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Dracula has too much going for him

TheDavidKingMain
TheDavidKingMain Member Posts: 39
edited October 11 in General Discussions

His kit just has no downsides. He can play essentially any tile with vampire/wolf. Hellfire has INSANE zoning, better than even Pyramid Head, and a ridiculously short (almost nonexistent) cooldown.

And then there’s bat form… where do I even start. The fact that you can get a free hit with drac’s already amazing chase, switch to bat INSTANTLY and render any distance a survivor has gained to nothing, then again INSTANTLY switch back to an oppressive chase power is just ridiculous.

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Comments

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,421
    edited October 11

    PH has the better zoning ability with his ability and can be spammed multiple times at the same loop because the cooldown is 2.25 seconds. Hellfire is a 7second CD for the attack, far from "almost nonexistent." Quite the opposite actually it's one of the longer CDs for an ability compared to most of the roster who have shorter CDs. PoTD also doesn't slow you down to a absolute crawl to use it like hellfire does, and its a wider attack. Hellfire is not better than PH's PoTD.

    The reason Dracula is able to take you down is because this…I see so many survs who cannot path. They avoid 50/50s, pass up close pallets/windows, and run into open areas that make it easy for him to follow-up. You wouldn't run into an open area with a killer like Spirit or Singu on your back would you? That's like the easist survs to take down. Same with Dracula, if you don't put some objects between you or at the very least play the pallet while he is in bat form he'll down you.

    Also where are these free hits Dracula gets? Is there a sale on hits going on somewhere? How do I find this free hit sale?? I could certainly use some free hits, it'd be a lot less annoying than having to earn them currently.

    Post edited by Nun_So_Vile on
  • Aceislife
    Aceislife Member Posts: 428
    edited October 11

    Nvm

  • Lunareclipse_20
    Lunareclipse_20 Member Posts: 7

    I know you edited this but ill explain anyway:

    1. Phase moves much faster than Bat form. Even without add ons Spirit catches up way faster.
    2. Bat form is visible to survivors while Spirit Phase is not and instead survivors have to guess her loction based entirely on sound
    3. (The big reason) Spirit can M1 straight out of her phase while Dracula has to switch to a different form which carries a lot of downtime to it. (Spirit can create 50/50 scenarios while Dracula cannot.)

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,026

    He is actually a very okay killer. His wolf form is useless. 99% of the time you are better off using vampire form rather than wolf form. The thing is that the vampire form isn't that crazy either, it is just slightly better Nemesis. The bats are solid though.

  • CrossTheSholf
    CrossTheSholf Member Posts: 306

    Hes fine

  • solarjin1
    solarjin1 Member Posts: 2,145

    He better at cutting you off mid chase with teleporting than the dredge. All the bat addons are very strong. i don't think he op but i can see why players feel overwhelmed. So many things to watch out for vs one killer

  • cluelessclaudette
    cluelessclaudette Member Posts: 67

    BHVR needs money and OP Killers SELL SELL SELL!

  • emilyoberlin
    emilyoberlin Member Posts: 10

    normalize making killers unique but more punishing!!

  • albertoplus
    albertoplus Member Posts: 383

    Dracula should not get touched unless they first buff Wolf form.

  • Lunareclipse_20
    Lunareclipse_20 Member Posts: 7

    I dont even think Vampire form is better than Nemesis. The only thng it has going for it is that it has more range than Nemesis Tentacle Strike. Hellfire cooldowns are MUCH more punishing. Nemesis cooldown is limited to his recovery time which is lower than Hellfires (and he moves much faster while in recovery too) and his charge time, also faster than Hellfires. Hellfire has a harsh 7 second cooldown. Also in tier 3 Nemesis moves faster than Dracula while charging his power. Theres also the part that Nemesis can drag his hitbox around making his M2 much more deadly in chase. Overall this makes Tentacle Strike a lot better than Hellfire, though due to his other forms (mainly Bat form) Dracula is as a whole much stronger.

  • Lunareclipse_20
    Lunareclipse_20 Member Posts: 7
    edited October 17

    I dont think they have dropped a single killer in an 'OP' state in years. We've certainly had killers released in very strong states, like Chucky, but, even he is a much stronger killer now than he was on release, no where near 'OP'. I definitely dont think BHVR needs money because they have a paid for game that has NUMEROUS paid LICENSED DLCs that all have a large amount of paid for cosmetics that also has a very large and notable dedicated player base across multiple platforms. Youre a tad delusuional if you think they 'need money'.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think the only overtuned thing about his is Bat. The transform time going down made him feel so good to play, but his catchup game is ridiculous. Hellfire is fine imo, as if wolf. I'd prefer a happy medium between his old transform time and the current, but it'd probably be fine just reverting his transform time into and out of bat. Transform time being quick between wolf and vampire is fine imo.

  • PreorderBonus
    PreorderBonus Member Posts: 313

    I would strongly advise you to play a few matches as him, it's easy to think a killer is OP until you actually try them

  • Grigerbest
    Grigerbest Member Posts: 1,699

    I just leave it here:

    Blink — Screech — Hit — Blink — Screech — Down.

    What's with the Dracula again? :)

  • notstarboard
    notstarboard Member Posts: 3,903
    edited October 17

    I hear takes like this a lot, but for me the wolf form is the most irritating part of his power. It's basically a baby Wesker but with Chucky's camera/stealth, incredible tracking, good speed, and a fast pallet break to boot. The thing that annoys me the most is that the pounce hitbox is incredibly generous / the animation doesn't line up well with where damage is actually done. Against Wesker, who I also hate, there's at least room to counter him with objects or by running certain tiles. If Dracula is in an area that "Chucky Wesker" can't handle well, he can just turn into Pyramid Head.

    Spirit feels fair to me because you can hear where she is while phasing and you get to chase against a 110% killer for a bit while her power recharges. Dracula's cooldowns are tiny, so there's basically always another power to switch to. He can fly over vaults and windows with enhanced hearing, while Spirit cannot, and despite her higher speed Spirit's power is heavily time-limited, which makes the bat form even harder to counter in my opinion. To say nothing of his add-ons, which you rightly call out.

    Dracula needs at a minimum a longer cooldown before he can attack while coming out of bat form. I also think the wolf should be reverted to 110% base or the speed boost from the scent orbs should be removed. The tracking, dash, 3P camera, and low height are already great; it doesn't need enhanced speed to be good.

    Post edited by notstarboard on
  • notstarboard
    notstarboard Member Posts: 3,903
    edited October 17

    I haven't seen their books, but they have >1300 employees and to my knowledge DBD is their only successful game. There's a reason they churn out DLCs every three months even as the quality of map and killer design has heavily declined and the game still has major performance issues and bugs.

    Licenses also cost money, so while buying one generates interest, the cost of the license also means you need to sell more than original chapters to make the same amount of money. I'd guess the licensed chapters don't do much worse than the original chapters or BHVR wouldn't bother, but then again, the healthy mix between original and licensed chapters implies the original chapters still do pretty well. I doubt they're just running out of licenses to buy.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347

    Even though I like how rapid you can go from a teleport to transform out of bat into a hit (for generators near a vault), that aspect could definitely be tweaked down.

    Though a lot of survivors are greedy with pallets IMO: Pre-drop it so you're not in an animlock that's in-place with the drop animation, instead forcing a 50/50 with Dracula needing to predict if you're going to move across the pallet or continue around a side, and if the later, then you can try to juke (though hellfire propagation speed could possibly be lowered).

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,038

    Drac does have a lot going on I admit...and yet I'd still rather play Pyramid Head with the new Zanshin Tactics.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,773

    yes it does. it showcases a stronger killer in the game left untouched. why does dracula need to be brought down to freddy level or even take a community average level of Demogorgon. Can we not have actual strong killers?

  • bjorksnas
    bjorksnas Member Posts: 5,608

    Iirc wolf form has normal pallet breaking speed the animation is just front loaded aka you break the pallet instantly then stands there for 2.7s

  • GeneralV
    GeneralV Member Posts: 11,194
    edited October 18

    I agree, friend.

    It is such a shame that Dracula's power is this poorly designed, because his music is good and the castle is a nice touch.

  • emetSdidnothingwrong
    emetSdidnothingwrong Member Posts: 321

    Tehehehe, bet I can guess what killer you happened to lose to 10min before you posted this.

  • notstarboard
    notstarboard Member Posts: 3,903

    Good to know! It still will be faster in practice, though, because he can pounce into it instead of having to walk up to it first.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 352
    edited October 18

    I think you must have misread my post about him, but he really is overtuned in the current form, and has too much going for him.
    I suggested toning down the worst offenders in his kit, notably the short recovery time on both Hellfire and Wolf form, as well as his strongest add-on. And of course the bat form, which is his strongest tool.

    Once those are dealt with, I am sure he will be in a much fairer spot.
    And yes, before you complain or try to argue, I have played a fair share of games both as him, and against him.

    In short: He is much too easy to secure downs with.

  • albertoplus
    albertoplus Member Posts: 383

    Im actually kinda amazed on seeing people saying that Wolf form is "good" or even "strong" and sometimes asking to nerf it.

    Wolf form is bad. The tracking it has most of the time is useless as only works when you are in chase and you dont need it (mind you, this form was marketed as the "tracking tool" Dracula has) and the Pounce is extremely hard to aim and easy to miss and dodge. And for some reason, if you manage to break a pallet with it (and not getting stunned first), his pallet break animation is one of the longest in the entire game, rivaling with the normal break animation.

    Bat form is good but it also did need the buffs. Before touching Dracula, first Wolf foorm needs buffs or adjustments.

  • bjorksnas
    bjorksnas Member Posts: 5,608

    Well that would be true of any power that can close distances and break pallets or if you perfectly respect the pallet

  • Choaron
    Choaron Member Posts: 363
    edited October 18

    Maybe but there definitely is several more urgent killer kits to look upon first. Going against even competent Dracs can sometimes be fun and interesting. Going against decent Nurses, Chuckies, Xenos etc… never is.

  • cluelessclaudette
    cluelessclaudette Member Posts: 67
    edited October 18

    I'm delusional thinking that BHVR, a company, wants to make profits?

    What? Yeah, thanks for reminding why I should avoid going on these forums.

  • Zakon05
    Zakon05 Member Posts: 218

    Wolf form is fine. It's got a lot of great applications in chase. I have no problem landing the pounce unless I'm going for super risky ones. It's great for chasing survivors trying to hold W in chase who haven't been injured yet, since healthy survivors are difficult for the bat form to follow. The tracking is great at any tile with a window that you can't hit over with Hellfire, since you get killer instinct when a survivor vaults that lets you know what direction they're running. The boosted speed from the scent orbs can pressure survivors to drop the pallet earlier than they want.

    The reason breaking the pallet is a bit slower than other killers who can break pallets with their power is because it's just one of Dracula's powers.

    Vampire form is also fine.

    The only problem with Dracula is the random buff they gave his transformation cooldown. He felt great and fluid to play at 5 seconds. At 2.5 you can hit a survivor and then bat form back on top of them immediately, it's stupid.

  • albertoplus
    albertoplus Member Posts: 383

    Wolf form is fine. It's got a lot of great applications in chase. I have no problem landing the pounce unless I'm going for super risky ones. It's great for chasing survivors trying to hold W in chase who haven't been injured yet, since healthy survivors are difficult for the bat form to follow. The tracking is great at any tile with a window that you can't hit over with Hellfire, since you get killer instinct when a survivor vaults that lets you know what direction they're running. The boosted speed from the scent orbs can pressure survivors to drop the pallet earlier than they want.

    Im sorry but the Wolf form is far from fine.

    If the survivor is holding W, even if its not injured, Bat form is still miles better. You can clearly hear footsteps and see scratch marks, ofc the survivor can try to juke you but you can also catch it much better and faster than the Wolf form. The killer instinct its too short of a duration and most of the time you have clear view of the window and you already see the direction the survivor is running into. The boosted orbs are the only thing that can maybe help you in certain tiles that you are not able to use Hellfire well. Also, if you are hitting most pounces i would say the survivors are not playing very well. The times where Pounce are most likely to hit its if you are in a narrow hallway or if the survivor is just not looking behind them and going in straight line.

    Again, Wolf form was marketed as the "tracking tool" and the track is only worth in chase where most of the time you know where the survivor is.

    And also i still dont see a reason why it breaks pallets THAT slow when by doing that you are also putting yourself in a position to be stunned instead.

    Vampire form is also fine.

    On this i agree. Vampire form is mostly fine i think.

    The only problem with Dracula is the random buff they gave his transformation cooldown. He felt great and fluid to play at 5 seconds. At 2.5 you can hit a survivor and then bat form back on top of them immediately, it's stupid.

    5 seconds never felt great and fluid. If i did transform into Bat to quickly teleport into a window, when i did reach it i still did need to wait more seconds to not even see the survivors until i could transform. Transforming sometimes was more of a burden than a good thing.

    Now i can fully utilize shapeshift depending on the situation. Maybe at the end 2.5 seconds is too short? Maybe, but 5 was far too long, and i even say that 4 seconds would also be too long.

  • Zakon05
    Zakon05 Member Posts: 218
    edited October 18

    Wolf form is fine insofar as it's one of 3 different powers Dracula has.

    The lunge is really not that hard to hit with on keyboard + mouse if you have good reflexes. Once you get a feel for how far the initial dash goes, you can also do things like lunge forward as the survivor is rounding a corner, pivot, and then lunge into them for a hit.

    Wolf form is great for tracking, you can see scent orbs from pretty long distances and it would be the best form for chasing survivors over open ground if they hadn't unnecessarily buffed his transformation cooldown.

    You can tell what direction survivors run after they vault a window, but not if they kept moving. They could stop moving after breaking LoS and try to mindgame. With wolf form you know if they're just committing to a direction or not.

    I think it's a bit iffy for you to be saying that I'm playing against bad survivors, when the ones you're playing against continue to keep running while healthy after you've shifted into bat form, instead of immediately walking and trying to hide to throw you off. It's impossible to hear breathing in bat form over all the screeching. It's not impossible to figure out where they went, but I could just use wolf form and the scent orbs for a similar effect, considering I haven't hit them yet and they aren't speeding off from being hit.

    As for the part about bat form, what you're describing is the reason why bat form didn't use to be overpowered. Survivors should have counterplay against you. Now it is overpowered with the 2.5 second cooldown since they don't have counterplay. You just show up in the window and insta-shift back. It's basically a THIRD chase power now, it should only be for moving around the map.