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Survivors should earn more BP for escaping

AnchorTea
AnchorTea Member Posts: 1,021
edited October 19 in Feedback and Suggestions

With killers now dominating the game, escaping has become harder than ever. A 60% kill rate means that on average you're less likely to win surviving, so why do you earn less BP for winning compared to winning as killer? It doesn't make sense. If this is how DbD will be moving forward then this change needs to take place

Comments

  • Zuiphrode
    Zuiphrode Member Posts: 21

    Nah. Survs have a bonus to gained BP at almost every hour of the day.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347

    God, no. Please no.

    Let survivors earn more for participating. Why should earning a good amount of points be held out of survivors' reach? No, let Bloodpoints and better MMR be rewarded for participating in the match. Too much emphasis is already placed on escaping.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,804

    it is time invesment. if a survivor dies early, they spend 4 minutes into a match and move on to the next match. if they win super fast, the match is like 8 minutes long and they each earn like…. idk 15? 20k? BP. If a killer wins the game, it takes them 15 minutes to win the game. If killer loses the game, they still need spend 15 minutes losing.

    So yes while killer gets 30k for winning which is higher than survivor, they commit more time to get said blood points. almost twice amount of time. If survivor started just getting 30k bloodpoints every 8 minutes, they'd be outpacing killer by longshot in blood points.

    Could some bp event be tweaked here and there? Yeah maybe. Like maybe a generator should give you more bloodpoint's like … say 2000. Maybe being in a chase with killer could be slightly more rewarding in boldness like 1.2 of what it is now. at same time, survivor do earn bloodpoints. so it is not all that bad.

  • BlightedTrapper
    BlightedTrapper Member Posts: 352

    I'd prefer survivors to get more BP for participating in the match, rather than most of your reward hinging on escaping. Survivors would be walking away with miniscule BP in the majority of matches while 60% kill rate is still intended.