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Show anti camp bar for all survivors

Senaxu
Senaxu Member Posts: 287
edited October 28 in Feedback and Suggestions

As mentioned in the title.

I think this wouldn't be difficult to implement. A small subtle bar below the hook progress bar.

SwF can communicate this constantly. Only the solo players are at a disadvantage here, so this should also be adjusted.

Post edited by Rizzo on

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,916

    I'm hoping that is part of the planned activity HUD update in the next patch.

  • solarjin1
    solarjin1 Member Posts: 2,159

    i hope they add something to indicate reassurance

  • bjorksnas
    bjorksnas Member Posts: 5,619

    I think it would be a bit too abusable

  • bjorksnas
    bjorksnas Member Posts: 5,619

    Its generous if there is a survivor within 16m of the hook not 16m of the killer, if you can keep dragging a killer around the hook but stay outside of 16m you can get a ton of progress, its not currently used because no one can see it but like all things in dbd it will be pushed to its limits if people can see it

  • solarjin1
    solarjin1 Member Posts: 2,159

    That nice to know but it need to be more obvious for the average player

  • jmwjmw27
    jmwjmw27 Member Posts: 437

    I'm gonna go out on a limb and say this doesn't happen, given how precise a survivor would have to be with the distance and where the loop would be. You'd need a loop that is partially inside the 16m range. Even if we assume that the killer is always counted as 16 meters away and no survivor is counted, that would give the anticamp 0.5 charges per second and it would take 200 seconds to fill the bar. At that point, even if you exclude the free grace period the killer has when the hook happens, the survivor would still die well before the unhook ever happens. Even if the survivors saw this bar I doubt that would change anything if you actually look at the numbers involved.

    Keep in mind, even if the bar goes to 99% it doesn't matter, as long as it doesn't fill up nothing has changed.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Yeah no idea why this isn’t a thing already. SWF can already co-ordinate this easily so there’s really no reason not to let everyone see it.

    It does fill. Chasing doesn’t pause the timer.

    If a survivor is within 16 metres then the timer is slowed down. The only time it pauses is the 7 second grace period at the start or when the killer is carrying a survivor.

  • Pelaan
    Pelaan Member Posts: 224

    Well the Devs said before they can't let it fill during this situation cause If they do it'll just push Survivors to loop around the hooked and the killer will just go tunnel you when you unhook yourself and other problems i cant remember

  • drsoontm
    drsoontm Member Posts: 4,903

    So basically tell to everyone if the killer is close to that hook.

    There is a perk more efficient than this, to see killer's aura next to the hook. (Can't recall the name at the moment.)

    On another hand, that'd make SWFs even stronger.

  • SoGo
    SoGo Member Posts: 1,326

    Yes please.

  • Autharia
    Autharia Member Posts: 378

    A SWF wouldn't really gain from it they already are calling out where killer is if hooked. The perk is kindred that's 8-16m range on level and is countered by undetectable/blind.

  • drsoontm
    drsoontm Member Posts: 4,903

    Ah yes, Kindrerd, indeed.

    They would gain from it. Instead of needing to poll information, they would have it live and detailed. They could even infer the distance.

    The only groups that wouldn't be improved by it would be the pretty rare "squads".

    I don't believe the devs would do it. But who knows?

  • Ryuhi
    Ryuhi Member Posts: 3,826
    edited October 27

    Survivors would refuse to run kindred even after its massive buff it got a long time ago, that slot is permanently being taken up by WoO a lot of the time. That said, WoO makes a lot of its information redundant and is less limited, so its easy to see why.

    This is why I suggested in other topics that WoO be brought in line with similar perks like Bond/Empathy/Kindred, it overshadows them so much that people just don't take them.

    Edit: for the record, I am on board with having AFC progress on the hud, though not perks like deliverance

  • solarjin1
    solarjin1 Member Posts: 2,159
    edited October 27

    Kindred and bond have remain in the top 20 for a while now. Bond even being in the top 10 often on nightlight. We can agree solo q players should all run kindred but did it actually get buff from it orginal state? It definitely better than 2.6.0 kinderd but not 1.1.0

    The range was shorter for camping killers but only 1 preson needed to bring it not everyone. Kindred extremely strong but it completely rely on the other people bringing the perk.

  • Ryuhi
    Ryuhi Member Posts: 3,826
    edited October 27

    Not necessarily. The big buff was that kindred works for you personally when any survivor is on the hook, giving you massive information on your team for the entirety of the hook state. Its effect being for all survivors while you are on the hook is still quite strong, but having that personally every time anyone is hooked is a very strong tool that gets ignored constantly (including when just discussing the perk's effects) that I swear people either don't understand or simply never learned.

    Unlocks potential in your Aura-reading ability.

    Whenever any Survivor is hooked, Kindred activates and applies the following effects:

    • The Aura of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the Hook.
    • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other. < This effect is still there, and even includes full value regardless of perk level now.
    • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.

    This effect is extremely beneficial for solo queue players, yet people still refuse to run it. As you mentioned, perks like Bond are still popular for this same reason, but kindred especially always seems to get ignored by the people who would benefit from it most.

    This is why I bring up the comparison with WoO. Survivors are much more likely to dedicate only one spot to aura information gathering, as adding more induces diminishing returns when there is spillover in metadata (re: perk slot cost vs game impact.) All 4 (Bond, Empathy, Kindred, and WoO) are extremely useful to solo queue in bridging the gap with SWF, which is why Bond and Kindred are still used fairly often. Just like with gen regression/blocking for killer, survivors sometimes double up even despite the diminishing returns, while others only pick one and then diversify with other perk categories. That said, yes bond is in the top 10 on nightlight, but compare the current pick rates:

    Empathy: 2.92%

    Kindred: 7.58%

    Bond: 9.93%

    Windows of Opportunity: 32.03%

    That is a massive differential, with the second place perk Lithe being 20.82%.

    So yes, bond is in the top 10, but thats mostly because there is an 11% difference between the first and second place perks. The fact that bond and empathy even have decent pick rates when they are outclassed by a sibling perk is a testament to their usefulness in solo queue, but survivors are considerably less likely to take two or more than they are to take one (due to redundancies and build flexibility.) If only taking one perk from the category, the community's preferred choice is very apparent.

  • solarjin1
    solarjin1 Member Posts: 2,159

    ahh ok thanks for clearly that up for me. it's definitely good perk but yeah people don't run it. "WoO makes a lot of its information redundant and is less limited, so its easy to see why" Yeah window kinda tell u bit of everything which make other aura reading less desirable. It do tell you where your teammates being chase at like bond. I don't think other aura reading perks will increase in pick rate if windows was nerf though. The people who do take it off will just replace it with more chases extending perks. The extra info It give is just the cherry on top but not the main reason it ran.

  • Ryuhi
    Ryuhi Member Posts: 3,826
    edited October 27

    Thats exactly why I don't think WoO should necessarily be flat out nerfed, just put more in line with the other 3. As someone who runs it regularly, I'd like it to be less of a clear choice compared to now. All 4 are fantastic for tracking data on what your teammates/the killer are doing (especially when paired with the HUD update to rule out uncertain info) and I'd love to see some staunch WoO enjoyers to branch out a bit if they're using the perk for more than just a constant glowing yellow checkpoint viewer.

  • zarr
    zarr Member Posts: 1,005

    Absolutely. I hope this will be part of the activity HUD improvements to come next month, as per the roadmap. Currently the anti-facecamp mechanic really doesn't do anything but deter facecamping, which is neat but more a quality-of-life change than anything else, as players can still hardcamp from a distance that allows the killers facecamping was still problematic on to begin with after the removal of hook grabs to still deny unhooks (e. g. Leatherface, Trickster, Iri Huntress, Pinkie Clown, etc.).

    With every survivor being able to see the AFC bar, they can not only play around it more effectively (if the survivor is close to getting it, they can then know to keep their distance, or not to finish the last gen), but also infer things about what's going on around the hook: if the meter is building, the killer is obviously around the hook; if it isn't, either the killer isn't around the hook, or someone else is there with them. While far from perfect information, this can improve the decision-making in these crucial scenarios and act as a sort of Kindred-lite. It would end up making the AFC a worthwhile implementation, and most of all so for solo survivors. Currently the AFC if anything is just another aspect in the big divide between solo and SWF, the latter being able to play around and make use of it infinitely more effectively.

  • Seraphor
    Seraphor Member Posts: 9,420

    It wouldn't effect SWF because they already communicate this information.

    It's one of the very few things that would bring solo queue closer to SWF without buffing SWF.