The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Tunneling, Camping and slugging should be punished.

If you tunnel at 5 gens, camp and slug the entire game and run a 4 gen regression meta build (or some other op BS) you should be punished for it. Bannable even. Nothing more to say.

Comments

  • DeBecker
    DeBecker Member Posts: 281

    Even if you have 0 games as killer its doesnt mean youre too dumb to understand general gameplay.

    Back to topic: People dont need to be punished. The gameplay itself shouldnt even have "strategies" like this. But devs just refuse to make gameplay enjoyable.

  • ErebusSurge
    ErebusSurge Member Posts: 71
    edited November 3

    nice to see all the bad killers popping up here to say they have to slug because they can’t get a 4 k any other way..

    they also cry about gen rush
    I probably play killer 60% of the time and get a 4k 95% of the time. No slugging no tunneling. It’s not hard the game is designed for me to do it with ease.

    I play survivor 40% of the time and escape around 5% its hard because the game is designed to not let me out.

    There is a huge imbalance in the roles and it’s undeniable. It’s about time people stopped with the fragility and ego and got together and said look we don’t want a death simulator we want a game that’s fun for both sides. Give survivors a chance and make killers work a little bit for their kills.

    perma wall hacks and speed boosts and super human reach and teleport all combined are awful for the simulator.

    Post edited by BoxGhost on
  • ErebusSurge
    ErebusSurge Member Posts: 71

    dude the topic of the thread is tunneling and slugging should be punishable.

    Also all numbers are accurate.

    And yes killers are fragile and full of ego.
    the simulator has made 4k so easy killers believe they are really good. Most killers are mediocre at best (myself included) but still get 4ks with ease because the game hands it to them.

    Oh look that survivor escaped, here’s a speed boost and an aura reveal so you don’t lose!! Hardly a challenge. It’s creates a false sense of ability thats not in the game.

    2 of the first ten comments mention gen rushing (which again killers who defend slugging often are anti gen rush because it ruins their game)

    Do keep up hun

  • ErebusSurge
    ErebusSurge Member Posts: 71

    I don’t dispute survivors are fragile too.

    I’ve said numerous times there is an expectation last survivor gets the hatch or let out.. why? Fragility..

    it’s on both sides but mostly killers and I play mostly as killer.

    The game is an absolute mess right now because it’s so imbalanced. As I said it’s just a death simulator. It’s not fun or challenging. You will lose as a survivor and if you’re a mediocre killer you will get a 4k where’s the game? Where’s the challenge?

  • smurf
    smurf Member Posts: 337

    At first I thought you said "2 of the first 10 commandments mention gen rushing."

  • angel_pellegrino
    angel_pellegrino Member Posts: 60

    I think that the best way to approach things like camping, tunneling and slugging is to understand what place those tactics have in the game. Why killers use them. They can be winning strategies and they aren't punished in any particular way. So one could say that a fairly good killer with adequate enough speed and a good build could easily down a whole team and dance over them for four minutes if they wanted to. Unless it's punishable, it's fully acceptable gameplay.

    But this is what it is on paper. Beneath that is the danger that certain playstyles (ones that deprive others of the ability to play the game) could over time hurt the game by causing some people not to play it anymore.

    Getting back to what I said originally, I think the only way to discourage killers from "certain things" is not through punishments but through heaps of rewards. Didn't stay close to hook? Get a haste during endgame. Didn't hard tunnel after hooking somebody? You get tons more bp. The entity could block windows sooner. The exit gate could take longer to open. There could be an exposed status effect or gen slowdowns or all kinds of things that a killer might find more rewarding than what they've been doing.

    Yes, some killers just love to do "that stuff" but others do it because it's a high reward and low risk activity. Problems created by it being a win lose game can be solved by treating it as being a win lose game.

  • mecca
    mecca Member Posts: 326

    I think most people missed the point and immediately engaged defense mode for their power role fantasy role.

    OP is stating survivor role is unplayable and unfun in a hostile manner. Its understandable.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    They're already punished, by smart survivor players. Just do what they do.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Definitely needs to cool off because you know what they said is an exaggeration of what they've seen. If a killer won at 5 gens, they didn't have to tunnel to do that, and in fact it had nothing to do with them and everything to do with the survivors not putting together ANY amount of pressure. Slugging, too. Why did the killer get 3 downs in under a minute? Do the survivors even loop, or like look behind them at all? Sounds like 1 side playing sweaty is being counted as a crime, while the other being expected to play equally sweaty is somehow unreasonable.

  • jmwjmw27
    jmwjmw27 Member Posts: 436

    Impossible to police this. If you want to get rid of these playstyles, the only way to do so is implementing mechanics or perks (ideally mechanics) that heavily punish these playstyles. Facecamping has almost entirely disappeared outside of endgame since the introduction of the AFC meter.