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Dracula has too much going for him

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Comments

  • albertoplus
    albertoplus Member Posts: 389

    The lunge is really not that hard to hit with on keyboard + mouse if you have good reflexes. Once you get a feel for how far the initial dash goes, you can also do things like lunge forward as the survivor is rounding a corner, pivot, and then lunge into them for a hit.

    Reflexes has not much to do with the tiny amount of time you have to aim. There is no prediction or trying to bait the survivor to go in a direction so you catch him there. You pounce and go randomly on one of the other directions the survivor can go (or just try to hit him without changing directions) and hope you hit him. On most other cases, Hellfire is far more reliable than the pounce.

    Wolf form is great for tracking, you can see scent orbs from pretty long distances and it would be the best form for chasing survivors over open ground if they hadn't unnecessarily buffed his transformation cooldown.

    Orbs have literally 12 meters basekit aura. Thats extremely short, i wouldnt call that "pretty long distance", not even just "long distance". Also, really… If in the open field you hit a Pounce is mostly the survivors fault, as they have literally every direction to go to dodge it.

    You can tell what direction survivors run after they vault a window, but not if they kept moving. They could stop moving after breaking LoS and try to mindgame. With wolf form you know if they're just committing to a direction or not.

    The killer instinct only have 2 pulses basekit. You lose the first one while he jumps and if the survivor moves to break LoS then the second one is lost there. Even with the two pulses, the survivor can stop after the second one and try to mindgame.

    I think it's a bit iffy for you to be saying that I'm playing against bad survivors, when the ones you're playing against continue to keep running while healthy after you've shifted into bat form, instead of immediately walking and trying to hide to throw you off. It's impossible to hear breathing in bat form over all the screeching. It's not impossible to figure out where they went, but I could just use wolf form and the scent orbs for a similar effect, considering I haven't hit them yet and they aren't speeding off from being hit.

    Sometimes survivors keep running, sometimes they walk, sometimes they vault a window fast and sometimes they do a slow vault trying to mindgame. Sometimes it works and sometimes it doesnt, it depends if i am aware and try to catch them by shifting into another form. And even with that its still miles better than the wolf form and his 4.6m (or 4.8m/s) movement speed while the bat has a perma 6.5m. You can reach them with bat, get baited and go after them again and it will still be faster than chasing them with wolf.

    As for the part about bat form, what you're describing is the reason why bat form didn't use to be overpowered. Survivors should have counterplay against you. Now it is overpowered with the 2.5 second cooldown since they don't have counterplay. You just show up in the window and insta-shift back. It's basically a THIRD chase power now, it should only be for moving around the map.

    Kinda weird that you mentioned before survivors trying to outplay the bat form but here you dont mention it. Survivor can try to bait you by doing quick and slow vaults, or vault then move slowly. In pallets its worse because the survivor can just stand in one side if the pallet is dropped already and if you transform he can just jump over the pallet and you cannot hit him.

    Sorry for all the quotes i did to your post but sometimes i like to discuss about Dracula. Dracula is strong, sure. But the Bat form did need the buffs it got and Wolf is still bad.

  • Zakon05
    Zakon05 Member Posts: 218

    The thing is from what I'm reading is just a list of reasons wolf form is fine. It's only 1/3 of Dracula's kit, it should be a little bit weaker than other killers with similar powers like Demogorgon and Wesker. I'm not even convinced it's worse than Demogorgon's shred in any way other than Demo can zone a bit easier.

    I use wolf form frequently and I can't remember the last time I lost a match I didn't intentionally throw because the survivors wanted to pet the doggo, I get use out of it every single game.

    It sounds like you just want it to be overpowered like bat form currently is, and anything short of that is too weak.

    Also when it comes to trying to use bat form to play around windows/pallets mid-chase, I wasn't even talking about that. I was talking about doing things like shifting bat form → teleporting to a gen you know survivors are working on → shifting back instantly. Or using bat form to teleport to a strong window the survivor is running to in order to cut them off and force them away from it. The fact you can also sometimes use it to play around windows and pallets which are actively being used as part of a chase in a tile is just extra ridiculous.

  • CrossTheSholf
    CrossTheSholf Member Posts: 308

    Dracula is fine

  • albertoplus
    albertoplus Member Posts: 389

    No, i dont want Dracula to be overpowered. I want Wolf form to be decent and not a tracking tool that does not even track properly when i need to (outside of the chase, not in the chase where literally 99% of the time i know where the survivor is with any killer). And no, Bat form is not overpowered, people are trashing Bat form but in reality most of those things he could already do before the buffs and no one did care about it.

    Most of people you see mentioning that Bat form is overpowered because "he can hit me, chase with bat form and reach me in no time!" or "i stun him but he doesnt care because he transforms into bat and keeps chasing me like nothing has happened". Those two are most of the complains but the best part is…he could already do that before the Bat form and shapeshift buffs. But then no one was mentioning Bat, and hell, when people did mention the Bat form they were saying it was kinda undepowered (and with a reason, it was).

    You know why it wasnt being mentioned? Because Dracula players were not even caring about the Bat form, as it was not even that good. His teleport was slow as hell for how restricted (distance and teleport points) it is, plus he cannot even see survivors. So no one had a problem with the form. I think the real problem people have is with shapeshift cd but instead of saying that, they just scream "bat form op".

    And finally… they way you describe to use the bat form of teleporting and shapeshifting instantly, well.. i think that is what you are supposed to do? There were times before the buffs that the teleport could make me reach faster a place where i think the survivors are, but i wasnt even using it. Why should i bother, if i know that (before the buffs) i could reach my destination and keep being useless because i still cannot see survivors and cannot even shapeshift back for some seconds? There was no point, i did prefer to just walk to it or at least go flying normally, at least i would not be leaving that cloud of smoke in the window alerting survivors that im going there.

    Now at the very least i know i have some mobility. Still restricted with movement and places to teleport into, and i still cannot see survivors, BUT i know i can teleport to a window and not be useless after that.

  • Zakon05
    Zakon05 Member Posts: 218
    edited October 18

    It's the transformation cooldown that's making bat form overpowered, not bat form by itself. Though bat form would still be pretty insanely good.

    The transformation cooldown when swapping between vampire and wolf forms is barely of note. It only matters for bat form, and the only reason it matters is because it turns bat form into a third chase power on top of being a map traversal tool.

    If they put the cooldown back to 5 seconds, bat form would still be one of the best map traversal abilities in the entire game. It doesn't also need to be strong in chase, especially when it eats into the identity of wolf form in being the best option for pursuing survivors out in the open.

    Edit: Let me put this in perspective. I am a p100 Freddy. Freddy is pretty widely known as being one of the worst killers in the game, yet paradoxically he always commands a high kill rate. Most people don't know why.

    I know why. It's the teleport.

    Freddy outputs an insane amount of pressure if the survivors don't take advantage of how poor he is in chase. He just needs Barbecue or Thrilling Tremors and he can bounce between chases instantly. Down a survivor and you're in a new chase with another survivor in literal seconds, 0 downtime.

    Everything I just said applies to bat form even without it being good in chase. Except unlike Freddy's teleport, it doesn't turn off after the 5th gen. And it's attached to Dracula, a killer with great chase powers.

    Why does an ability like that also need to be useful in chase on a killer with two other chase powers?

  • LadyOwO
    LadyOwO Member Posts: 390

    He really shouldn't be able to shape-shifting so quickly. The cool down is practically nonexistent considering how fast he's able to change forms.

  • albertoplus
    albertoplus Member Posts: 389

    I dont think its a good idea to discuss Dracula's teleport with other teleports because as a teleport i dont think the Bat one beats any other teleport in the game.

    Literally Dracula teleport is hindered by being 32 meters basekit and being only to certain vaulting points (keep in mind im only talking about the teleport, not Bat form in general).

    Freddy teleport is hindered by generators but as far as i know, the teleport range is totally global.

    Both have different values and should not be that comparable, but the reason Freddy can boast a high win rate is basically because only people who really want to play him do it, and they have tons of practice. Most are basically one tricks. Now its that because of the teleport? Dunno. We could say Nurse has one of the best teleports in the entire game (the reason why is considered the best character) and yet she has very low winrate. I dont think the reason Freddy has high wr is because the teleport.

  • notstarboard
    notstarboard Member Posts: 3,903

    Correct! Still a time saver, especially if you can push the survivor back around the loop near the pallet before you lunge at the pallet, or if they're trying to drop the pallet (i.e. if you don't get the hit you get the break, Demo style).

  • Devil_hit11
    Devil_hit11 Member Posts: 8,820

    As for the part about bat form, what you're describing is the reason why bat form didn't use to be overpowered. Survivors should have counterplay against you. Now it is overpowered with the 2.5 second cooldown since they don't have counterplay. You just show up in the window and insta-shift back. It's basically a THIRD chase power now, it should only be for moving around the map.

    it was always a chase power to begin with. it is just that 5 second version was over-punishing for killer. in my opinion, most killer don't have counter-play towards shift-w and every killer should have anti-shift w tools in my opinion to the level of dracula. unfortunately, the issue with that is that it makes every power need to be homogeneous into a mobility creep power where every killer feels same. ideally BVHR would be able to balance the game with DIFFERENT killer powers so not every killer looks and plays the same but that is different problem altogether.

    it is not good but BVHR is unlikely to improve wolf because of posts like these that say that dracula is too strong. a killer that is too strong won't received buffs. only negative changes.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 352

    Shift+W is probably the only counterplay survivors have nowadays, since everything else has been nerfed to the ground by the likes of anti-loop powers and fast map traversal.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,820

    the problem is that everything else didn't need nerfing as much as shift-w. shift-w is core problem. at same time, I am not 100% sure for what your precisely refer in regards to being nerfed to the ground.