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Seriously, what's the point in playing survivior anymore?!

KA149108
KA149108 Member Posts: 371

Gates not getting opened, survivors giving up, killers sweating like their mom's lives are on the line. What is the fun aspect here?! What i can get tunneled at 5 gens and then humped for 4 minutes oh great. Seriously I'm getting so sick of this game and if the devs think I'm buying ######### DLC and outfits they can think again!

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Comments

  • tjt85
    tjt85 Member Posts: 954
    edited November 2

    If you're having rough games, I think it's probably to do with splitting the queues. The matchmaking system goes kinda wild when BHVR put on events or time limited modes (and it's not all that great at the best of times).

    Today I've been dunked on by a gen rushing SWF in one match, only to get near beginner players with green and yellow perks in the next.

    Your games will probably go back to being closer to normal for about a week after the Halloween event ends. But only a week, because 2 Vs 8 will be back and matchmaking will be iffy again…

  • zhuangming2013
    zhuangming2013 Member Posts: 8

    usually when i play surv and understand how miserable it is, i just play a lil killer, and after like 3 matches i hop off and enjoy the rest of the day. just dont stress over this ######### game and ull be fine trust

  • smurf
    smurf Member Posts: 321

    Someone mentioned in another post that some of these behaviors can be handled. Like at the exit gates, teabagging can be moderated by having the game count the number/rate of crouches you do and if you exceed a certain rate/number when you could otherwise escape, put an entity block on the gates for some time. And the entity block duration increases if you keep doing it. Then if you crouch a few times to thank the killer or duck Vecna's power, no problem, but if you teabag too many times, your exit is briefly blocked.

    The W+D thing though would be very hard to moderate.

  • Rulebreaker
    Rulebreaker Member Posts: 2,025

    We vaguely remember something like that. That said as funny as that would be, to implement that would be a disaster waiting to happen (not the idea, the fact of who knows how many things Bhvr breaks adding something like this) [This premise technically could also be used for the WD]. Then there's the tagging outside the exit gate. Remember if we're going for this go all in.

  • RFSa09
    RFSa09 Member Posts: 814

    run off the record and made for this bro, almost you´ll never have any problems with tunneling anymore! trust me, i also combine it with lithe and bloodrush (ik it´s overkill)

  • Pelaan
    Pelaan Member Posts: 221

    If they allow toxic stuff like that Devs can take action on then Boy heck they gonna make a lot of survivors actions bannable

  • Akumakaji
    Akumakaji Member Posts: 5,453

    Today I played 5 games as survivor and escaped two of those, but yeah, the tone of the games has definitely shifted. I tried a full anti tunnel build (DS, OtR, Cameradry, Blast Mine) and it did quite well the one time I got hardcore tunneled, but I have more fun with my time-honed mischief build (Blast Mine, Quick n Quiet, Head On and either Plot Twist or Flashbang).

    I think I will experiment a bit with the anti tunnel build and maybe throw in an Unbreakable to counter slugging, but I still had fun and managed to catch up and do all the third event tome challenges, because I couldn't play for one week.

  • smurf
    smurf Member Posts: 321

    Haha! That's fun!

    I know a lot of survivors, including myself, linger around the gate region at endgame to heal and get other survivors out, but this could also encourage everyone to be smart and just hide near the gates instead. People hanging out to teabag, well... Maybe they get a lesson :)

  • sinkra
    sinkra Member Posts: 423

    I seriously wonder if devs play their own game or if they're all killer mains. Like how can they play just a few games of solo Q and think it's fine? Killers don't even have to try to win unless it's against some elite swf. It's practically unplayable for solo q right now.

  • TheSingularity
    TheSingularity Member Posts: 97
    edited November 3

    Me too. Unfortunately this is when I'm playing myself and I'm not on the survivor role.

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    The same could be said about killer gen perks, they often don’t prevent the gens being done just prolong it in hopes of getting time to play the match.

    How long is a survivor expected to last in chase and then work that out for 8 hooks before you can kill anyone compared to how long it takes the other 3 survivors to complete gens, then add in how long it should reasonably take to find a survivor chase them across the map walk to a hook and find another to chase. Unless survivors aren’t doing gens while someone is being chased it’s not really feasible to spread hooks and is completely in the survivors hands how much time you get to play during the match.

  • joel84
    joel84 Member Posts: 275

    WHAT kind of question is that? I only read complaints here. That doesn't make it any better

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  • tjt85
    tjt85 Member Posts: 954

    I kinda want to see something like Alucard's Shield add-on become a perk (maybe with the Entity's claws instead of Hellfire). Something like staying within the open gates for 30/25/20 seconds will activate it and anyone caught by a claw will be instantly sacrificed to the Entity. Also, reveals the aura of Survivors when active, so the Killer can watch the show from across the map.

    Obviously a meme perk, but would be very risky to hang around to teabag if something like that was in effect.

  • ChuckingWong
    ChuckingWong Member Posts: 379

    These aren't comparable situations.

    If a killer wants you out, you're out. (tunnel/camp).
    If you want to be left alone, for another target too bad ("anti-tunnel" perks)

    Anti tunnel perks just prolong the issue. You get chased downed and camped, not much play involved.

    This only gets worse with the stronger killers where you REALLY have no option.

    Generator regression perks are not required to allow you to actually play the game.

    Again 2v8 showed us what hooks honestly need to do at this point (a pseudo cage mechanic). And they can work from there

  • n000b51
    n000b51 Member Posts: 760

    Yes, they DCed when they failed quickly. And after that, it comes the complains about meta perks & other things…

  • martin27
    martin27 Member Posts: 700
    edited November 4

    sometimes people are the architects of their own destructions… and this poster definitely isn’t winning any friends.

  • smurf
    smurf Member Posts: 321

    Honestly, I think this could lead to fewer complaints and more overall enjoyment of the game by all players. It's definitely the case that the survivors need to feel threatened with elimination by the killer, but incentivising playstyles that allow the 80% of people in each match who are survivors to have fun (i.e. discouraging tunneling, camping, etc.) could go a long way to improving the experience for a lot of people. Especially because tunneling done effectively can end up destroying a whole team when a 3v1 gets created early.

    Personally, if I have the same survivor hooked twice for some reason in the early game, I'll practically never put them in another hook for a while. Even if I down them, I'll leave them slugged so they can get back in the game and do stuff.

  • Atom7k
    Atom7k Member Posts: 308
  • DallasCarter
    DallasCarter Member Posts: 8

    I feel in casual, they would limit what you can bring. Like 2 meta perks for killer, 2 for survivor, maybe even 4 max, but that for all 4 players combined.

  • KA149108
    KA149108 Member Posts: 371

    But devs are in charge of perks and gen times, and they've aimed for a 60% kill rate which means yeh, they are. There are also issues that have not been addressed. You can't make one side hell to play and expect people to still be happy and buy dlc that's what im saying.