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when a player dc's what determines what type of bot you get?

Kaitri
Kaitri Member Posts: 62

you know, you can get the wallhack type of bot that literally sees you through walls, or the classic claudette bot that does nothing but crouch around in corners and seems go down in 1 second when in a chase.

what determines what bot you get? is it just a diceroll?

Answers

  • drsoontm
    drsoontm Member Posts: 4,903

    It's either a diceroll like you say, either the exact same bot having some behavioral bug to kink-out.

    Alternatively, it may be an MMR approximation of the rage-quitter it replaces.

  • Seraphor
    Seraphor Member Posts: 9,420

    As a mirror myers player, I can unequivocally say that ALL bots have Wallhacks during chase. As soon as the chase drops they go back to being clueless.

    It's not a per bot effect, it's a situational response to the conditions in the match.

    Additionally, every bot with a flashlight will eventually stand still and attempt to blind you mid chase.

  • Kaitri
    Kaitri Member Posts: 62
  • TWS001
    TWS001 Member Posts: 193
    edited October 30

    I had one of those bots yesterday on The Game as Trickster. Two survivors immediately dc'd. It came down to a bot and a survivor.

    I communicated to the real survivor that I wouldn't kill them and soon found the bot. It got right into the downstairs corner of the map behind a staircase and was basically uncatchable. It knew where I was so was always in the right position when I tried to double back. I had to back iff and let it go somewhere else where it was easy to down. The guy I let out must have wondered what on earth I was doing chasing it for so long!

  • Rudjohns
    Rudjohns Member Posts: 2,174

    All bots are the same

  • smurf
    smurf Member Posts: 342
    edited October 30

    Yesterday I was chasing a bot that ran to the corner of the map and tried to hide behind a cactus as I watched it go there.

    They need a corner avoidance mechanism. But sometimes they loop better than survivors with >1000 hours and your only choice is to make them get their window entity blocked.