There is only one scenario on Dead Dawg Saloon that I would refuse to play because they will always succeed in making the match miserable.
With that said, I have found that there aren't that many bully squads out there anymore. Most SWFs are just like any solo group you play against but slightly more coordinated.
Usually you will want to use at least one info perk so that you aren't at the mercy of the survivors to find anyone. Nowhere To Hide is probably the best to counter this specific issue but one more won't hurt. Lightborn is also a very nice perk if you see 2+ flashlights in a lobby. Most of the time it's not very impactful but whenever you end up against a bully squad with flashlights, Lightborn is your best friend.
I think DBD has more of a problem with sore winners than anything else and it's weird because I don't understand the mindset behind it. If someone wins, then why do they feel the need to diminish their win by being a jerk?
Overall though I think that the amount of toxic players isn't as high as it seems. Humans are just wired to remember the bad way more than the good, so you will be under the impression that this happens more often and once you start looking for it, confirmation bias does the rest. You expect people to be toxic so you will find toxicity where there is none.
The best advice I can give you is to run Lightborn and just play for fun for a while. That can help with your attitude towards the game and other players a lot.
Anyway, I hope you'll have some more fun matches soon. Good luck and see you in the fog.
2 -
my dude this is a discussion about balance, the answer can never be "just dont care about it", swf is op i told you how they make the game a lot easier for survivors, how they using third party sofware nerf most killers and perks, what you are doing is the equivalent of "well yes alchemist ring blight is op but most blights dont use that addon so it doesnt matter, just have fun in your next game :)"
0 -
and nurse its one of the lowest killrate killers,so nurse needs a buff?
I am gonna tell you that for information to be data it needs interpretation, and this information is useless because mmr its not strict enough.
0 -
the data speaks for itself. nurse statiscally has a low killrate so the survivors win more than lose againts her, so she deserves a buff
This is disingenuous,swf doesnt has a bigger survival rate (9% its already massive btw) because the mmr its to flexible and includes in high mmr people that shouldnt be there, or survivors with low skill that are carried by the intrinsic advatages of being in a swf but againts a high mmr killer doesnt stand a chance.
0 -
If you read closely, you'd have noticed this wasn't about balance at all but about SWFs that are more akin to bully squads.
Also, you said, that you didn't care about losing. So why are we having a balance discussion? That makes no sense to me.
Anyway, the game will not pare you with a bunch of players that are good on their own but now suddenly play in a SWF and also have the experience to communicate effectively. So their MMR is going to plateau with the all the advantages of a SWF accounted for. Meaning you still have a chance to win and your match isn't going to be much harder just because these people play in a SWF.
This also explains why SWFs only have a marginally higher escape rate than solo survivors as @Darcalus said, which only differs in high MMR. And before you start, it is very unlikely you are actually at highest MMR. The devs confirmed that the MMR distribution for players looks close to a bell shape (few people at the bottom, most of us around the middle and few people high up). Meaning, you will not notice much of a difference even when you do play against a full SWF.
1 -
why? its as simple as unbalanced things are unfun to play againts, i dont even know how you cant understand this, its as basic a 2+2=4
the mmr doesnt count for swf as date the only thing that matters for mmr its scapes-deaths-time in the game-teammates that made it alieve
before my break i was playing with tournaments blights and nurse daily and one of my teammates that i play with a lot of times, was a comp player that was part of multiple tournaments incluiding the last one from hans
0 -
DBD's balance is so specific that it's not as simple as 2+2=4 at all. It's closer to x^x=0. We don't use 50% kill rates as a balance metric but 60%. That already tilts everything drastically and if you bring in statistics, you'll find that SWF escape rates are within 1 standard deviation.
the mmr doesnt count for swf as date the only thing that matters for mmr its scapes-deaths-time in the game-teammates that made it alieve
You're missing the point. You don't play against 4 people that that all got their MMR on that level in solo queue matches and then just happen to play in a SWF. If you would, then the match would be quite similar to a solo queue game because they'd lack the experience to communicate properly.
before my break i was playing with tournaments blights and nurse daily and one of my teammates that i play with a lot of times, was a comp player that was part of multiple tournaments
Good for you. But this claim isn't exactly new. We've had so many people claim they play in tournaments / with tournament players that I put 0 trust in this.
Either way, your kill rate should still exceed 50%. Even against those SWFs. So one could make the argument that the balance still tilted towards killers.
2 -
Solo que is miserable. Of course I will bring my friends.
As soon as swf gets touched, game takes big L in playerbase, I am telling you.
3 -
Nurse isnt he lowest kill rate killer in game. Ghostface is much lower then she is in kill%.
0 -
Nurse has a lowish kill rate overall because she is both new player unfriendly and controller unfriendly. Newbies read that the Nurse has always been the best killer in the game and try her, often their next one right after Trapper or Wraith.
Then they get wreaked repeatedly and quickly realize she takes a lot of practice to build up the required muscle memory. Plus she prolly takes three or four times longer than that on the consoles due to frame rates and the controller.
So on the surface the data might say she is not lethal enough, but almost everyone agrees she is the best killer once mastered.
1 -
experience to communicate? even a simple i am gonna go to rescue is massive its the same as having a fifth perk
0