We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Another patch another miserable experience for players

is it worth playing anymore? Well, as a survivor… I’m an average gamer but have 100s of hours in this game…as killer I’ll get 4k almost every game, everything is designed to take me straight to a killer and if I’m getting looped no worries, speed boost.. As a survivor, what’s the point? Killers perk 12 second bonus, survivor perk, 0.5 sec bonus…

Killers have speed boost, 101 aura perks and every tool under the sun to make the game a breeze - in fact it’s not a game, it’s too easy with aura reveal, invisibility, teleporting, gen blow ups, there is zero challenge to playing killer. It is the single most zero skill game mode available today…

As a survivor it’s just how long until you die, there’s no hide, there’s no seek, since they know exactly where you are at all times and if you have the audacity to do anything as survivor you’re punished. Even now with predator revealing auras after rudely escaping a chase (yet distortion made it “too easy” for survivors.

It’s not fun, it’s not challenging, it’s not interesting. So what is the point. Why is it so hard to balance a game so both sides face a challenge and require skill.. it used to be better than this and with every step they take it’s just dull, lifeless, pointless..

«1

Comments

  • NarkoTri1er
    NarkoTri1er Member Posts: 651
    1. me and many other people already complained about haste being slapped just like that onto survivor and killer perks and how PWYF is an unhealthy perk
    2. aura reading on survivors yields more power than aura reading on killer, but still, me and many other people heavily vouched for tweaks to perks like NTH and were definitely against PTB Zanshin and Predator.

    The catch is, i actually saw killers adapt to what survivor play far easier than survivors, because survivors usually don't even try.

  • xCakeStick
    xCakeStick Member Posts: 86

    I think your problem here is your taking the game way too seriously, like you understand I have over 3,000 hours I've seen all kind of bullshit on both sides, I've seen a lot of terrible stuff from the patches on both sides, any "feedback" that this community gives which they redeem for a necessary change are just straight up nonsense. If you're not having fun that isn't the developers fault they still earn money whilst you're complaining, and they aren't gonna be listening to this "overwhelming feedback" to make the standard game "more fun", by changing all the stuff which you people redeem to be changed to make it fun, as the game is fine how it is now and is in a way better state then it was years ago, secondly if you aren't having fun maybe it's time to have a break and do something else productive with your life, your obviously tired and strained of Dead by Daylight. Furthermore, if you're going to complain about "aura perks", than perhaps you should all look at this and give me an analysis.

  • Akumakaji
    Akumakaji Member Posts: 5,489

    Hey there. I think that you got a couple of things a bit wrong there, BUT I really don't like this forums dendency to take a total dump on anyone with a slightly non-conformative opinion, because thats pretty rude. By just antagonising everyone like you we will never reach any consense but just dig deeper and deeper trenches.

    You see, one of the big problems with the game is that its balanced about the highest level of play, and thus many low to mid to high tier players scratch their heads how this all makes sense. I might not be the very best killer, but I guess that I am pretty good, because I am consistently playing against survivors who, even though I am giving my best, are a true challenge for me to beat.

    I remember when I started, I was keeping notes on my performance and I thought that I was like one of the best killers, with a 75-83% kill rate; but that was just my MMR raising. At one point I broke into the upper echolons of the game, and from there on it was just a sweat fest that never stopped. So if you think killer is way, way too easy and they are never challenged, believe me, thats just the thin sugar coating on the ginormous sweat cake. If you wanna take a peak, I would glad to make a date with you were I stream on hour or two of my gameplay.

    The big problem this game faces, and that BHVR has yet to find an answer for, is this: the 6.1 update leveled the playing field, after the killer role had been the survivors plaything for way too long, and this pulled the rug under many survivors feet, who where clutching hard on way overtuned perks and safety nets, sending the whole survivor community into a 2 days blind stupor. BUT in true survivor fashion, most eventually shook off the shock, dusted themselves off and adapted. And boy did they adapt: many learned that chilling on a gen together was stupid, and they split up. And many learned that opening random chests or cleansing random totems was stupid, so they stuck to gens. This new breed of survivors stuck to gens and soon killers were faced with 3 gens popping after their first chase. This in turn lead to killers hardcore tunneling and camping and this whole cycle continued for a while, trimming and rendering all fat from the game, till all that was left was a lean, mean killing/surviving machine with no time for fun or fooling around or playfulness. Only the win!

    And thats where we are now: most of the good players (and even some of the bad) now are extremely efficient - they have to, because most games they will sink if they don't. Killers aren't mindlessly playing a zero skill game, they are used to racing against survivors who even shave of 0,5s or their gen while they are contemplating if they should loop left or right.

    And many, many survivors know every trick in the book, are sneaky beyond compare and know every tileset like the back of their hand, 360ing even seasoned killers till their head spins.

    And then ther are players like you, thrown into this Malstrom, never finding their footing. You can rage and curse the game, or join some of us to show you the ropes of the game - the real ropes. Its still, lots of fun, but you also need to play quite differently then the game worked pre-6.1

    And many seem to have forgotten about all of this, totally blind to the fact how much of a big, unwieldy beast DBD has become, with so many killer powers and perks and combos and techs to learn. What this community could need would be a bit more empathy, and I don't mean Claudettes perk, I mean the real life application.

  • UndeddJester
    UndeddJester Member Posts: 3,486
    edited October 15

    Guess what, I also care about the game being fun for both sides, and I rarely secure the 4k, opting instead to give hatch. I don't tend to tunnel, or camp, and I don't tend to slug for the 4k. I don't tend to run more than 1 meta perk and often try out quirky and interesting builds. I have a personal rule of no sacrifices until the 6th hook.

    If someone DC's or SoH, then I play out the game still till I've hooked everyone, and anyone who quits gets killed, anyone who tries is allowed to fully repair and leave, or get hatch, whichever is faster.

    I've played like this since I started DBD. I used to only sacrifice survivors after I got 8 hooks in the game, but I had to change that rule because it was just becoming impossible to do as Survivors got better. Even with these limitations/principles, I won a lot of my games quite often, and have been steadily improving my MMR... and I'm now hitting the point where playing like this often results in a 2k or less. It's why I like Pig because her kit naturally rewards me for not tunneling or camping because of the slowdown it brings, but even her power has its limits.

    It's reaching the point now where I am playing against good teams often. The kind of teams that get 3 generators done by the time you finish your first chase. Slowly I've had to take less quirky builds, be a little more liberal about punishing survivor mistakes, and be more open to a tunnel if it's the obviously best choice to counter what survivors are doing.

    My natural proclivity for games is Co-op, survivor actually suits me better as a role to play, but I play killer cause I like game and theme a lot. I play Survivor now about 60% of the time because it's the less stressful role. I can be much more memey on survivor and get away with it than I can on killer.

    The point is, I have constantly felt the killer role getting harder and harder the more I've played it, and it sounds like you haven't played it enough to experience that. Often a mistake of mine is punished very harshly in my games now, and opportunities to capitalise on Survivor mistakes become fewer and far between... I'm now at a point that I can easily find myself against a team that will absolutely demolish me, and it's not uncommon to see 2 hooks escapes on my meme builds now, as you'd expect, and even running meta I can get caught with 4 man escapes time to time.

    The thing is, despite how hard my games can be sometimes, I know I'm still a long way off of going up against the upper end of what survivors can do/bring... I can feel how far the gulf really is... and the fact you say Killer is easy tells me that you haven't played enough killer to experience it.

    I dont want to get anywhere near that rank. As an M1 killer you have to sweat so hard against a strong Survivor team just to function, and the game just isn't fun. Look at Druss N Bubba on Pig. He plays miserably, because that's all he can do to win at his MMR, and I'm sure he's gonna have an aneurysm one day.

    I've seen the Survivor builds and akills people I know who are far better than me are going against regularly, and it's horrifyingly strong... and is why survivors at a certain level only go against Nurse, Blight, Sprit, Billy, Chucky and Wesker. Without map mobility and high lethality, you get smoked, and anyone who has played killer any decent length of time understands why.

    So unless you've got some strong revolutionary evidence to the contrary, where you're the chosen one that can dominate every and any game you ever play on a killer not in the top 50% of killers...

    No killer is not easy.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 695

    OK why don't you post some of your gameplay to show us how it's done? I won't hold my breath…

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 695
    edited October 15

    LOL just stop. I don't believe this for 1 second. Post some of your gameplay to show us all how it's done. By the way, I have challenged people like you who make these claims many, many times, and very predictably not a single one has responded yet.

  • mecca
    mecca Member Posts: 335

    There's already plenty of evidence of playing killer is easy. It doesn't have to proven on this forum, not everyone takes the game so seriously to record their matches.

  • TieBreaker
    TieBreaker Member Posts: 994

    "Why is it so hard to balance a game so both sides face a challenge and require skill.."

    Balance in this game is incredibly difficult. Both sides are completely different mechanically, and have completely different objectives. Not to mention the vast expanse between a competent SWF and new solo survivors. It's like when killer players say that they should have access to sixteen perk slots, as survivors have sixteen in total. Sounds good on paper, but in practice it would be a complete disaster. Game balance is extremely messy. Especially for this game.

    Although, if it's not hard to achieve, I'd be interested in hearing about a simple and easy way to fix the game's balance.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 695
    edited October 15

    So there is statistical evidence to back up your claim? If so, please send me a link - I'd love to see it. The insane killer winstreaks you're referring to are from the top 0.0001% of players in the world, so please stop generalizing the entire killer experience based on the performance of the world's top players. The only "consensus" that survivor sucks is from survivor-only player who refuse to player killer yet claim that it's incredibly easy based on zero evidence and zero experience. By nature of the game, you're going to have a lot more survivor players because the overall player pool needs to be 80% survivors to be balanced. So of course there's going to be more noise from the survivor side calling to make the game easier for them.

    The only thing that I can point to to back up my claim that killer is not easy is my own experience. Good survivors have no problem getting 2, 3 or even 4 escapes against me. You on the other hand are basing your claims on no experience as a killer player. If I'm wrong, I'd love to see some video of your gameplay so I can see what I'm doing wrong to be such a terrible killer player. I put out the same challenge to everyone else on this forum making similar claims that killer is "EZ mode".

  • GeneralV
    GeneralV Member Posts: 11,700

    Although, if it's not hard to achieve, I'd be interested in hearing about a simple and easy way to fix the game's balance.

    There is always the possibility of reverting the game back to a more fun state and taking things from there. Start over, you know.

    The only problem is figuring out the "when". It would be very difficult, or even impossible, to find a version of DBD that is agreed to be the most fun the game has ever been.

    In the past, the community here, and only here, had somewhat of a loose agreement that 2019 - early 2020 DBD was the best, but I am not sure if that is still true.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Wow. Hundreds of hours.

  • PuddleOfBludd
    PuddleOfBludd Member Posts: 156

    his idea fair would be 100% escape 100% of the time. That’s literally what this comes down to this idea of talking about skill is a joke. These people have ego and they think that they are the best video game player of all time and if they aren’t “winning” all of time, The game needs to be changed to be more “fair”. When in reality, it’s the complete opposite they want the game to be changed to not be fair, but to be tilted in their favor, so that they can feel like the video game god that they believe that they are in their own heart.

  • Rulebreaker
    Rulebreaker Member Posts: 2,100

    See your not pointing to anything. That 60/40? Maybe its because killers are working hard to murder everyone. Maybe survivors keep screwing themselves over and bloating it. Maybe it is easy, maybe not. What we do know is from personal experience is that killer has only been stupid easy once in the years we've been here and that time has passed. Right now its not as hard as before but saying killer is easy seems ridiculous unless your against people who are way below you or they sabotage themselves.

  • KatsuhxP
    KatsuhxP Member Posts: 973

    And again: play killer for a while straight and win every game and then come back telling us how easy swfs with over 20k or more hours are on badham, eyrie, garden of joy or even coaltower. I'd be interested to see what you say then xD

    With a relatively little amount of hours and therefore probably mmr, killers are always at the advantage even before the buffs. At mid-high mmr it gets more balaced and depending on how much the survivors hate you and what killer you play, your life will be suffering xD

  • Rulebreaker
    Rulebreaker Member Posts: 2,100
  • Rulebreaker
    Rulebreaker Member Posts: 2,100

    Details preferably.

    For example: What did they lose, what do they have now, and what do killers have before and now that make it so easy compared to what survivors have currently.