Positive DBD Experiences
I've seen a lot of negative posts, so I thought we could all use something positive. Anyone want to share their favorite survivor-killer interaction(s)?
One time I had a killer slug me at the theater counter on Greenville Square (the movie theater map), then bring the other remaining survivor over to pick me up. Then I walked around and pointed at the food and drinks to 'serve the killer popcorn and stuff.' Afterwards, we went upstairs to start the generator that plays the movie. Then the three of us watched Murder Mill together before the killer showed some mercy.
Comments
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As killer I often play casually. The less competitive the opponents, the more casual I get. (I'm a proper monster against a good team though.)
Sometimes I start a bit strong (usually after a difficult match) and make it easier once I realize the survivors are overwhelmed. Survivors understand the change in pacing and I get offerings dropped before the exit gates for my trouble.
But on one match, additionally to the four items dropped, I got that survivor who went to a chest and drop a fifth item.
That was too cute.
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Yesterday I chased a survivor into the void, and they stopped and pointed and wanted to go make a void crystal, so I left them alone. I like memes, and I was already giving them a mental thumbs up because they had Mirrored Illusion and I love seeing weird perks like that.
Heard fast vaults at the endgame and found that they'd made a line of void crystals at the exit gate. They set them off one by one and then sacrificed themselves to the Entity for me in the last puff of smoke. What a legend.
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I sometimes play barkeeper so I'll either send myself to Glenvale or Ormond and stay at the bar until customers arrive.
Had a good time as Wraith once on both maps.. but I remember that Nancy stealing all my money once I wasn't looking.
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Aw man, I love doing that. Gas Heaven and Greenville too, for a different kind of customer service experience, though Dead Dawg is my favorite because survivors can get on the counter and drop items on it.
I hit survivors who try to get on the other side of the register. Staff only 😠
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I can state now that it's been a good couple of days since I've seen a player suicide on hook. Because of this, it's very notable that even if I lost a trial or two I thought we could have won, I am completely chill with it, because at least everyone tried.
It's a game ultimately, and so long as everyone is trying - even if someone makes a mistake, or isn't as skilled - it still feels fun and enjoyable. It's when someone gives up when frustration hits for me.
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I had a Clown burn Dead Dawg and go behind the saloon counter and serve drinks all match.
During Lights Out 2.0, my friend and I would make circles and what not with the candles. We had a few Dracula puppies running through them playfully, god I love Dracula puppy. The best was setting up the candles in Dead Dawg, putting them on the saloon counter and on the tables; they lit the interior up beautifully. One Sadako went behind the counter and served drinks.
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Also, I play a lot of Dracula.. the ultimate test once I see the last Survivor on a gate is after I switch to wolf.. if they pet me, they get the woof's and can leave, othwerwise I become and ungood boy.
One even wanted to grab my tail all the time... didn't allow it.
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That's aweseome! I didn't get to pet the dog yet. But one streamer I watch likes to run pebble and will try to get the dog to fetch!
There was also one time as Pig when I cornered a survivor in the circus area on the Clown's map (Father Campbell's Chapel). They just slow-walked to a corner all scared in one of the little tents and crouched there. So instead of downing them, I crouched next to them as Pig and made friends.
Then we did all the circus activities together: we visited the mechanical fortune teller, the survivor shined a flashlight on the archery target (and I attacked the target), we stood in the wooden/cardboard thing with cutouts for your faces, I hit the strength test machine. This went down while the other two survivors obliviously finished gens. To this day, if I see a survivor with that specific survivor and specific skin, they never go on hook more than twice :D
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I got to the point where I feel bad if I deliberately die on hook because it hurts my team. One time, I had a bunch of consecutive matches where I got tunneled, so tried to do it but accidentally kobe'd off the hook. Then I played the rest of the match and we got all four out.
There was also this one time when it felt like a killer was tunneling me, so I went over to him and pointed at him to say "You're a jerk." So then he let me live the rest of the match. I didn't take advantage of his generosity by body blocking or something… just did gens some and got hook saves to be kind of 'neutral' for the match. At endgame, I stood under a hook waiting, but he told me to go out the gate :D
I forget when those matches happened, but I don't give up on hook anymore as a result. My team needs me :)
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I just had one right now 😊
I was playing against the Singularity (who was using the arcade cabinet skin 🤩) on Dead Dawg.
There were pods inside the Void that it kept peeking out of lol. Every-time I would see it I would nod at the camera lmao. When it met me in the Void I consented to being made a more perfect human by leaving the biopod on my back lol. Then, it shut down 🍂
It’s probably still there in the Void.
Its final sign off 🥀😂
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Don't share 'Positive DBD Experiences', just live them.
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I played meme bubba vs a group of survivors and I would facecamp them while nodding my head and once they unhook themselves they start nodding back. They also let me hook them and I let them go. It was a funny game
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I know it doesn't fit the theme, but I wish instead of just mori last survivor, there would be an option to kill, or give hatch (instantly).
Something like M1 = Kill, M2 = Hatch
It doesn't really make sense lore wise, but I would like it in the game.2 -
It's great you got to experience what can happen when you carry on. There was one trial I got hooked twice in the first 5 minutes before anyone else had even been hooked and onle 1 gen done, yet I escaped whilst pulling my weight (had to, after that bad start!).
There have been other trials besides where the big comebacks happen (from both sides), and those are the truely memorable trials which make this game. It feels cinematic, almost! It seems people haven't been dying purposefullt on hook in the last few says neither! There's only been 1 trial where this happened, and the rest have been - regardless of results - fun, because everyone was trying.
This is why I'd rather play alongside a relatively new players, or somebody who perhaps just struggles, who at least try and push forward and learn, instead of a more experienced player who has a hissy fit and dies on hook, then blames everyone but themselves. At least with the former, they learn and see the game for what it is: just a game. Have fun with it, and you get good naturally!
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This seems like a fun idea. It would feel kind of weird having the hatch just move because the killer says so, but I think something like this would fit the way a lot of people treat the endgame :D
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Issue is for most games giving hatch is simply gone, which I don't really like. This would simply give alternative to let survivor go without wasting their time.
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That makes sense. Like if hatch is already closed, but the killer still wants to show mercy.
I almost want to say I'd find it fun if a killer option in that scenario could instantly 99% the exit gate and reveal it to the survivor so they could just run to it. But just popping down into hatch is way more efficient in that scenario. And the coding required to just give hatch is probably a lot easier.
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Had a blight game on Ormond today where one of the survivors was way better than the rest and super hard to catch. Near the end of the game we collectively agreed to practice some chases before she took the hatch. She outplayed me on shack but I managed to outplay her at the next tile. Very good feeling to find a likeminded player and communicate without any way of typing or talking to each other like that.
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I have a funny one. I was playing as a SoloQ Survivor with two Quentins in the lobby. In end game, on Badham, I opened the exit gate but decided to help them and be the hero.
Quentin 1 got hooked and Quentin 2 went down trying to unhook him. I rescued both of them and went down. The Killer hooked me for the first time during the match right by the exit gate I opened.
The Quentins healed each other and ran up to where I was hooked. The both looked up at me, nodded and ran out the exit gate leaving me to die. The Killer wasn't even camping.
While this should have angered me, it made me literally laugh out loud 😂
I don't know why it didn't bother me, but I'm grateful for the laugh. I do not condone the behavior, for the record.
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I get that; it feels like the opposite of 'protect the VIP' (which I saw a streamer play), where three identically dressed survivors have their primary goal be protecting the fourth.
I also enjoy the confusing/surprised moments. Before the flashbang killswitch, I really liked throwing a flashbang down on hatch so it could pop while I jump in. One time I did that and Bubba came around a corner swinging, so he got blinded as I was jumping in. I like to imagine Bubba got confused :D When we to the lobby, I wrote "smokebomb!" a la Krieger from Archer.
Edit: A common acronym for expressing surprise was censored for some reason. Tried to make the meaning clear while not breaking forum rules.
Post edited by smurf on0