So... A distortion change
I noticed distortion was nerfed into the ground but nothing seems to be done about the INCREASING number of aura reading perks that killers have.
Do they just want survivors to hate the game?
Comments
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Killers still only have 4 perk slots. Most aura reading perks still see practically no use. Weave is already slated for changes.
Plus Distortion is already confirmed to get a buff to charge tokens in 15 seconds in chase instead of 30 seconds.
Overall, survivors will be fine.
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Yes i do, i delete the game and never come back. 🖕
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Yeah, the argument that there's "too many aura reading perks" really doesn't make sense to me. You're only ever going to see 4 at most in a game.
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Out of all the aura reading perks available to killers, there are only three or four that are even worth using. A killer could equip four aura-reading perks and see survivors for most of the match, but they’d be sacrificing gen slowdown or other pressure perks. Plus, it doesn’t matter if the killer can often see survivors if they aren’t good at chasing.
Let’s be real: how often do you see a killer running the top four aura perks in the game? Probably not too often. This whole aura perk discussion is getting way overblown, and I’m guessing it’s because now that SM has been gutted, people need something else to complain about.
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If you constantly see survivors you don’t need gen slowdown perks at all… because you know where to go/be at all times. Survivors are your objective, not generators
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Like adds on for aura reading ain't a thing either and my fav one no skilled rat poison that's actually 5 aura perks not 4. If aura reading is not as strong as all of you is claiming then why is 98% killers using them? If aura builds is weak am sure nobody would be running it so much and the posts are increasing in complaints, we know this is gonna happen and it's gonna stay that way for awhile.
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If the game were as simple as just "constantly see survivors and know where to be" then the meta would consist of the top four aura perks. But go play any killer that isn't Nurse with such a build and you'll see why it isn't
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Distortion is getting buffed and Weave is getting nerfed, so your point isn't really all that valid. 15 seconds to charge a token means it'll still have plentiful Tokens even for Survivors who are bad at chase, it'll be hard to NOT get at least 1 Distortion token in a chase.
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Pig and Bubba does, hers is Amanda's letter she only gets 2 rbts but when she crouching it shows all survivors aura, Bubba has one when he revs his saw at certain meters it show aura, onryu I thought had one I just don't remember the name,knight I think had one too also not sure of name Slinger did had one I think but then it was changed.
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There are actually 25 reading aura perks (plus a lot of addons) for killers. Distortion was the only genuine counter to killer aura perks and it's useless now. A killer can see survivors aura almost from EVERYTHING. Hit gen - aura. Surv finish repair gen - aura. Surv repair gen together - aura. Hung on a hook surv - aura. Carrying a survivor on a hook - aura near scourge hook. Open locker - aura near all lockers. Surv healing - aura. Surv open chest - aura. Surv destroy totem - aura. Run near totem - aura. Surv go at basement - aura. Surv staying near open gate - aura. Run near empty item (Weave Attunement) - aura. End chase (Predator) - aura
That's insane!
1. BBQ & Chili
2. Awakened Awareness
3. Lightborn
4. Territorial Imperative
5. Nowhere to Hide
6. A Nurse's Calling
7.Undying
8. Rancor
9. Bitter Murmur
10. Friends 'Til The End
11. Face the Darkness
12. Weaved Attunement
13. Darkness Revealed
14. I'm All Ears
15. Gearhead
16. Lethal Pursuer
17. Alien Instinct
18. Blood Warden
19. Deerstalker
20. Grim Embrace
21. Hex: Retribution
22. Nemesis
23. Predator
24. Scourge Hook: Hang Man's Trick
25. Shattered Hope8 -
I'll be on the lookout for killers running 25 perks
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A killer can run 4 of those perks at the same time. So you think it's balanced?
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I think you have a different problem if a killer brought in 25 aura perks into the match.
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Post the adds in too you forgot them but yeah a aura read to punish survivors for doing their job.
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Well, those Distortion changes will likely be out in a couple of weeks, so not long to wait. I can imagine it'll help Survivors who aren't very good at chase a ton.
Franklin's/Weave wasn't exactly well countered by Distortion either way pre-nerf, considering it eats up tokens extremely fast. The better counter in this case is Object of Obsession, since it's unlimited and gives you aura reading on the killer in return.
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Object of obsession is not a counter. It gives you problems when you are the obsession. Your aura is automatically revealed to the Killer for 3 seconds every 30 seconds. It increases your chances of being the obsession and if you are not, you can become it just by pure luck with Friends Till the End. It is too unpredictable and it is not worth revealing your aura just for the killer to find you.
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3 of the top 6 killer perks are aura reading perks according to nightlight.
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Onryo has an Iridescent aura reading addon that shows survivors 12 meters from an active television when projecting and it benefits from Lethal Pursuer.
Bubba has the Light Chassis add-on that lets him see survivor auras in an 8 meters radius sphere (this means he can rev his chainsaw and see survivors on the second floor if he's on the first floor and viceversa).
Pig has Amanda's Letter, when crouched she can see survivors in a 16 meters radius sphere at the cost of half her power.
She also has Amanda's Secret, which reveals auras of survivors removing reverse bear traps for 6 seconds (8 seconds with lethal)Knight has Healing Poultice, which reveals survivors auras around the Assassin's 8 meters radius sphere when summoned.
They are revealed for 8 seconds (10 w lethal). He also has Jailer's Chimes now, which reveals for 8 seconds the auras of survivors that cross his patrol path. Finally, he has Flint and Steel, an addon that lets him see survivors that are 24 meters away (in a sphere as always) from a dropped pallet whenever he summons the carnifex.Deathslinger has no addons to see auras, which doesn't matter because even if he did he couldn't do ######### about it because he's slow as ######### and survivors pre-run against him so chases last 2 to 5 business days.
So congrats, you were right about only one of your statements. I'm not gonna read the rest of your post because it reeks of "Killers have 100 addons and perks to see auras while us poor survivors HAVE to use distortion to stand a chance!".
Can't you see that one addon that counters that many things is grossly overpowered? People who defend distortion are not liked by killers nor by their fellow teammates lol. get good at looping and stop crying.2 -
you forgot Zanshin Tactics (Oni) and Human Greed (Dracula).
Post edited by Ayodam on4 -
It is a counter though, like a very good counter. I'm very sorry if you don't have the skills to handle having your aura maybe periodically revealed, but it's undeniable how good Object is against Weave, it lets you exploit the perk against the killer, since you can control where you drop items.
Dropping a medkit at shack against a killer with Weave and you have Object is insanely good for you.
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I am so beyond tired of this argument. There is a thread about this on every page of the forums.
Was distortion broken? Yes, it was. Did it have the intended effect with the change (to force people to stop hiding in a corner)? No, now they just hide in lockers, especially now that the killers have more aura read than they did before this patch.
The reason for the change that the devs gave us was an excuse when really its all the killer mains complaining about how strong of a perk it was. All of the back and forth in these threads confirm that.
However, it works both ways. Killer perks are too strong so they get nerfed. Survivor perks are too strong so they get nerfed. There is no way to balance an asymmetrical game but both sides get constant adjustments to try to make it as balanced as possible. Move past it already.
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3 seconds every 30 seconds is actually very manageable.
Most of the time the killer doesn’t see you because they're not looking for you, because it's not their perk that's causing it. The rest of the time your aura can be hidden behind a gen. And if you're really worried, just step into a locker for 3 seconds, the perk warns you when it's going o happen.
OoO is a top tier perk.
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Also it's a easy win for stealth killers and so help me God if they have rancor, which then that reminds me if your using ooo wouldn't throw killer Also see your aura with rancor?
I know without it ofc you see theirs they don't see you but if they can when you have ooo that is very disgustingly bad.
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If you have problems with a Trapper running 4 aura perks, then I dont know what to tell you.
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It's funny when survivors are complaining about 4 aura perks meanwhile they use windows of opportunity or aura perks to see the killer.
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Sure! All killer sided players chooses the Trapper! (He's in fact the least chosen killer in the game). Try to change your statement by replacing Trapper with any stealth killer. Oh C'mon!
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Hes the least chosen killer? Can you back that up?
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the argument that distortion made it too easy for survivors is equally as pathetic when a killer can have aura reading for start of game, aura reading for people who escape chase, aura reading for gens and aura reading for any noise / disturbance.. you don’t need any other perk when you have 4 perks that at all times give you the location of a survivor.. because base kit gives you speed boost / teleport and arms that reach 20 meters to attack you.. killers crying because distortion let survivors play the game is pathetic..
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I've played Huntress with full aura build for years and regularly wnd with a 3k or higher. You really don't need gen slowdowns if you constantly know where people are and don't waste time in deadzones
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Distortion didn't just 'make it too easy for survivors'.
Firstly, yes Distortion was too effective at what it did. For all of the complaints in this topic about the sheer number of aura perks and add ons that killers have access to, they're still all individual perks, and to get to the level that you all find to be 'problematic', killers have to run four aura perks. Meanwhile survivors only needed one perk to counter all of that. One single catch-all meta perk to undo an entire catalogue of killer tools. That's a problem.
But in addition to the imbalance in that, Distortion was a problem for other survivors too. By being so effective at masking the aura of it's user, it meant that other survivors were disproportionately targetted, leading to unnecessary tunneling. To be the only survivor singled out while the other survivors hid all game was awful. By being too effective of a counter, Distortion only made killer aura perks even more problematic for the survivors that didn't use it.
You don't see that kind of dynamic with most other counter perks. Running Devisive Strike doesn't make it easier to tunnel other survivors. Using Reassurance doesn't reduce the time other survivors have on hook. Triggering Adrenaline doesn't steal a health state from a team mate.
Distortion needed greater cost, so that it didn't disproportionately harm other survivors, and so other aura countering perks could compete.
Object of Obsession is a good perk, it has a fair trade off.
Off The Record is a great perk, it has a relevant situational activation that protects you when you need it most.
And take it from me, as someone who will use aura perks when I play killer, these two can be just as much of a hindrance to the killer as Distortion.
And now that Distortion is finally in a decent spot with it's 15 second charge time. It's going to be just as effective as the old version, providing you get into chases. There's your fair cost.
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Watch the next complaint is calm spirit/harden countering every scream perk and destroying doctor lol.
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May I ask a question? I understand that you dislike the number of aura reading options killers have access to. Thats understandable. But you you think its okay for survivors to have access to a single perk that single handedly counters an entire category of killer perks and addons?
Simply put, Distortion nerf was justified7 -
To be honest, it would have been funny to have just left Distortion as it was; because anyone who is hiding until they are the last one remaining is now pretty much guaranteed to get mori'd the moment the killer finds them 😂
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Stealth killers are literally a joke lmao, ghostface, myers pig and the like are easy to just run around in chase, why should I care if they know where I am, they all have audio ues that alert me of their presence and if they are using 4 aura perks then they lack slowdown and chase perks meaning a good chase, which is easy to do against a stealth killer, will win you the match.
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yes it’s completely fair because killers don’t have 4 perks.. they have 6 plus powers… killer add ones have aura reveal and gen blocks plus their powers have teleport, long reach attacks, reveals and no terror radius etc..
often running old distortion you’d lose 3 tokens in 40 seconds
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aura reading is much stronger on killer than survivor. and windows should just be basekit.
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I think he is speaking sarcasm. The least-picked killer are the Twins
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so, out of those 25 perks, you will see 4 at the very most per match.
Out of those 25 perks, around only 5 are popular amongst killers.
Out of those 25 perks, you literally named those that directly counter Distortion because they burn it's tokens.
And finally, Distortion is NOT the only counter to aura reading perks, game sense, map awareness and chase skills are also a counter.
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Okay you're not even thinking about how those aura reading perks stack up though lol.
Let's just type out a typical game.Everyone loads in.
Survivors immediately (should) run to a generator.
OOP KILLER HAS LETHAL-
Killer is on someone and downs them.
Killer has Pain Res and BBQ. (That's 3 perks)
Killer gets gen block progress and sees the next victim.
Rinse and repeat.
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While we are at it- Let's not take away from the million other ways that killers can see us (WITHOUT AURA)
Think of the number of screaming perks.
And the argument is that we will get to charge our distortion faster? TO 2 INSTEAD OF 3 NOW MIND YOU.
Guess when I don't need a distortion token? In the middle of a chase. Guess what I can't really get out of with the increasing number of other very interesting killer perks (idk… the number of exposed perks as an example or… the number of perks used to block pallets)
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Honestly distortion deserved the nerf, 100%, but now that it's done, some killer perks should get nerfed too. BBQ and Nowhere to Hide are stupidly strong and give huge aura reads for doing things you'd usually be doing anyways.
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In an absolute best case scenario, sure. If you're playing against 4 lobotomy patients I could totally see this happening. In reality survivors actually have the ability to run away from the killer, and the killer also unfortunately can't clone himself 3 times so every other survivor will be typically doing something useful like doing gens or unhooking/healing while the survivor runs away. There's actually this neat technique called "looping" which counters the strategy of standing still and letting the killer instantly down them like you seem to think happens every game.
Survivors also get 4 powerups called "perks" that allow them to play around the killer and not all instantly die. I could recommend some beginner survivor guides if you'd like.
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LP lets the killer know where the survivors are but when the one goes down quickly, this either means the killer played better or the survivor played poorly. Also, the survivor still hears the heartbeat and has the option to run to a strong tile. BBQ encourages the killer to leave the hook and chase a different survivor, which means no camping or tunnling. Knowing three perks is also already good for the survivors because it reduces the chance of nasty stuff like NOED, Devour Hope, ect.
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In that case, if you have OoO and they have Rancor, the correct move is to be in a locker when the last gen pops. Even before the updated HUD and without OoO I would hide around the time I knew the last gen would pop. With the updated HUD, you know precisely when the last gen is about to pop. There are other ways to counter the aura read if you really can't be in a locker, like popping the gen and running one direction then turning around and going in the opposite direction, that kind of thing.
I can only remember dying unintentionally to Rancor once, and that was because I tried to heal a teammate so they could make a save, the killer had Bloodwarden, and my solo queue teammates body blocked me instead of the killer. It was on me for not leaving immediately, though, I accept that. In general, there's almost always some way to counter Rancor; back when Mettle of Man was released, the counter was to be injured when the last gen popped. I know I pissed some killers off with that lol.
… Mettle of Man was so much fun, but my god it was broken as hell.
BBQ has a large number of counters. The survivor has to be more than 40 meters away from the hook, for one thing. BBQ encourages the killer to leave the hook and get involved in a chase, which is good for the person on the hook: if the one on the hook is unhooked before the killer has found a new survivor, it's nearly guaranteed the killer will return to the hook.
I almost never see BBQ since the BP bonus was removed, though. Personally, I removed it from every build the moment that happened.
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Can we please not suggest nerfs to one of the few perks that actively prevents camping and tunneling please?
BBQ, Floods of Rage, Devour, Make Your Choice and Friends Til the End are some of the healthiest perks in the game.
The only killer aura perks thst could do with nerfs are Weave Attunement and maybe Nowhere to Hide. Weave needs a range reduction or maybe sone kind of time limit, Nowhere to Hide just needs to be centered on the gen instead of the killer.
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I doubt it would actually be but if it was they could buff killer to compensate in some way. Making it basekit (with ability to turn off) would help lower the gap between solo que and swf.
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BBQ is definitely one of the more healthy perks to discourage camping, but I feel like it does a little too much for just hooking survivors, which you'd be doing anyways. Not a huge nerf, just change the distance around a little or have it guarantee you see the furthest survivor or something. Idk, maybe it doesn't need a nerf, but it can be insanely strong in the right killer's hands and pretty annoying as survivor.
Also there's no way you just called Devour healthy for the game just because it slightly suggests you shouldn't facecamp lol. You can still somewhat proxy with it decently well and as soon as survivors realize you have it, it completely butchers the pacing of the game as every survivor is thrown into a tizzy trying to find it.
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40 meters is really not that far, and with distortion being much less popular, it also indirectly gives you info by telling you that the survivors you don't see are within 40 meters of you. I don't think it needs a huge nerf, but completely cutting out the time it takes to find the next survivor by giving you the info exactly when you need it that you are rewarded with by doing something you'd do anyways feels a little strong to me, especially on very mobile killers like Blight, Billy and Xeno.
Also, I understand it is definitely healthy for the game and discourages camping but that has never been a super strong argument to me because perks being a band-aid for the core game mechanic's problems have always been a bad thing. We're seeing a lot of that recently with more and more killers opting to slug because of the massive amounts of anti-tunneling perks and bounceback perks like We'll Make It and Resurgence making hooking sometimes hurt you more than it helps you.
I don't know what the solution to these problems are, but I sure as hell know it isn't a pay-only perk.
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well that was unpleasant.
Anyway, I wonder why players don't like when their location is revealed frequently. Its almost like theres a way for groups of up to 4 to have all that information without even needing a single perk.
I know its technically whataboutism, but if nothing else it should at least create some understanding of the frustration that a lot of killers feel when going against SWF on comms. At least the killer has to dedicate multiple perk slots to have aura reading for specific occasions (like i'm all ears, new zanshin, etc.) and have to play into those situations as much as possible.
Its not meant to cause an argument or anything, I just feel like some of the people opposed to aura perks for killers might benefit from the perspective shift. Obviously not all SWFs are on comms, nor are they the majority of the playerbase.
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Then hop in a locker, or hide behind a gen, or use Object of occasion, or Off The Record, or Boon Shadow Step, or Sole Survivor, or even the current version of Distortion.
There are plenty of ways to counter aura reading in specific circumstances that you could use, but what you want is a catch-all perk that just negates aura reading in its entirety like old distortion.
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