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Perk buff Wishlist (survivor perk concepts)
+Flashbang: Flashbang’s blind duration is increased by 1 extra second, Flashbangs Deafen everyone within its range for the same duration as the blind (buffed to be more chase orientated)
+Dramaturgy: remove healthy requirement OR reduce exhaustion cooldown to 20 seconds from 40, Initial and bonus haste increased to 30%
+Head On: Highlight the locker you are inside of indefinitely unless exhausted or exiting the locker, the stun lasts for 4 seconds (1 extra second to compensate for the animation time when exiting the locker)
+Smash hit: speed boost lasts for 5 seconds, works on any stun you inflict on the killer (1 extra second to compensate for the pallet drop animation)
+Better then new: when healing another survivor to full health they gain 9% speed to vaulting, gen repair, and 25% to healing, unhooking, unlocking, opening gates, cleansing, booning, and sabotaging. These bonuses are reduced by 9% when they are healed from the dying state, all bonuses last for 120 seconds and are lost if you lose a health state
+Rookie spirit: on top of its effects gain a bonus 50% Gen repair speed for the regress meter
+Boon: illumination: additionally to its effects reveal survivors auras, reveal dull totems, and when the killer snuffs you’re boon they have their aura revealed for 2/4/6 seconds to everyone, removed the percentage bonus
+Deliverance: You can unhook you’re self in 2nd stage you can only use this perk once, additionally there will be a deliverance indicator underneath you’re character telling you’re teammates you have deliverance
+Deadline: increase skillcheck odds by 20% from 10%
Comments
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head on deserve only being deleted from the game or at least mft treatment
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Flashbang doesn't need a buff unless it also comes with removing the fact its currently silent and it can be thrown inside walls to blind killers who should be safe to pickup a survivor who died in a bad spot.
Dramaturgy would just be a better sprint burst
Head on could have a indicator of teammates but a duration buff doesn't make sense because of the stun time you get the same if not more distance than other exhaustion perks
Smash hit is at 4 seconds to compensate for the fact you spend time in the pallet drop animation. It used to be at 3 seconds and was buffed for this exact reason
Deliverance is one of the strongest perks in the game it doesn't need a buff, indicator would be very strong already and on top of that a 2nd stage unhook would make endgame saves free
Deadline is in a weird spot because most players aren't going to hit the extra skill checks and it would basically purely exist like that for very fast gen progression for cheaters.
The rest are fine
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try not being bias I’m looking at these perks in a logical point of view with first hand experience going against and using.
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Unbreakable should have unlimited uses as well.
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Flashbang: your gripes with Flashbang is a bug and how the perk is intended to work, you deny wall bang saves by simply checking you’re corners Flashbang users need to be very close to you to get the save. Regardless the buff isn’t toward saves it towards mid chase blinds
Dramaturgy: sprint burst is 50% haste and is instant and stronger when used properly, dramaturgy being at 30% is not at the same level as sprint burst and only lasts 2 seconds but controllable which is its upside, with a start up as well. It’s just a suggested change since I feel the perk is just a tad bit weak
Head on: understandable I feel like you really get 2 seconds of distance when using the perk but that I can get over that if it showed you’re aura
Smash hit: well aware on why it’s 4 seconds I feel like the perk could offer a extra second of distance when stunning the killer since the perk is hard to get value from
Deliverance: also understandable, I disagree with you on the indicator because many survivors will go for unhooking you not knowing you have deliverance, it is a solo q buff to tell you’re teammates that you can unhook yourself which I feel is necessary
Deadline: don’t know what you mean by the use of “cheaters” but nevertheless this perk isn’t that good and is almost never used in skill check builds due to it randomizing the skill checks and its reward is lack luster, boosting it to 20% would be pretty decent especially in conjunction with autodidact
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I disagree, due to how impactful unbreakable actually is even if it’s very niche.
I think dbd should have a bleed your self out option
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Flash Band deafened status? go ahead but remove things bjorknas pointed out (extended dur i dont think is necessery)
Dramaturgy? Nah
Head on highlight? thats genius, but longer stun? this perk is more team oriented, it should help you help someone in chase, not yourself
Smash hit already had +1 sec compensation
Deliverence is strong as it is, it doesnt need buff, but its in good enough spot to not get nerf imo
Rookie spirit change seems nice
Boon: Illumination… instead of giving literally every information you can have (excluding hexes) maybe Hex: Retribution treatment? Like after snuffing killer gets blinded and his aura is revealed. I dont like idea of giving survivours in range every information
Better than new i dont like vault speed, but giving deja vu values of 4/5/6% gen speed for (for example) 120s could work? as well as healing speed like it is now, but it could be +20%
Deadline, i dont think another 10% would make much difference, something needs to change here and its not numbers0 -
- Flashbang - fine as is
- Dramaturgy - fine as is
- Head On - I agree with the part that highlights the locker the Head On user is in, but not the extra stun duration
- Smash Hit - Extra Haste duration is fine, but not your change to make it more versatile
- Better Than New - Absolutely not. This change ain't it, chief. Instead, make it so that you yourself gain the buffs that the perk offers if you heal yourself or other survivors heal you. Also increase the bonuses from 12/14/16% to 15/20/25%.
- Rookie Spirit - I have the same exact idea for buffing this perk. It should retain its niche for being a strong anti-gen regression perk. Here's my changes to the perk for you to gain inspiration from:
- Removed skill check requirement to activate perk. As a result, you immediately see the aura of regressing generators in white from the moment the match begins.
- When repairing a regressing generator, gain 150% increased repair speed.
- Time it takes to stop a generator from regressing from 5 seconds (1 c/s) to 2.5 seconds (2.5 c/s).
- After you stop a generator from regressing, gain 6/7/8% increased repair speed on the generator that you stopped from regressing for 30 seconds.
- Boon: Illumination - These changes are quite good, but I would add on that the boon should linger when you leave its AoE.
- Deliverance - I'm not sure about this one, but I'm down to test it out.
- Deadline - Make it so that you don't have to be injured to receive more skill checks. I want this perk to be like No Mither, but good.
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