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The longer the developers wait with the WOO nerf, the worse it gets

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Comments

  • Firellius
    Firellius Member Posts: 4,532

    WoO is used to drag out chases unnecessarily and therefore hurts...

    How is it doing this, exactly?

  • DeBecker
    DeBecker Member Posts: 324

    WOO has nothing to do with map sense. Gosh, how often will we still see this nonsense?

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,116

    If you don't think showing you, constantly with no cooldown, where every vault and pallet are, has nothing to do with map sense, sadly, it's you who doesn't understand map sense. Case and point to my original statement.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,116

    Just because they aren't free second chances, doesn't mean they don't have great stuff. Expand your mind, and your skill set.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348
    edited October 20

    Playing the devils advocate with that sentiment

    Exactly, learn how to adapt to situations on the fly.

    You’re already following the survivors trail, a guiding beacon (a lifelike aura, one could say) on where you need to path to, so now you just need to adapt to what it is they lead you to.

    How do you react to each new possible loop, resource, or layout presented to you?

  • Ilikechips
    Ilikechips Member Posts: 164

    Killer sees aura of gens, gates, every rushed action, scratch marks, billion aura reading perks, screams, killer power showing survivor locations, basically holds w towards the glowing notifications the entire match.

    Also enjoys having the developers make the game easy for them with laughably high kill rates.

    Same killer: "Woo needs nerf because survivor like seeing yellow".

    It's never enough for them.

  • albertoplus
    albertoplus Member Posts: 410

    People will keep using the "Its only good on beginners" (notice the "only" word highlighted) to try their best to not get the perk nerfed and thats a blatant lie.

    Perk also helps experienced people by knowing where a pallet has been thrown by a teammate. Keep in mind that not all experienced prople are 4-man swf with comms.

    Otzdarva explained it pretty well on his last survivor perk tier list video. Hell when i started seeing the video i though he was going to put the perk in D or E tier and ended at the top of the A tier just below S tier and the strongest perks. For beginners, it helps them knowing the pallet spawns. For experienced people, it helps them knowing where the pallets have been thrown by a teammate.

    You can be god at looping, then when you are getting chased you can go into a tile with a very strong pallet only to see that the pallet has already been thrown and broken. Most of those tiles means the killer gets a hit. With WoO you would not have run to this tile and instead you could have went into another one which still had a pallet, with the possibility to keep extending the chase over and over and keep buying time for your teammates.

    And all of this for free, because the perk has no activation method or cooldown.

    The perk is not "overpowered", but very, very, very strong and nerf-worthy.

  • pa4n
    pa4n Member Posts: 74

    All i can say is that I play much better when i have WoO equipped. Idk if it should get nerfed though…maybe a bit less range?

  • drsoontm
    drsoontm Member Posts: 4,903

    I'm pretty sure I've stated it was good on the whole spectrum. It was even a factor as to why that perk was good as it was.

    Why an "A" perk should be nerfed?

    And it's not "for free". It uses a perk slot.

    What's the big idea breaking what doesn't need to be.

  • albertoplus
    albertoplus Member Posts: 410

    Honestly i didnt quote you because the "Its only good for beginners" its an argument that a lot of people are using, so i wasnt directly quoting you on this matter.

    It needs to be nerfed because….it is extremely strong? As i said, i dont think the perk is "overpowered" (and those should also be nerfed) but is still strong. Just because there are more broken perks doesnt mean this one should absolutely stay.

    Thats literally like saying "as long as Nurse exist, never nerf another killer at all, as long as it is weaker than Nurse".

    And you knew exactly what i was saying when i said "for free". You need absolutely zero input.

    For the killer to get value from the perk Eruption it needs first to kick a gen and then to down a survivor. And one of the complains people had for the old eruption is that "it was for free".

  • drsoontm
    drsoontm Member Posts: 4,903

    A lot of people say silly things on this forum. Sometimes I'm flabbergasted at what some people dare to say. (It's like they don't realise we play the same game and devs have actual statistics.)

    I agree the perk is strong. I'm all for strong stuff as long as it's not OP. And I don't believe it's OP. I don't believe many things are mind you. The way I see it most of the OP stuff has been fixed a while ago. (old DS, DH, MFT, …)

    Weak perks should be made more desirable. (So should be weak killers. Who's at the top right now? Wesker? Chucky?)

    I honestly didn't get what you meant by "for free". If you mean "need absolutely zero input" please say so. I'm not a mind reader.

    (And thanks for the example, now I understand better)

    People who have said the old eruption was "for free" were wrong IMHO. (See sentence at the top of this reply.) Two wrong don't make a right.

    By "for free" I understand something akin to "base-kit", e.g. free BT, free unhook, …

    The way I see it, this perk is very good for beginners and helps veterans. I'm not sure the help for veterans is that big. It would be interesting to make many measures of 1vs1 M1 chases with and without that perk, on many maps.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348
    edited October 21

    Showing Pallets helps with SWF parity by allowing SoloQ to be informed on where a pallet could have been broken.

    Though it does allow SWF to get pallet intel from the start of the match, and removes any need to communicate pallet status (other than god pallets some might try to navigate to).

    As far as Window chaining: It’s still reliant on the survivor understanding how to loop those in the first place.

    Were it ever to be nerfed I’d imagine it’d just be;

    See the Aura of Vaults (including Dropped Pallets).

    I’d want to add “Receive a noise notification when a pallet is broken”, to simulate a pallet break callout, but that’s basically Alert. But not a huge fan of two perk slots for that small bridge in information.

  • FeryGEN
    FeryGEN Member Posts: 629

    old Perfect weapon just gave auras
    old ruin just gave difficult skill checks
    Weave Attunement - simply gives auras from items
    That it

  • SpicySliceOfApplePie
    SpicySliceOfApplePie Member Posts: 40
    edited October 21

    it’s a poor attempt at a gotcha moment. This is also called a strawman argument, two side are arguing, so one side overinflated the other sides argument to an unrealistic degree so they can point at this and go “look at this super unrealistic reality I made up, obviously the opposing side wants this super unrealistic scenario, their argument sucks.” It’s just a lazy way to argue without actually having a rebuttal. We see this all the time in debates and it’s exhausting.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    I didn't realize how dependant survivors were of WOO until these temporary game modes started. Sure, I would see 4 WOO per game, but that doesn't mean they are dependant on it. But taking this perk off makes such BIG difference.

    Every normal, survivors have the most optimal path and always know where to go. However, in a temporary mode without perks, I see that most survivors run around like headless chickens and often go for a deadzone. That's when I realized how impactful this perk is.

  • SunaIIanu
    SunaIIanu Member Posts: 826

    There are currently 3 aura perks in the top 10 on nightlight (bbq, lethal, nth).

    So saying that no aura perks are meta is simply not true.

  • nodforkiss
    nodforkiss Member Posts: 196

    top picked ≠ meta

    gen perks will be the only meta as long as generators are easy to complete

  • SunaIIanu
    SunaIIanu Member Posts: 826

    By that same logic you could say that WoO is not a meta perk, just a top picked perk

  • indieeden7
    indieeden7 Member Posts: 3,416

    That's a Game issue, not a WoO issue. A survivor could do the exact same thing WITHOUT using Windows.

  • indieeden7
    indieeden7 Member Posts: 3,416
    edited October 21

    If the devs are going to keep tiles in the game like jungle gyms without any windows or pallet gyms where the pallet can only be seen within 2 metres of its spawn location, I don't think they can afford to nerf the perk.

    Not only that but the info that it provides is something SWF get for free, widening the gap between solos and SWF is NOT a good thing.

  • Rogue11
    Rogue11 Member Posts: 1,482

    I'd prefer to see WoO nerfed and a reversal of the deadzone map trend. In other words, a state where map sense and skill expression matter for both sides again..

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    Yeah, maps now aren't packed with jungle gyms stacked on top of each other and actually require survivors to have a brain to know how to loop on them. Except if they have WoO ofc.

  • DeBecker
    DeBecker Member Posts: 324

    Map sense doesnt help you at all to know which pallet is used or which not. And thats the part why WoO is used so much. Is it really that hard to understand?

  • doobiedo
    doobiedo Member Posts: 365
    edited October 21

  • Rogue11
    Rogue11 Member Posts: 1,482

    You could bring a perk like empathy, Kindred, bond, any means necessary, alert, or fogwise know where chases are taking place and which resources have likely been used. Or just pay attention to generally where your teammates chases are taking place.

  • Ryuhi
    Ryuhi Member Posts: 3,883

    While I'm sure many of the people who have issues with WoO use it as an excuse like you surmised, it also can have somewhat profound effect when players use it correctly. Its an efficiency booster that also reduces the necessity/complexity of deductive reasoning. You can get almost all of its info without the perk, but you need to put in the extra work to see/plan/route your pathing when interacting with the killer. That increase in efficiency paired with the decrease in mental requirement is what I think most reasonable people have issues with. It gives tremendous value for a single perk slot, and its alternatives like Bond/Empathy/Kindred aren't even bad perks, WoO just outclasses them in almost every way.

    Blaming it single-handedly for a loss is a bit hyperbolic, but people run it so much (both within its category and in general) because it is an exceedingly strong perk. For the record I'm not someone who wants the perk nerfed necessarily, but I do wish it was more in line with its alternatives both in terms of value and/or drawbacks.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,891

    Yeah... they're not going back on current tends in map design.

    Best case is they keep nerfing maps into shoebox sized dead zones, and survivors still have a functional perk to find the one pallet in their quadrant of the map.

    Worst case, they "listen to" the unreasonable whining about this perk and nerf it into oblivion, while also making maps into tiny dead zones.

    This are really the only two options I see moving forward, unless something drastic changes at BHVR regarding map design.

  • Rogue11
    Rogue11 Member Posts: 1,482

    Hence why I only briefly return to the game, grind the new rift, and leave. Can barely stand the current state of the game.

  • Yggleif
    Yggleif Member Posts: 262
    edited October 22

    Double posted for some reason

    Post edited by Yggleif on
  • vBlossom_
    vBlossom_ Member Posts: 509

    if WOO isnt that good, why would you mind if it gets nerfed?

    Why would I mind if neutral perk is nerfed because someone complained on forums about it?

    Because it would be yet another precedent and community would see that it doesn't matter if perk is strong or not - if someone loudly complains about it, it's nerfed.

  • vBlossom_
    vBlossom_ Member Posts: 509

    I'm not using Woo in any of my builds and I've clearly wrote to you why it DOES matter that neutral perks aren't nerfed.

    I would be angry if they nerf premonition for example, even though I am not using it at all.

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 81

    Maybe it should be considered that some players only get an hour in here and there over multiple weeks ... Not so simple to memorize all the maps in that situation

  • VantaNite
    VantaNite Member Posts: 72

    Killers are getting such a large statistical advantage nowaday's that I wouldnt even doubt at this point if we start seeing large decreases in the amount of survivor mains, which mind you is majority of the game's playerbase by a large margin.

  • Roco45
    Roco45 Member Posts: 8

    Posts like this are hilarious given that Killers have so many aura reading perks at this point, they don't even have to actually look for Survs… not that they really need to anyway with all the crap map reworks. A killer sharting shows Surv aura's for 5 seconds, 10 seconds when they stand still to wipe the cheeto dust off their fingers, but yes, nerf WoO because it shows information on what window or pallet is around lmao