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i think decisive strike and off the record should disable after hooking someone else

Akeeno
Akeeno Member Posts: 119
edited October 16 in Feedback and Suggestions

matches where you hook survivor 1 and they get unhooked , but you dont tunnel and hook survivor 2, survivor 1 plays aggressive towards killer, you either downed them get hit with ds, or they get use otr, but at that point as killer its no longer tunneling, so why is it still active?

im sure survivors can agree on that right?

Post edited by EQWashu on

Comments

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  • bjorksnas
    bjorksnas Member Posts: 5,604

    Id say reduce their duration by half whenever another survivor is hooked (so ds would reduce by 30s and off the record would reduce by 40s)

    No need to fully remove it in case its an extremely fast killer but for average killers it should be more than enough

  • GeneralV
    GeneralV Member Posts: 11,166

    I don't think that is needed, to be honest.

    Decisive Strike has already been nerfed way too much. It has a lot of restrictions and it was unnecessarily reduced from 5 seconds to 4.

    Any further nefs are overkill, imo.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247

    Both Perks are really overrated IMO. Especially OTR. They dont need more Nerfs. Let alone that if you are hooking people that fast, you are doing quite well anyway.

  • Emeal
    Emeal Member Posts: 5,151
    edited October 16

    I dont agree, cause that means you can disable those perks by slugging two and hooking them.
    The first will have their perk disabled. I think the conspicuous actions limitation is enough.
    And Im a Killer Main.

  • Skillfulstone
    Skillfulstone Member Posts: 784

    No, this would reward people for proxy-camping, slugging the unhooker, before going right back to tunnel the now-defenseless unhooked Survivor.

    It's bad enough that we got the Finisher Mori which actively encourages slugging for the 4k, we don't need a mechanic to reward camping and making tunnelling almost risk-free.

  • Dreamnomad
    Dreamnomad Member Posts: 3,931

    I don't think it's necessary. If a player is aggressively trying to take advantage of those perks then you know what they aren't doing? Working gens. The killer can generally work around these perks anyway. If you suspect someone is trying to get a decisive strike play then don't pick them up or just eat the DS and then down them again.

  • CautionaryMary
    CautionaryMary Member Posts: 159

    Eh, I wouldn't say Off The Record is overrated. Sometimes I kinda wish survivors would run it for how many complain about tunneling being so common.

    But I agree, neither need nerfs and I don't really think either should be touched as well. I think they're in a perfect spot, especially with them being disabled at end game.

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    DS was completely ok at 3s and the approach to buffing it to 5s at first was absolutely wrong idea since it just further punished weaker killers, while effectively doing nothing against killers like Nurse, Billy and Blight.

    Now back onto the topic, since you technically ain't tunneling if you chase and down other survivor and it wouldn't be your fault if they get downed too fast, i think OTR and DS could prolly be disabled prematurely if killer takes another chase, with the exception if survivor is on ground in terms of DS.

  • GeneralV
    GeneralV Member Posts: 11,166

    I disagree with that, to be honest. The 3 second stun barely did anything, which was one of the reasons why tunneling was out of the control for quite a while.

    5 seconds was way better because it actually did its job. Nurse is the exception, but depending on the map and the amount of resources available Billy and Blight couldn't simply shrug off the stun without any consequences, which was a good thing.

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    it didn't do anything for majority of the community because majority of players severely lack macro knowledge,and thus knowing when, where and how to force a down if they are being chased.

    5s was a terrible decision that literally terrorized weaker killers at every skill level.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247

    The thing is, OTR does nothing when it comes to tunneling. If you get hit 10 seconds after being unhooked, OTR did not protect you at all, since you would have had basekit Endurance. And being silent while making grunts of pain before is a clear sign for the Killer to hit the Survivor immediatly.

  • GeneralV
    GeneralV Member Posts: 11,166

    5s was a terrible decision that literally terrorized weaker killers at every skill level.

    Speaking from experience, it wasn't.

  • CautionaryMary
    CautionaryMary Member Posts: 159

    I guess because I typically use Sprint Burst to get more of an oomph of a head start, I typically can waste the killer's time with OTR on.

    I think DS is more overrated as I think it's generally less useful than a full on OTR. But you're right, some killers will outright hit the survivor but that endurance hit can allow the survivor to reach safety instead of being down immediately after being unhooked... Especially if you have the unhooker at least take a hit when unhooking. 😊

  • BritneyMitch
    BritneyMitch Member Posts: 171

    Disagree

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,339
    edited October 17

    Did BHVR ever specify that DS and OTR are strictly anti-tunneling perks? I could've sworn that's just what the community calls them. I had the impression perks like DS and OTR are meant to help the survivor get a bit of time to do other stuff between hookings. The amount of time they've been off the hook doesn't change just because a teammate got hooked. DS doesn't buy them an indefinite amount of time, and it doesn't allow them to progress the match while being unhookable.

    DS originally existed as a punish-the-killer-for-winning-a-chase perk. When it got adjusted, it became a stab-the-killer-when-he-grabs-me-off-a-gen perk. Now a survivor can't touch a gen or heal someone or cleanse bones without deactivating their stabby perk, and it can't be used during the end game for a guaranteed escape. There are so many restrictions on DS, do we really need to give killers absolute control and let them disable it by sticking a slug on a hook?