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A few Doctor changes.. then he's perfect!

HermanTheDoctor
HermanTheDoctor Member Posts: 221
edited October 22 in Feedback and Suggestions

Hello my Patients,

first of all I don't want to be greedy. Because Doctor got 2 buffs this Year and i'm really happy about this.
But the Doctor is imo close to be perfect for the next coming years. To make him perfect I suggest following changes:

Madness Buffs:

- When a Survivor walks through a Illusionary Pallet, the Madness increases for 1/4 of a Madness Tier

- Illusionary Doctors get Zombie AI and follow the Survivor for the duration of it's appereance. Doctor Illusions are swinging at Survivors. When Survivors get in contact with these Illusionary Doctors, they increase 1/2 of Madness Tier (only available with Iri King and Restraint Add-on)

- Probably we all agree to the Point that Scrapped Tape and Maple Knight are close to be useless Add-ons. To change these and giving Doctor more Add-on variety i suggest following changes:

- Make Scrapped Tape a Brown Add-on

- Remove Maple Knight entirely and re-enable the old Obedience as a Green Add-on:

We can keep the 2 Second Snap out of it increase. Instead of the Exhaustion effect we could switch it to Blindness when Survivors reach Tier 3 of Madness. Because the Exhaustion effect would counter too many Perks like: Dead Hard, Lithe, Iron Will….

Best regards,
Herman 😁

Comments

  • SoGo
    SoGo Member Posts: 1,529

    Good changes. I like them.

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 437

    Unironically, as much as I despise going against Doctor or playing as him, giving AI to the illusionary doctors would be awesome.

  • Langweilg
    Langweilg Member Posts: 1,446

    The only buff I’ve ever wanted were moving illusions, but I would not give them the zombie AI.

    I like the your other ideas too.

    I want additional illusions: First, one where survivor illusions get chased by doctor illusions. Second, one where injured survivor illusions spawn, they make the follow emote near other survivors and run to the killer as soon as you follow them.

  • UndeddJester
    UndeddJester Member Posts: 3,486
    edited October 23

    Have them work like fake Knight guards? Sounds good to me.

  • fussy
    fussy Member Posts: 1,717

    Good suggestions, but I believe he won't be perfect with it. His chase is still pretty weak in terms of time wasting. Even if you do all your shocks perfectly, against good survivor you will waste 30-40 seconds just to have 1 hit, if map layout is lucky for him. It's an unacceptably high number for current DBD.
    We gave Doctor some not very useful minor buffs, but chase is in the same place where it was. You still bring Discipline addon as Doctor just not to see survivors drop pallet or vault window a second after you shocked them. I believe Doctor should have decreased time to charge shock or increased moving speed while charge it. And then with your suggestions he will be perfect, yeah.

  • Emeal
    Emeal Member Posts: 5,273
    edited October 23

    Super Suggestions. Please bHVR this would be so good.

    1. Maple Knight should keep its effect but gain something new and more.
    2. Scrapped Tape needs to be deleted.
    3. The idea of giving AI to Doctor Illusions are such a great addition as well.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073
    edited October 23

    i think general issue with doctor is that his madness is useless from a map pressure stand-point. until they buff doctor's 4vs1 map presence, i don't think he's going to be anything more then a beginner killer.

    I think they could easily put red glow and fake pallet in his base-kit to improve his 1vs1, buff his illusion duration and rework his 4 madness effects to be more useful.

  • HermanTheDoctor
    HermanTheDoctor Member Posts: 221

    Let's be honest, Maple Knight doesn't even do it good what it does.
    Scrapped can stay honestly. Every killer needs a meme Add-on :D

  • HermanTheDoctor
    HermanTheDoctor Member Posts: 221

    You're right. He takes time to get hits. At the end he's an M1 Killer. But i think if you use your shocks and environment smart, he can be good.

    Honestly i think the Range and Detonation Delay buff was a big W for Doctor players. Discipline is not a necessary add-on anymore. More Add-on variety means different playstyles. Which also means people have more fun with a character which is more than 7 years old and gives him more replayability

  • Emeal
    Emeal Member Posts: 5,273

    But I HATE meme addons, when they just make the Killer weak. I prefer the ones that make the Power funnier.

  • fussy
    fussy Member Posts: 1,717

    Yeah, i'm not saying he is F tier awful or something, I think he is just really average.
    I don't know about second point, buffs were nice, but didn't change much as I see. I would say range addons aren't necessary anymore and Discipline is still kinda needed, every time I go without it, I see how survivors still jump into windows a second after my shock (my average ping is 60) and it makes me really mad. They are not necessary, yeah, but still pretty required, if you want to be consistent with your power.
    But, as far as I know, you are well known Doctor main, so you definately should know better, I'm probably pretty casual Doctor player, at least in comparison with you.