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Deathslinger addons revamp (October edition) (already outdated sorry)

LatexT
LatexT Member Posts: 118
edited November 3 in Feedback and Suggestions

Hello, it's been a few months since I've posted my proposed list of changes to Slinger's addons. I am once again asking for feedback and hoping the devs take notice, even it's probably a cope. I changed some effects and values from last time to make the addons more balanced. Hope you like them, thank you for your time.

Post edited by LatexT on

Comments

  • CrossTheSholf
    CrossTheSholf Member Posts: 316

    Ncie

  • fussy
    fussy Member Posts: 1,717

    Once again big respect for these suggestions, I support most of them. It's such a joy to watch killers' addons and think "Wow, I want to play with this one… and with this one… this one is also amazing… and this too…etc." instead of just use 2-4 same addon over and over again. Sadly it's not the case for 95% of killer roaster.

  • LatexT
    LatexT Member Posts: 118

    Damn you are like my number 1 supporter, that makes me so happy, I'm glad you like them. Do tell if there is something you think can be changed for the better.

  • deadclaws
    deadclaws Member Posts: 2

    let this guy cook

  • fussy
    fussy Member Posts: 1,717

    I can't not to support such a good suggestions, especially knowing how little attention its usually get. Most killers addons in awful state and I can only dream at least 1 killer will have addon roaster, where every addon is useful and worth it.
    I personally would change only 2 things: Oblivious and Broken addons. I don't think Slinger is a good hit-n-runner, but good chaser, so I don't really see a point in these addons. There are not so much killers who can get value from addons like these, and all of them have a great mobility.
    And maybe I would make durability on Prison Chain 30%. Because I think really skilled Slinger players should be rewarded for catching survivors through tiny holes at least with this addon.

  • LatexT
    LatexT Member Posts: 118

    Thank you for the kind words, and you are right, he is not a good hit and runner, but the broken addon is designed to help him keep people at bay when defending an objective by shooting them and letting the chain break instantly while they are far away, instead of actually helping him hit and run. However I can agree that the oblivious does not make a lot of sense, so I'll see what I can do about that.

  • LatexT
    LatexT Member Posts: 118

    I came up with this substitute effect, which I think would be really helpful to players of all skill levels, and make more sense than an oblivious addon.

  • fussy
    fussy Member Posts: 1,717

    Really good one, I love it! Maybe even too good for yellow rarity :D

  • LatexT
    LatexT Member Posts: 118

    Vecna has a very similar addon; it reveals narrowly missed survivors, except it lasts 3 seconds, and his projectiles travel farther and have a much wider radius for easier aura reading. I think it's fair for the duration to be higher taking Slinger's cooldowns and timers into account as well, so maybe he can sneak in a shot before the aura reading is over. But I'm glad you like it

  • fussy
    fussy Member Posts: 1,717

    Yeah, that's the point, Vecna can't use FotD in few seconds after again and Slinger can have a really good snipe due to this addon. It's hard to say how useful it will be without testing, but anyway, it's just a question of rarity and there is a chance I overestimate it now.
    Anyway, I hope devs at least take a look at this post, because it's no doubt best suggestion on addons rework on any killer I've ever read here. I'm pretty casual Slinger player and he is not in top-5 my most playable/favourite killers, but with this addon roaster I would play him day and night probably. But I definately can say you feel this character very well, while looking at this suggestions.
    Said it million times and will say it million times again: devs MUST taking into account posts like this when they do some changes. Looking at some addon changes on some killers, I have no doubt they made by person, who didn't have even 50 hours on killer he is trying to change. So at least they should ask themselves "How a person, who have a ton of hours on this killer, would change his addons?"