We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Why do survivor bots know how to loop

Whenever I play killer they be looping so good they know how to double back and fake a window vault they know how to loop in good tiles they be so slick

Answers

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,062

    I mean, the bots are kinda ######### cracked when it comes to looping most of the time. Usually you have to bruteforce their down.

  • tjt85
    tjt85 Member Posts: 988
    edited October 26

    They tend to be much weaker in real matches, but I find them to loop near flawlessly in the custom mode. It's not uncommon for me to get very few hooks while practicing, since they're always on gens if not being chased. I've noticed that they've learned the counter play to quite a few of the Killers I play, too. They know to run early from Legion in Frenzy to get you out of power (and of course they know exactly where you are) and can even dodge Slinger's spear. Granted, they don't dodge that well, but then if I playing Slinger on the Switch I'm going to be missing a lot of shots anyway. Like others have said, you can sometimes brute force their logic at certain vaults and pallets.

    I think they could do with some difficulty or behaviour settings, tbh. I can imagine very new or very bad Killer players becoming frustrated versing bots in the custom mode. I know I sometimes do.

  • danielmaster87
    danielmaster87 Member Posts: 9,713
  • Xernoton
    Xernoton Member Posts: 5,887

    As long as a pallet isn't dropped, you have pretty bad chances to hit them. After that though, they usually react so slow that you can hit them around most tiles. It's the same for many windows.

    Bots are very predictable and they always react to how close you are. So you can bait them into vaulting and catch them on the other side. Because you can already double back before their vault. That takes a bit of time to learn though.

  • Rudjohns
    Rudjohns Member Posts: 2,216

    Bots are predictable and can be easily baited to force a window block

  • Rudjohns
    Rudjohns Member Posts: 2,216

    Bots were actually good when they were implemented, but now they got nerfed pretty hard

  • BorisDDAA
    BorisDDAA Member Posts: 56

    Bots are useless. When someone dcs, they will mostly just run back and forth and do nothing because they hear the killer terror radius. With some killers you can hold your power and the bot will zone itself. They want to get healed, but leave you injured. They're babies.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Bots are wild. Sometimes they'll loop kinda competently, sometimes they'll ignore 3 tiles to run edgemap.

    It's not a good idea to mindgame a bot either way, they basically have walls, but are programmed to be kinda stupid outside of that.

  • smurf
    smurf Member Posts: 502

    Agreed with most of the other comments here. I find bots are easy to down, but they're designed in a way that's going to take a little time in chase. A bot will usually fail to handle shack well and get hit there, but will also manage to waste more time than a lot of survivors. So very good survivors will handle themselves better than a bot, but new survivors can't hold a candle to that triple window vaults the bot will probably pull on you.

  • Rudjohns
    Rudjohns Member Posts: 2,216

    I will help people to deal with bots:

    -Don't mind game, it doesnt work. Just hold w

    -Force the vault block if the tile has a long wall. Its easy to do so, just jerk your movement left and right around the tile as if you were trying to cut them off

    -You need to treat bots as if the survivor had infinite aura reading on you

    -Don't respect pallets, most of the time they know they have enough distance to escape the lunge attack

  • Aceislife
    Aceislife Member Posts: 450

    Bots have wallhacks, you need to mindgame them differently. They know your location at all times, even when you're behind walls.

  • Aceislife
    Aceislife Member Posts: 450
    edited October 27

    You can mind game bots. You need to get just close enough so that the bot will vault and double back fast, if you do this correctly, with many loops you'll actually get the hit before they can vault back. Also you can't treat bots like regular survivors, they don't have a "reaction time" like humans would. And in my experience bots ALWAYS drop the pallet if they get to one.

  • Aceislife
    Aceislife Member Posts: 450

    The bots can't expect you coming back to the other side of the window in time, ever. So technically it's a mindgame. Bots just vault when you get close enough.

  • TheSingularity
    TheSingularity Member Posts: 270

    Rise of the machines. Growth hurts. It often does.

  • Rudjohns
    Rudjohns Member Posts: 2,216

    I mentioned that you can force the vault block by going back and forth the wall prompting the bot to use the vault. I don't consider that a mindgame. You can't mindgame if the survivor is seeing your aura (for the most part), and bots are always seeing your aura

  • jmwjmw27
    jmwjmw27 Member Posts: 513

    As others have said, bots always know where you are (but only act on it if you're close) and have pre-determined "paths" to follow for any loop that they are at. They will always run that path and double back immediately if necessary if you switch directions. They are also incredibly aware of projectile attacks and will dodge with 0ms reaction time. The best way to beat a bot is to exploit its weaknesses in programming - they are scared of the terror radius so you can pressure them easily and they will attempt to play bad tiles rather than make distance (like z-walls)

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,112

    Bots read your actions and react accordingly which makes them quite unlike a real opponent and not as fun, as you cant mind game a bot which is a big part of the fun of playing against real people.

    That being said I think the bots are a fantastic tool if you want to learn how to play a killer and to learn their mechanics without the stresses of live matches and bots wont teabag you at the exit while you get your head around a complex killers mechanics too

  • BritneyMitch
    BritneyMitch Member Posts: 178

    The bots are woefully bad…Like almost worse than not having a teammate bad. The bots do not even make an attempt to not instantly die in chase right now lol.

  • theonryo123
    theonryo123 Member Posts: 103

    A I never said nerfing anything about jungle jims I said they need to do something for M1 killers who have a weaker advatage at tiles and jungle jims. B You need to learn how to read first instead of misunderstanding of what I posted before. And I never said I didnt have the skill I was specifically aiming at M1 killers who are weak against certain loops. Please comprehend yourself before you post please and thank you. Get educated please no offense.

  • Mr_K
    Mr_K Member Posts: 9,249

    Bots knowing where you are will always try to be opposite of the killer. This is fine with low wall loops with a killer that can hit over walls. With all other killers, don't bother mindgaming. You can't mindgame something with no mind.

  • LordGlint
    LordGlint Member Posts: 8,688

    Just imagine when killer bots play by the same rules. Something tells me people arnt going to like it going against a Nurse or Pyramid Head with permanent wallhacks.