Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
So when's the Oni 180 exploit being addressed?
Maybe it's an unpopular opinion but having a killer be exponentially stronger on one platform because of a bug that hasn't been addressed in years is pretty unhealthy for the game.
Edit (hould've made myself clear in the OP): Addressed as in BHVR makes an official statement about it and either says it's fine as-is, gets rid of it entirely, or makes it doable on any input device. No, Oni mains, I do not care about your philosophy on skill expression & other gaming bugs that turned into features. No, balance fanatics, I do not care about what you think getting rid of the 180 would do to his power level. I care that BHVR continues to ignore the issue altogether, especially after the last few batches of hug tech removals & Chucky's 180 fix. Leave me out of your culture war nonsense.
Comments
-
Oni has been a toxic killer to face on console for years. No feedback ever whenever anyone complains about it.
4 -
I love Oni for Console but yeah. He should be more friendly to play as on Console for sure. 180 flick is neat and all but for us console users its not fun. lol
6 -
no clue. Blight's hug tech and Wolf form hug tech have been fixed. there is two other tech that are still in the game.
Oni's 180 flick and wesker's hug tech. TBA when those get fixed. Oni's really going need some buffs though if they fix that. he'll be too weak. maybe top knot base-kit.
5 -
Oni's 180 flick and wesker's hug tech. TBA when those get fixed. Oni's really going need some buffs though if they fix that. he'll be too weak. maybe top knot base-kit.
Agreed, though I won't comment on what specific buffs would be good. Though I wouldn't mind if they took it the other direction and made the 180 an intentional mechanic that works for everyone, because I get it, it's fun to use.
1 -
Chucky’s 180 got removed after 2 week
Bhvr has their favorite killers…
10 -
They should just make the 180 flick basekit again imo. It is useable anyways on PC and doesn't make him OP or something. Oni is already feeling very clunky to play and has a lot of downsides, like weak early game, fast depletion of blood fury and requiring vacuuming blood for his power. I loved him when he first was released on PTB. But when he was released on live like triple-nerfed, he did not feel the same anymore. There are still some bugs with his power, that have not been addressed in ages. He is clearly not BHVRs favorite killer.
2 -
Sound like a controller issue honestly. I mean, should we lower a killer's skill ceiling because controllers suck?
9 -
I'm on board with this. Do the same for Blight.
0 -
Really? It doesn't make him OP? He's clunky as a plain M1, sure, because either you get an early injure or you lose because you have no power. But with a good start and the 180 flick, he becomes better than Blight. You think it's fair he can just break into any angle and get you? Even when experienced players know how to dead angle him? I argue the same against Blight. These killers get nerfed, because of PC exploits breaking their intended turn limit, the nerfs don't address this, and so the killers are broken on PC and near useless on console.
3 -
We (E: and by we I mean BHVR) should officially define (or redefine, it hasn't been addressed since Janick addressed it in late 2019 AFAIK) what the intended skill ceiling of the killer is even supposed to be first. And then yes, we should strive for some level of input parity. Even if it means nerfing/sidegrading Oni.
1 -
It's an exploit, not skill. It makes no sense for the killer to be rushing 1 direction, and then 180 the opposite direction at the last second. All this does is make them broken on PC, and when they get nerfed it's just a nerf to console killers. Make it the same for both platforms, or don't have it at all.
15 -
agreed, they should just let him do that at this point. it's a fun and rewarding thing to do and its only issue is accessibility. it also rewards oni players to be more daring and risky with their power instead of resorting to more boring usage of it.
6 -
Can you explain this to me?
I fail to see how something you can't do is not fun for you. WIll it become fun when noone can do it?
I would be fine if they basically give console option to increase sensitivity so they can do something close to it 180. I will be highly annoyed if they remove it.0 -
I'm really not sure why this is still in the game. Chucky's got removed almost immediately so it's not like they can't fix it.
14 -
They should make it for console too. All or nothing.
3 -
Lmao ‘skill ceiling’. This implies console users are too incompetent to flick with Oni; it’s literally not possible! And since console users have no choice but to use a controller, fairness should take precedence over what is essentially a bug.
5 -
These kinds of discussions will always happen when the mechanical disparity between controllers and M&K comes up, whenever something is possible or not just because of input device.
We get to this point because they've repeatedly said they have no plans to add support for M&K, and the last time they upped controller sensitivity they stated it's the at the max they can boost it for DBD. With the vast majority of the playerbase on the consoles, this will always feel like a raw deal when playing killer.
Players shouldn't have to choose between a PC or a console solely because you cannot run many killers (including most of the very strongest ones) anywhere near their full potential for DBD. It's the same for dealing with Boil Over or Trickster's old recoil for instance, mostly negligible on M&K but a nightmare with a controller.
These kinds of disparities should not be as wide as they are for this game. PC shouldn't be penalized either, but I certainly get the frustrations. So long as console is trapped using a controller we are very much stuck at this point in the discussion.
4 -
It does clearly not make him OP. There are already very few players willing to play Oni (as a Survivor, I almost never face him). This is due to the quite hard steering during his demon dash and his very weak early game, I guess. His power is not a no-brainer. If you would take the 180 flick, this killer will be even easier to outplay and will make him vanish into the abyss. His kill statistics are very balanced, he is somewherere at around 56% winning rate or something, which is round about what the devs intended. So even with the current 180 flick "exploit", he is not overperforming and clearly not as strong as a blight, who can use his power almost constantly, whilst Oni has a very limited timeframe for his power.
1 -
Oni's 180 flick also has the hitbox drag so he can swing past you and still hit you. No idea why that at the very least hasn't been fixed. Definitely one of the most controversial "techs" in the game.
I obviously do not main Oni but I would not be sad at all if the devs removed it, at the very least it should be acknowledged as a bug by the developers even if they never do anything about it. Oni's 180 is older than a lot of other techs that have been patched out much sooner… rest in peace to Dracula's wolf form tech lol
4 -
Every top Oni player (unofficial leaderboards stats and streamers) abuses this tech constantly. Had a match today against one actually. The steering is somewhat limited in the dash, but you can easily change direction even while running into a wall to mindgame small objects, and 180 flick lets you play around medium sized loops pretty easily. Not to mention you don't have to land the hitbox on the survivor, it drags when you flick to cover more distance. Removing this tech would bring the "top" players more in line and realistically do nothing to the average player, after which if he is found to be weak he can receive actual buffs.
5 -
I personally think it should stay how it's now in PC and give console players special, sharper turning during the frames in which the attack's performed.
However, I still think there's a flaw with that aproach: it might push current console onis away from the killer since the killer became significantly harder.
Removing it could also just make players go for less skill, safer plays, such as camping.
1 -
I've reported it multiple time and never fixed or acknowledged. It takes a fairly balanced killer and makes it completely broken, usually ending with the entire team slugged fairly quickly. With current maps being largely empty deadzones, never getting m1'd to avoid him getting his power is not feasible counterplay.
0 -
He does not become better than blight, and even if for some reason he did then its a risk reward, you risk snowballing the early game into a loss for the 2nd strongest power in the game.
1 -
Agreed. Let killers have their techs for skill expression
1 -
Yeah, not sure why it hasn't been removed yet.
I blame Blight's release for causing players to look at unintended bugs and exploits and call them "techs". Oni, Blight, Chucky, Wesker, Wolf form Dracula… fixing their exploits is always justified.
3 -
How come Billy is left out or am I missing something?
1 -
Billy isnt currently bugged that i know of. I still think they nerfed the wrong things recently and the extended curve window ruined counterplay against him, but that's not an exploit.
1 -
I mean there's lopro flick I guess but all in all Billy's not that different on controller.
0 -
A good Oni with his power up is incredibly difficult to counter as a survivor, not saying this is a bad thing but the dpi exploit is some BS.
2 -
I am all for letting console flick too, which could be done simply by increasing sensitivity, but you said:
He should be more friendly to play as on Console for sure
while increasing overall sensitivity is not going to do that, no? Quite the opposite.
0 -
u xbox playstation or switch?
just curious as a console player myself
0 -
i saw this and it upset me but
then i saw this in which you made an actual argument
i went from angry to respect filled
because as an xbox player i do respect it
0 -
Ah thanks.
0 -
If I could do 180 flicks on console he would be more console friendly. I would love that.
1 -
Why is it a dpi exploit? I constantly play on 1650 dpi and can flick 180° quite consistently. I just have to throw my mouse around. But I think that he would drop at least one tier when they remove his ability to 180. Would be very easy to outplay on many loops. Just rund around a 180 corner.
0 -
Then let's make the hitbox accurate instead of stupidly oversized if we're going to let him keep exploiting to break his turn rate. You know, since it's about skill expression and not just being overpowered. Right?
0 -
correct me if I'm wrong here but didn't they remove it a little after Oni's release? only for them to revert it again a little later? May happen again.
0 -
Hopefully never…
Unless you mean let console flick too, I am fine with that.0 -
Cannot be done with a controller for this game. Many years back they doubled the sensitivity for them and stated that's the highest it can go for DBD. Combine that with the input delay and dead zones with the joysticks, and no flicks for you. Add in they have no plans to add M&K support for the consoles, and we're very much stuck here.
A strong (and fun) thing can be done with one input device but not the other. This directly controls how effective Oni can be. How do we reconcile this?
1 -
- It's not a "skill" issue, it's an exploit that is limited to one platform
- The majority of DbD players are on console, so considering its unfairness to them is reasonable
Post edited by Thusly_Boned on5 -
They did, by gutting the sensitivity during a slam to the point where even high DPI users struggled to get any turnage out of it. The current issue is that the final change they did (introducing a max angle restriction) is somehow being bypassed on MnK exclusively, and it completely changes how you're able to play him at tiles. Which matters a lot for an instadown power that's on a timer.
3 -
I'm talking about how some people jack up the dpi to very high numbers like 10k+ for example right before they're about to swing with their power, just like with Blight, and for some reason the game allows you to turn more this way. Also Oni doesn't get collision from walls, so you can already position your camera towards the survivor on the opposite side of the wall and dash. This will reduce the amount you need to turn a lot.
3 -
I don't understand how it is "unhealthy" or unfair for console/controller players - you are not playing Oni against other Onis, there is no advantage your actual opponents have over you. You can just play to the best of your ability and try to win against the survivors you get and not care that some other Oni player somewhere may be winning more decisively against their survivors. There simply are mechanical differences between these input devices, and controllers are physically limited in some respects that devs cannot always design their games around (and there are also some advantages they have, although mostly on the survivor side in DbD).
It is of course a little funny - but also not unusual - that BHVR had set out to make 180° flicks impossible on Oni as far back as when he left the PTB and yet to this day they are possible still. But most experienced players are of the opinion it is for the better that it is that way. These flicks create more skill expression and outplay potential, and they do so on both sides: if Oni were actually hard-locked to 90° flicks, players would much more often simply cancel the dash and play for boring point-blank strikes; with the existence of 180° flicks on the other hand, they will much more often actually go for flicks, which gives survivors an opportunity to anticipate and dodge. Obviously these flicks still benefit Oni, but they also benefit the fun and skill factor of the overall gameplay. I also don't think they make Oni unreasonably strong nor that he is unreasonably weak without them. He's still strictly weaker than Blight or Billy but more than strong enough to win most of any pub match in the hands of a competent player, controller or otherwise.
Although of course, if there is a way for them to make these flicks accessible to console players (and be it by implementing KBM support), that would be ideal.
1 -
Didn't they increase it with Billy rework? I am not console player, so just what I have heard.
A strong (and fun) thing can be done with one input device but not the other. This directly controls how effective Oni can be. How do we reconcile this?
Because of platform has limitations, we make it less fun for everyone else?
I don't really see a reason to nerf a killer, because of platform handicap. That player chose that platform, their issue…There is a crossplay now, so they can always upgrade.
0 -
Because Chucky has his power every 10 Seconds? Oni has ist for one min every like 40 seconds at most plus the pain to build it up at the start
1 -
dbd was released in 2016 made for old generation consoles, the issue shouldn´t exist at all, and some people can not buy better platforms because everything is mega expensive now, there´s no choice if you only have 1 option, they should remove it somehow or make his turn 180° instead of 90°
2 -
True
If you would play him you would see it is a skill expression, but you obviersly did otherwhise you would know the hitbox. Right?
2 -
I am fine with making 180 possible by whatever means. Your issue is it will make Oni unplayable for most console players, if you make sensitivity too high, because it would be suddenly way more difficult to control.
It seems weird to handicap everyone, because someone got platform with limited controls by default. There are several killers, which are way more difficult for console than PC (often overall less effective) and I don't see a reason, why Oni should be treated differently.
Oni is simply not good killer for console, if you play it, you are going to have worse results than PC player of same level.
That's same for any ranged killer, Nurse, Blight, Billy, Wesker, PH, Dracula. Basically any killer that needs either high precision or fast camera movements.1 -
Any and all exploits should be addressed.
I looked this up online and it seems it has been around for years as you said OP. Does this company normally not fix bugs like this? I noticed one in 2v8 also. That is not good if it continues to be ignored.
4 -
Most of the playerbase is on the consoles, and the answer should never ever be "just get a PC" either.
Until they support M&K for the consoles these kinds of discussions will keep happening. And they've said repeatedly they have no plans to add that support.
0