New Roadmap
Comments
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I hope Activity HUD Improvements involves the killer HUD too…
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Its just that the balance decisions that BHVR makes are perplexing to me. OP pointed out. They do things like "lets nerf billy even though nurse still exists, because our kill rates show that shes bad" even though it is obvious she is not.
Or, "lets nerf weave attunement because people are comboing it with franklin's" but "pain res + dms that can regress a gen by 18 seconds, then block it for another 50 and was BUFFED recently" is totally fine? But we need to deal with "checks notes" 12 meters of aura reading that can be "removed" by a little smart play on the survivor's part.
It really just makes no sense to me.
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Gotcha. Thank you.
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What i'm hoping for
- See anti camp on the HUD. This would make this useless system so much better.
- Some sort of nerf to the current Bat Form issues
- Purple tombstone deleted with some buffs to compensate
This is all I want.
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I was just logging in to send you a DM about this!
I instantly thought of you!
My new SWF and I were on comms last night and they were laughing that I'm one of only 4 Freddy mains.
1, 2, Freddy's coming for you...
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It’s possible they have a more concrete understanding already of what could help him/the change is much simpler/faster to implement than those other Killers in more dire straits.
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They could, as they did with Sadako, try to implement good aspects from both old and new. I think the clocks are a good idea personally.
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Updated news system?
Wonder what that means.
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if they nerf bat they need to buff wolf . Wolf form is irrelevant now and you can play without ever using it .
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Looks pretty good.
I'm assuming Dracula is getting nerfed which is fine, he is overtuned right now. Myers buffs are welcome and finally we have a date for Freddy, hopefully his update is good.
Weave Attunement is kinda in a weird spot. It's strong with Franklins, but nearly worthless if used on its own. I don't think the Weave + Franklins combo is necessarily overpowered since you can spend some time to counter it, but I can see it being annoying and I suppose that is enough of a reason to change it. I think ideally they would find a way to address the combo and make the perk more viable on its own.
I'm a little surprised to see Vigil on the roadmap, I felt like that perk was fine. Looking forward to Wake Up/Fire Up/Remember Me presumably getting buffed. 25% opening speed is a little too low for Wake Up (I'd try 35% instead and maybe let it reveal the exit gate auras to everyone?) and I really hope they make Remember Me not be able to be bypassed if the obsession opens the exit gate, it makes the perk way too inconsistent and not worth using outside of a full endgame build. The current design basically just encourages the killer to tunnel the obsession to ensure perk value and I don't really like that.
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Hopefully Legion is going to get some changes (though that may not be until December to go along with the Deep Wound change). And hopefully Onryo gets some attention because she's in a pretty weak spot at the moment (at least fix her bugs for crying out loud).
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Well we also thought that about Twins when she was due for her Update and look what happened. I am hopeful though lol.
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Thank you, friend <3
I am really happy right now, it feels so good to finally have an ETA. After all this time, there is hope for us Freddy mains.
I'm hoping it will be a good rework.
3, 4, Better lock your door…
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I really hope we get a bigger HUD Update that gives SoloQ a good QoL change. My biggest wish is that they show active Perks on the survivors (e.g. when someone with Unbreakable is in Dying State, the Unbreakable Perk is shown next to the survivor, or when someone has Bound that this perk is shown in the HUD for survivors that are in the range of it). This would be cool QoL change for SoloQ (Knowing some teammate perks). But it could also be a small change like showing the AFC-Meter on a hooked survivor - which is welcome.
Shape Tweak sounds okay but still hoping for a rework. This killer is so boring to play and face in every single way. But for the moment I really hope the developers will rework his instakill Addon because an Addon like this should not exist.
The only issues with Dracula are his Medusa's Hair and the Window block Addon, otherwise he is completly fine. But I am afraid he will get a basekit nerf because players like to complain. A buff to Wolf Form would be great.
Happy to see Demogorgon on the roadmap and I really hope he will get some QoL changes to his Portals because they still suck as well as many of his Portal Addons (his Undetectable Addons are redundant while other have an unnecessary drawback). Otherwise, he is a good killer to play as and face.
I hope one of the four killers is Vecna because he still needs shorter cooldowns on his spells and some Addons could get a rework. It would also be a perfect timing to review this killer after nearly six month. Thus, I hope he won't get a nerf due to his high killrate that the developers released. Deathslinger, Doctor, or Pig would be nice too since these killers only need some small buffs and not bigger changes to feel better. Artist would be nice by making her charging time slighly shorter or rework some of her Addons (e.g. both iri Addons). Unknown also needs some QoL changes, especially since the last update was a joke.
Perk Updates are always welcome and I hope there are two or three killer perks that get a good buff while I hope WA will get a fair nerf or change so it will still be useable but no longer annyoing for survivors.
Happy for the five Freddy mains - they finally get their rework.
The tweaks for the January Perks look cool. Hope Remember me gets a buff and a change on how it interacts with the Obsession because currently this perk tells the killer to tunnel the Obsession to get full value from it which is not good.
Changing the Deep Wound status effect sounds intresting, I guess. It might be either a small change or a big one that will one side hate.
May I ask you: Are there no plans for map reworks/tweaks within the next two patches or was there just not enough space to mention them? Some maps like Garden Of Joy, Eyrie, and Badham still feel so bad to play on and you said that you want give them a rework soon.
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Quick question, why is there a "+4 more" on a ROADMAP meant for transparency? Let us know what's being worked on, otherwise what's the point?
Please tell us what the rest of the planned changes are too.
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Scene Partner? Oh no…no no Nic is perfect!
They are onto us, lads! I knew that Trevor and his eye were bad news!
Please don't kill such a perfect perk I need my Scene Partner ;-;
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I'm very happy for you, when he comes back we must celebrate.
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We certainly will, my friend!
It will be amazing!
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You've given some great ideas for Freddy, I hope the developers listen to you because you're the best person when it comes to knowing what he truly needs. Plus, I know how much you miss old freddy, and to be honest I do as well!
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:(
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Well, that's the end of the happiness and enthusiasm.
It was good for the few hours it lasted.
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Dracula's Bat form speed needs nerfing and his shapshift ability needs a longer cooldown
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hey hello could you tell us if in those 4 killers that no names were shown if the trickster is inside since in January his name does not appear and I would like to know if he will receive something this November :)
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Wake up is fine how it is. It better not be getting nerfed
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Told you to not to keep your hopes up. Just uninstall this game bro please your life is far more worth than this. I'm not saying this to you to be mean but they don't care.
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then what is it gonna be
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This may be cope but maybe the combine some elements of his old power with his new power
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All good, but Vigil and Deep Wound are kinda scary. These two things I don't think need any buffs or nerfs.
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I would wait on how it turns out, but technically combining his old power and some elements of the current one would be a new power.
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Either way hopefully - It will be better than we have now. :)
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Well, given drac and vecna, I at least expect to be able to swap between Blood pools and Dream pallets. Maybe tossing in a new illusory something or two.
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You and others, yes.
But after five years without my favorite character I wanted to have some hope that I would get him back. I allowed myself to have that hope.
I won't uninstall the game nor will I leave the Forums.
But I think my campaign ends here.
Yes, there is always a chance they will combine both powers. We don't know it yet and probably won't until the PTB.
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It's A Nightmare on January Street!
Seriously, I am please to see the numbers of what they are changing. November jas tweaks to more than just 2 or 3 killers and perks, whilst January almost looks like a Chapter overhaul!
I'm hoping for a Pyramid Head add-on changes in the November Killer tweaks, or if not something soon. Also, I hope Myer's Tombstones get a change. Maybe make it so that the Insta-Mori only works on the final hook stage, like Pyramid Head and his power to make it fairer, in exchange for a reduction in the Evil Within required and perhaps some extra unique powers to compensate.
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No cuz what if we didnt ask for that perk to be changed or nerfed but asked for this perk to be changed?
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Thank god for that.
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yeah, would be nice to get hook counter for killers too. it's disingenuous to have UI designed specifically to deny killer crucial information to force them into playing nice. People who play to tunnel can focus and never lose track of a single person's hook stages, while good faith players must track hooks in order not to get screwed by bad target pick in the mid game.
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i'm a wee bit concerned about demo being on the list of changes but given how his performance has improved from what ive seen since stranger things ptb, i'd assume he's not going to be touched too much.
hopefully the changes will merely just consider tweaking a few numbers rather than whole changes to his kit or add-ons. he's in a relatively good spot and suits a variety of different playstyles. at the most he might need a few numbers changed for his portals, but that's really all that needs to be done as far as he goes.
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there's no way they'll net nerf him.
it's possible they finally recognize how unhealthy his insta cancel is and do something about it, but they won't simply nerf low killrate low pickrate killer like demo. it'll probably be a bunch of addons basekit or maybe big QoLs to his portals alongside that. would be nice being able to teleport to portals without having to stand on one or being able to place them instantly.
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in reference to your instacancel statement, i'm assuming you're speaking of the abrupt ending of his shred when you release m2, particularly used in zoning. to me it's not really unhealthy. it's merely just another tool used to threaten the survivor similar to how other killers can threaten the position of a survivor or force them to burn a resource.
however, i wasn't speaking on the premise of him being nerfed. i'm speaking from the perspective of making changes that otherwise affect how the demogorgon plays in general. i do agree some QOL would be appreciated!0 -
Then who is the other 4?
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Hook counters aren't really a big deal, because we can easily track that stuff with a pen and paper next to our mouse.
I'm talking about HUD improvements, like allowing killers to see the same killer power progress that the survivors see. If a survivor sees an infection meter on their HUD, the killer should see it too.
The same goes for status effects. If a survivor is afflicted with a status effect like oblivious, then let the killer see that too.
You know, give killers additional information that they don't have access to now.
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Today I had a killer match against what seemed like newer players, so I took it slightly easy on them because I was just messing around in the event mode. Unfortunately two of them were Yun-Jins dressed exactly the same and I got mixed up which one was on death hook, so I ended up killing one sooner than I wanted to.
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I think if I have to use pen and paper or really pay attention to something that can be avoided by simply playing more sweaty, it should be simply added to HUD.
I genuinely never experience issues with tracking hooks when I play to tunnel. Right away, on 5 gens, on 1st hook, till victory. See the goal, see no obstacles.
I do however run into issues when Im playing casually in a chill way and survivors get a win simply because I allowed myself weakness of spreading hooks and now I dont remember which one of them is dead on hook and which one will be 2nd stage, making me lose the game for committing to a chase that doesnt give me a kill at the time when I should've had a kill like 2 minutes ago already
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I believe if they nerfed pyramid head and deathslinger for this exact reason and then proceeded to make ALL following midrange m2 killers with cancel penalties (except xenomorph who inherently cannot cancel and hold the power eliminating the issue at its root) then Demogorgon doesn't really need that either, especially if they compensate that with proper buffs.
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Wrap it up Freddy mains Peanits killed the hope. Even if it's buffs instead of nerfs we'll be extremely disappointed
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The problem with adding hook counters to the HUD, is BHVR might give survivors actual new content on their HUDs, then give killers just the hook counter on their HUD, and call it even.
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This, is the most tragic news Ive ever seen on this forum
I am so sorry8 -
This is tragic bro Devs destroyed GeneralV hopes and dreams and has given up on his campaign dude our only hope is that they make Freddy a power wheel killer like Vecna to get aura reading
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i dont think that would be the case or that would be a problem if that would happen.
i feel like killer dont really need HUD to track a lot of things for them like survivors lacking comms do. Although there need to be limits too, because comms arent as consistent as directly showing info.
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