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Turret nerf

Mawwiehn
Mawwiehn Member Posts: 10
edited October 20 in Feedback and Suggestions

xeno is annoying but the turrets are too much really with how fast they get you out your mode with no counterplay whatsoever so nerf them a bit

Comments

  • adam1233467
    adam1233467 Member Posts: 1,107

    What do you mean? turrets are useless if you don't put 2 of them in the same place

  • Laluzi
    Laluzi Member Posts: 6,223

    I barely notice the turrets when I'm playing Xeno, and when they do get me, it always feels like I'm back in my power soon enough anyway, especially if I use tunnels. Considering the amount of time they take to set up, I think they're fine, even underpowered.

  • dreamWarden
    dreamWarden Member Posts: 38

    I'd say they're actually kind of underpowered, it takes some setting up and more than half the time you'll need two to boot xeno off her crawl mode.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041
    edited October 21

    I think they need buffs.

    All it needs in my opinion is a range increase, since Xeno can use it's tail to destroy them, I see zero problems in increasing the turret fire range.

  • KatsuhxP
    KatsuhxP Member Posts: 889

    At least with the one helmet you're almost never getting out of your power if you priotize them midchase and there's only one, if there's more than one you're out of luck xD

  • Mawwiehn
    Mawwiehn Member Posts: 10

    i legit face survivors who place turrets everywhere and if i chase them to get the down they make me go in tiles with atleast 1 hidden turret, and when i play against xeno i do the same thing but i feel bad about how fast you can burn him, and if you want your power back you need to drop chase, go into tuneels, find survivors near gen and hope they dont have a turret near the gen, repeat. Or just play as an m1 killer for a while

  • Mawwiehn
    Mawwiehn Member Posts: 10

    yh but needing to rely on an addon to be able to react to the turrets is lame lol

  • nodforkiss
    nodforkiss Member Posts: 196

    you cant even play xeno against good team without both turret resistance addons, there is a reason why almost nobody picks them because losing your power isnt cool

  • Mawwiehn
    Mawwiehn Member Posts: 10

    true, i wanted to refund him but xbox had issues with refunds at that time and 3 weeks later my refund is under review so im kinda stuck with him now

  • Tits
    Tits Member Posts: 320
    edited October 21

    I currently have xeno at 100 and can honestly say sl long as u have the green helmet addon the turrets are harmless with enough reaction time. I get burnt out of my power maybe 1 time in an entire round and thats either because they place 2 in 1 spot, or i walk through it to ensure a knockdown. Without that addon tho yes you get burnt almost instantly lol. I think they should make that green addon basekit, but nerf it a bit like instead of 30% make it 15 or 20% resistance. Because its prettymuch a required addon like knight needed the radius extension. The brown egg addon also helps recover the tail faster if you dont like going back to tunnels often

  • KatsuhxP
    KatsuhxP Member Posts: 889

    You don't really need it, if you use ur tail good you wouldn't be stunned out of it too often it just takes away a huge chunk of the chance of that happening. Xeno is still functioning without it, it's just still one of his best options because it allows you to have more reactiontime or tank the turret longer for downs.

  • Mawwiehn
    Mawwiehn Member Posts: 10

    yeah of course he can still function without it but the "reaction time" you need without the addon is like aimbot so as soon as you swing or use your tail it automatically targets the turret.

  • Aceislife
    Aceislife Member Posts: 429

    There is counterplay. Soon as a turret starts flaming you up, you use M2 to get rid of the turret immediately. And you'll be able to break it in time. Unless theres two turrets.