Second Wind got power creeped :(
Second Wind was never a good Perk, due to all the requirements it has to become active, but at least it had it's own niche, but ever since Resurgence got buffed, the Perk just doesn't have a place anymore to be honest.
Please buff the Perk finally :(
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I'm still mad that they made it not get full progress if another Survivor joins in on a heal at any point. It's so frustrating.
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Exactly, I also don't like how you cannot synergise it with Perks that inflict Broken, or how it doesn't do anything with Vigil because the heal is timer based and not Broken based…
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DO you remember when that happened? I keep up with patch notes but I don't remember it being officially nerfed.
It is a rather huge frustration for this perk though since it already carries the Deliverance curse.
IDk if it's a bug or not because OoO was shadowbugged at one point too
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It was a bugfix officially. However the perk worked the way it did for years.
I think they should bring it back as intended behaviour.
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How is Second Wind not a good perk?
You make one heal before you get hooked, and you get another full heal for free. It's a 100% healing buff, better than Solidarity.
It's been a regular in my loadout for a long time, paired with We'll Make It and Empathy and I can regularly get 2 full heals For 8 seconds of healing.
Yes it's frustrating if you get hooked first, but that's inherent to the perks design. No different to Deliverance or getting hooked with DS at EGC.
Getting partial progress when another survivor joins is annoying, but there's no way around that without making the perk busted. You could activate it with 1s of heal if it didn't go by charges.
Even with these limitations it's in a great spot.
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second wind is a self sufficient perk that doesnt get countered by hemorrhage status effect and which can trigger midchase.
resurgence doesnt require to heal anyone to trigger and can give your healthstate earlier.
they both are good in their own ways. resurgence is simply more convenient to use, but can be countered in more ways.
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If the Killer tunnels or just decides to hit you when you get Unhooked, the Perk is useless due to Deep Wounds, sometimes it's quite hard to activate which depends on your teammates (in solo q), or like you said you get hooked first, which just removes 50% from the Perk. If your teammate runs Resurgence (which is quite common nowadays) or another teammate comes to heal with you, good luck getting the progress fast.
It's either way too hard to activate, or it gets countered pretty easily by the Killer, when the Perk works tho, it saves a bit of time, which is nice I guess.
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I still like using Second Wind (and always have) and there are still situations where it is better than Resurgence.
Unlike Resurgence which doesn't really help you at all if the killer is proxying the hook, you can still get the heal off if you can survive for 20 seconds and it's not vulnerable to Sloppy or any other form of anti-heal as long as you can get it activated.
And even if you do get hit during base BT it removes your deep wound which saves you time mending and means you can use DH too if you get tunneled, Resurgence goes to waste in that scenario.
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Oh I never thought about using Dead Hard with it hmmm, I'll try this combo and maybe it will change my mind! (I still wish the requirement for it to activate wasn't dependant on your teammates tho haha)
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If such and such happens. Yes.
But I run it regularly, and regularly get value out of it. The wost case scenario doesn't happen often.
Just because you used it once and got tunnelled that game doesn't make it a bad perk.
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i think tthe perk would just be better if it had no trigger requirement, you get hooked →healed. resurgence already does that with med-kits, i don't see why you can't do that with second wind.
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TThat Would probably be insane. It would have to 100% be nerfed somehow.
As it stands, you can completely rug pull the killer by pairing Second Wind with Wicked; and automatic heal on top of a free unhook is insanely powerful. And it works in the end game, as well.
Reverting the bug fix where co op heals don't mess with the perk would be much better
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That would make Second Wind automatically far better than Resurgence.
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on average, people that run resurgence with med-kit heal in 4 seconds after being unhooked. 4 second so fast that it might as well be near guaranteed healing especially if the person who performs unhook has any awareness in hooking at correct time. functionally most of the killer cannot interrupt the heal if they're further than 15 meters away from hook.
i don't really see why second wind needs drawback for its activation condition. the implicit drawback of the perk is that you need be hooked which in end game might not be best idea over something like self-care that allow you to heal safety and than run past killer in near exits. and the perk works only twice. it is also not guaranteed as killer can hit borrow time.
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That's not power creep. They don't do the same thing. If the killer is at hook when the unhook happens, and chases you until you're down, you're not gonna get use of Resurgence because the rest of the heal doesn't happen. But with Second Wind if you get off the hook and last long enough, it doesn't matter if a teammate can't heal you, because the perk heals you to full.
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