The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

So much complaining about slugging for the 4k

what should the killer do? Hook the 3rd survivor and gamble the last person finding trap door and tbagging? Honestly. If the killer doesn’t slug and find the trap door there’s still another chance an survivor gets to escape it’s bad design the trap door has to go.

Comments

  • Blaconia
    Blaconia Member Posts: 18

    The survivor objective is to complete the gens and escape through the gates. If the survivors don't complete the gens they lose, even if the 4th survivor escapes through the hatch (what you call trap door).

    The hatch exists so in the 1v1 the game can just end because it's not worth playing the normal game - so either the surv escapes through the hatch (which is at most just a pity win but not a real win) or the killer closes it and the 2 minute endgame collapse timer starts. If they remove the hatch, I can't wait for you to have to deal with survivors hiding in some random corner of the map for 20 minutes.

  • Royval
    Royval Member Posts: 726
    edited November 2

    I deal with survivors hiding all the time. I say when the 3rd survivor is killed force the last survivor to get chased to be able to win. It’ll be a fresh and new mini game for survivors that I’ll take anyday. Imagine looping a killer for let’s say 2 mins while everyone is dead. Wouldn’t that feel good? Then escaping right after for lasting a certain time? The trap door is extremely pity us killers get nothing I mean they added basekit by and haste during endgame…

  • Emeal
    Emeal Member Posts: 5,151

    I think when there is only 2 Survivors left, the slugged survivor should get a speedbleed out option after like 60 seconds?
    We may disagree on what the seconds should be, but cant we agree that at somepoint its too much for the slugged survivor?

  • Vishlumbra
    Vishlumbra Member Posts: 71

    It’s annoying as hell. The hatch has to have some sort of timer for survivor.

    Some options:

    1- Make the hatch spawn visible for killer from 32m away.

    2- The survivor has to complete a few skill checks to actually escape from hatch.

    3- At end game, if the survivor is not interacting with anything, and just waiting for you to close hatch so he can immediately open door, accelerate rate at which you get notification of his location. (3 crows)

  • TheSingularity
    TheSingularity Member Posts: 96
    edited November 2

    I kill the 3rd survivor and give the last survivor a fighting 50/50 chance at hatch. 3k is already a win…it shouldn't matter if the last survivor gets a few extra BP.

    Hatch is not a victory, it just means to go next.

  • n000b51
    n000b51 Member Posts: 749

    'Hatch is not a victory'
    This is true: 3k or 4k is probably more or less the same reward at the end for the killer (BP + MMR increase).
    To escape by the hatch for the surv' is more or less the same reward (BP + draw match).

    But to slug is the easiest strat' to do…

  • GeneralV
    GeneralV Member Posts: 11,171

    I usually hook the third survivor.

    It doesn't really matter that much if the fourth escapes. A 3k is already a win.

  • smurf
    smurf Member Posts: 276

    This is my feeling exactly. Also, as killer, I never slug for 4k, but I find it pretty easy to get the fourth if I want it because as killer I have a huge number of advantages.

    Also, that's both accurate and hilarious about the fifth gen repairing itself. Thank you for that :)

  • Seraphor
    Seraphor Member Posts: 9,386

    Exactly. I don't even mind when I'm an M1 killer and the 4th kill is basically a coin toss. 3Ks come easily enough that if the last survivor gets the hatch it really doesn't matter, I'll probably win the next coin toss anyway.

    I'd much rather score multiple hooks per survivor than an extra kill.

  • MissClove
    MissClove Member Posts: 53

    Yep and I will continue to do it till something is done about it.

    It’s not fun at all. I don’t even care about living but don’t hold me hostage because you want a 4K. You literally do nothing. Why would someone want to play a game where they just lay there?
    come on now.

  • Gardhome
    Gardhome Member Posts: 103

    Hatch mechanic is undeserved free win for last survivor. Untill this stupid mechanic is exist slugging justifying in every form. And no hatch mechanic is always favourite survivors cause its programmed to spawn randomly but closer to last survivor. If last survivor left at 4 gen game should not give him free win by rng, he needs to repair all generator left by itself withount any hand holding mechanic. Imagine if killer screw so badly and kill no one when all gens repaired, but can get 4k with base kit mechanic (not a perk).

  • MissClove
    MissClove Member Posts: 53

    I highly disagree. Everyone works as a team as a survivor, if you’re the last one who alive, then do deserve a shot at leaving when it’s 1v1.

  • Gardhome
    Gardhome Member Posts: 103

    I make example if killer screw so badly there is no comeback mechainc for him. But last survivor get a win cause his team screw and left him with 3 gens.

  • MissClove
    MissClove Member Posts: 53
    edited November 2

    if you’re down to one survivor, that’s a win. You’ve already killed 3. Why does a 4K mean so much?

  • Gardhome
    Gardhome Member Posts: 103

    Adept, satisfying mori, do not let t-bagger escape. Plus hatch mechanic favours survivors cause its always spawn closer to them and also if survivor is healthy they garanteed find a hatch first cause speed boost from injure do not let killer catch them before that.

  • smurf
    smurf Member Posts: 276

    I've never heard of the hatch spawning preferentially near the last survivor. Also, the killer's move speed is higher than the survivor's and the killer doesn't have to hide or run away if the survivor shows up. So the killer has an easier time s mm getting to hatch first unless the survivor specifically spent a perk on Left Behind or Clairvoyance or something.

    Also there is no circumstance where I'm going to deny my opponent the chance to play the game as intended just so I can get an achievement to show up on my steam profile or to accomplish some other goal of mine.

    The only exception I have is for bully squads. If other players are trying to make me not be able to play the game as intended, then they can get what they give. And that's only for whole squads going out of their way to coordinate head on saves, flashbang, flashlight, etc while ignoring gens. If one player wasn't getting into that business with me, they still get fair treatment :)

  • albertoplus
    albertoplus Member Posts: 383

    Hatch is always called as a "null" thing (even if the survivor escapes, for the killer it does count as a 4k). However that is just not the truth. The survivor gets the BP for escaping but the killer does not get the same BP as if did kill the survivor as far as i know, so its not a "null" thing and it actually favors the survivor.

    So one of those two things should be done:

    • Give the killer the exact same BP as the survivor for escaping, or just remove the BP from the survivor.

    Or

    • Give also the same RNG mechanic for the killer. The survivor can get the hatch on a losing situation as a last-resort win. Make so if 3 or 4 survivors escape (which is usually a "loss" for the killer), there is a chance that one of them are sacrificed by the entity instead when they are about to leave.

    This would make things the same for both the survivor and the killer, giving them a RNG chance of transforming the "loss" into a "win" situation.

  • trapners
    trapners Member Posts: 38

    The hatch was implemented to prevent stalemates. If slugging for the 4k becomes widespread, survivors in response will simply go afk until you find and close hatch,(which, they already have)

    Youve already won the game, why go the extra mile?

  • bleep275
    bleep275 Member Posts: 273

    The 4k isn't that serious. The amount of BP you get for a 4k is what? a common item in the bloodweb? There are no leaderboards, rewards for the 4k. A hatch escape is still a win for you, mmr still goes up. I don't slug at all on killer, I just have a pretty good idea on the locations the hatch usually spawn. Not very often does the 4th get hatch. If its that meaningful to you, just use a hatch offering so you know where it will spawn.

  • Tits
    Tits Member Posts: 310

    Some would complain saying well they want to ensure they get their last person mori lol. To me that simply puts the 1v1 even more in the killers favor as not only does the last survivor have to find the hatch before the killer finds it or them, the killer will also mori them on the spot regardless of hooks so why bypass the entire round climax just to get an easy mori, just making everybody miserable, instead of an honorable duel to the death lol

  • warp1die
    warp1die Member Posts: 425

    It's true. Hatch always has the ability to appear next to a survivor. Which means the killer can't afford unnecessary risks.

    Here are images taken over several years as proof. With some luck, the survivor could even escape!!! Now imagine what happens when you hang a survivor on a hook instead of a slug.

  • smurf
    smurf Member Posts: 276

    The hatch location is predetermined at the beginning of the trial and is revealed and opened only once one survivor remains.

    It's proximity with respect to the killer and survivor at the moment it's revealed is dependent only on where the killer and survivor happen to be standing when hatch opens. Its position is essentially completely random and not biased toward the survivor or killer.

  • warp1die
    warp1die Member Posts: 425
    edited November 3

    But how do you explain these screenshots? Am I the unluckiest person? I have been seeing this picture with enviable consistency for several years now when I am not playing for 4 kills. Hatch is always given to the survivor, and I only see it when I am next to the survivor.

    This is especially noticeable on The Onryō and Wesker. One literally had him appear next to the gate before escaping. The other literally gave him the second survivor's escape through the gate.

    In this situation, I trust my eyes more than what is written somewhere.

    Once a coincidence. The second time an accident. The third time a regularity.

  • smurf
    smurf Member Posts: 276

    Hard to say why you see that happening. Sometimes people can have confirmation bias (something like noticing when things agree with our suspicions or assumptions). Sometimes it could be luck.

    I guess it's also not impossible that your survivors go to hatch spawn locations when it's time. I know that if I'm not far from a known hatch spawn location when my last teammate gets picked up on death hook, I'll get in a locker nearby if possible. That gives me a small chance to be right next to hatch when it opens if I was lucky enough to choose right. And the locker should keep me invisible to BBQ.

    It used to be the case that during the match you could literally walk on top of the invisible hatch and know its location before it opened because your character (survivor or killer) would stand up just a little higher when you were on top of it.