Alternate Game Mode Idea: The Mimic
Kind of like an Among Us simulator in DBD. SWF would be disabled from this game mode. Each player has the same appearance except different colored shirts. 6 players per lobby. One player is randomly determined to be the killer. Killer moves at same rate as survivors.
Killer has the same abilities as survivors (crouch, work gens, cleanse totems, heal survivors, emote, etc). Killer has 2 powers, change shirt (1 min cooldown) allows killer to change the color of their shirt to a random color (which can be the same as another survivor), and injure/heal self allowing killer to pretend to need healing from another survivor. Killer attack uses Spirit's weapon and can not lunge attack. Killer does not gain bloodlust and being stunned by a pallet will last 5 seconds. Killer needs to get their kills through deception, not chases. Killer has no terror radius and can grab survivors off gens/chest/totems.
User interface doesn't show any survivor information. Survivors die with one hook. Generators take massively longer to complete unless 2 or more survivors are working a gen. The dynamic between allowing another survivor to work the same gen or getting healed will provide all the tension. Survivors can't bring items to the match but they can open chests. No med kits will be in chests though. The only way to heal is to have another survivor heal you.
Comments
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Something like half of all survs are in some kind of SWF, so this mode would have massive challenges just for queue times.
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Not really. There would be no "killer queue" and "survivor queue". 6 players slapped into a lobby = game start. If they do the standard 1 week or so active along with a tome page with a banner and badge as a reward then plenty of people would play it.
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