Distortion useless now
Why not just show the survivors auras the whole game. This game is unplayable as a solo survivor now with all the exposure perks. No more money will be wasted until it is balanced back out. You rarely have a chance to save anyone so everyone just hides and waits to be last or worst -stops playing. Cashless cow. Moooooo
Comments
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If your entire game falls with one perk, you are the problem.
On the other hand I agree, that a lot of issues and bugs are not getting the attention they should and it feels like bhvr is rather making another Feng Min cosmetic instead of addressing cheaters.23 -
Use Object of Obsession and you will see the killer as well
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Solo player is hard enough. I just want a chance to unhook before being downed. Tired of frozen players. Maybe they could limit exposure perks. Like sprint burst limits other perks.
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How are you not lasting 15 seconds in chase? Just holding W is enough to get at least 20 s, like you have to be trolling on purpose to not restack your tokens after a chase.
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It's just not the stacking them, the killer has way too many ways to blow your through them but now we have less and only get them back through chase.
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Big surprise the perk BHVR nerfed that countered aura reading isn't played at all now or very little.
When there's over 20+ aura reading perks on killer side, god forbid survivors have something reliable to combat it.
Yes it hurts solo survivor but I disagree with your point. It doesn't define a match and you'll still be able to win a fair share as survivor, granted your team is of course trying to win as well.
Ignore the gaslighting crowd though, they will spin it and try their hardest to portray Distortion as a problem, when in reality they're just biased and disingenuous. They've had their pitchforks out for this perk for awhile now.
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I actually tried running it for a specific build I was doing and I think that it is still okay, I got a lot of value out of it and even not being the first in chase due to Lethal can be a game changer too, as you're a less appealing chase compared to someone already hooked so your chances of escaping are a bit higher.
If you have an aggressive play style you can get great value when stealth is helpful such as with Nowhere to Hide on a gen you are nearly finished etc.
The perk just isn't a no brainer anymore and it doesn't reward being a rat and hiding while your team takes all the aggro
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I've always wondered what solo-queue has even to do with that problem, it's not like it would be better to have your aura shown as a swf. Also I don't understand why you're even so increadible focused on auras all of the sudden, you can see it on doctor since years: it doesn't matter if you know where players are as long as you can't get them, so just get as good in chase as possible and you don't have a problem with your aura shown xD
So let me see what aura perks could activate while you're on your way to save... darkness revealed if you're unlucky, human greed if you're unlucky, rancor with a bit of prediction from the killer (not even aura lol), bitter murmur if you're unlucky... that was everything I found in idk, 3 minutes or something going through all aura perks . Nothing stops you from going to save, if I want to favor you I could say scourge hook: floods of rage is a milde danger after unhooking but that doesn't even matter if you're not healing under hook and don't have a highspeed killer (in which case it almost wouldn't have mattered at all if he had it).
People just hiding and letting people stay on hook is not because of auras it's just because they are simply not good players, selfish and not the brightest (because it decimates your chance of winning to basically 0 by default). I've seen increadible people in solo-queue against me as huntress with lethal, iron maiden, floods of rage and bbq and even glowing concoction, they still saved everyone with no issues (while these perks don't activate while they are going to save, it's still functional as excampel because you don't even differentiat between the perks and how they activate). I just wonder how they did that if it is so hard to save with "all" those perks stopping you from saving, it's not even like it would be my 3k-8k survivors I play against, even people with a few hundred hours or even less (often) can do it no issue.
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SoloQ has a point in the argument as its the 95% side of survivors in games. If that 95% is gone its all SWF teams on 30 minute - hour queues till killers get nuked so people play survivor again. But Fthat is a newly made troll account so don't take their words for anything.
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Survivors: "4 slowdown is so boring"
BHVR nerfs all the slowdown so killers start running aura perks and BHVR nerfs distortion so said perks are actually useable
Survivors: "nooooo not like that"
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I mean yeah they are a lot, but solo-queue doesn't have a specific point in this argument, it's more like all survivors or just people that hide a lot, it's not a problem only for solo-queue as a group.
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Again with this?
It's patently false.
I often play full-detection and Distortion is as annoying as ever.
The only players who are affected by the change are the one who kept selfishly hiding.
So, like stated by others: you are the problem.
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I will never understand how this is so horrible for solo queue. You can't hide the entire game so the killer might actually find you and hook you instead of your teammates.
How is that bad? The less targets the killer can find the less they will spread hooks.
Aura perks are not the reason you die. It's the fact, that you rely on a perk to not get found in the first place. Learn how to delay a killer in chase. That's a gamechanger.
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The power creep on aura perks has been steadily increasing over several years now. Distortion was likely the only thing holding them back, so there will probably be a number of changes and nerfs needed to aura reading. The game isn't designed for the killer to know where survivors are at all times.
While I appreciate that your instinct is that this will help the killer spread pressure (it might for some players) that's certainly not the play style we see dominate in the actual game.
What is also certain to happen is that killers know they can burn through tokens and continue tunneling one person while knowing where everyone else is. They can camp the hook knowing where everyone is and how they will probably approach for rescue.
A new excuse for camping and tunneling is now "but I'm just playing around distortion by not allowing their tokens to recharge". Not that those people need an excuse, but some people will justify anything.
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How exactly have aura perks been power creeped? Things like BBQ bitter murmer and nurses have been around FOREVER. We've gotten more aura reading that trigger from different causes, but I wouldn't say they are necessarily stronger. Stuff like Friends til the end or Alien instinct I wouldn't say is STRONGER than BBQ. Many of these perks also announce that you've been seen. The last time we've gotten an aura perk that DIDNT announce itself was 2 years ago.
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…What perks are they going to use while camping the hook like that? I can't think of any that'd work in this context, the only ones they're likely to have at all are things like BBQ, Alien Instinct, and Friends Til The End, none of which allow them to camp and know where everyone is.
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I never said buffs, although that's also true. This isn't 2020 anymore where nurses calling, I'm all ears, and BBQ are the only aura perks that exist.
When BBQ was meta you used to have a base kit counter to the meta aura perk because you could hop in a locker when the killer picked up. It was like a base kit distortion that survivors could use.
That doesn't exist any more, because the telegraph is simply non existent for most of these perks.
Lethal was buffed to increase the power level of all aura perks.
There have been an absolute ton of new aura perks added to the game over time. Killers can get aura reads from kicking gens, breaking pallets, a survivor being near a dropped pallet, opening a locker, unhooks, and I'm likely missing a ton more. That doesn't include add-ons or add-on reworks
Oh, and most recently the survivor just having an item.
That's power creep. So when you say "what do you mean?" That sounds really tone deaf.
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You partially answered your own question: BBQ does this basically natively. But also weave attunement, zanshin tactics, darkness revealed and probably a couple more I can't think of could also provide information while staying at the hook.
The punch line though, is that anything that can be used to camp or tunnel better will absolutely be used by some players for that purpose.
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Also opening chests, hiding in lockers, standing near lockers, working on gens alone or together, standing near gens, healing themselves or other survivors, not healing themselves, triggering crows, standing near totems, and probably pretty much every other thing a survivor can do in this game has a killer perk or add-on that can reveal their aura for doing it.
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Bitter Murmur and Nurse's Calling are both contingent on a survivor's action, and BBQ was designed to only direct the killer, not point out exact locations, which is why it only works on survivors that are too far away.
But since then, we've had NTH (Killer action, shows exact location of nearby survivors), Weave Attunement (Passive, shows exact location), Floods of Rage (Shows exact location, irrespective of distance), and more.
This is a very far cry from BBQ being the only big aura perk, with the specific stipulation that it physically -cannot- autopilot a killer into a survivor. The survivor was still allowed to hide, but that's no longer the case. The newer aura perks do both BBQ's job of giving the killer directions, and they directly highlight nearby survivors that are trying to hide.
You can hide against Nurse's Calling. You can hide against BBQ.
You can't hide against NTH, Weave Attunement or Floods of Rage.
Also, really ######### move from BHVR to buff chase-breaker perks like Dance With Me, and then in the first next patch, buff Predator to completely undo those perks.
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I'm also just going to add that this:
The last time we've gotten an aura perk that DIDNT announce itself was 2 years ago.
It's deliberately attempting to miss the point or just a lie.
If I "play around" weave attunement and don't bring an item, it doesn't notify me if someone else's item reveals my aura. It only notifies you if you pick up an item, which, coincidentally, means your aura isn't being revealed any more.
That's not two years ago. Try like 5 months.
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Right, but the stipulation is that the killer would know how the survivors are approaching, which BBQ doesn't do unless the survivors are approaching from 40 metres away within 5 seconds.
For the others, Weave is getting changed soon and would be really inconsistent for this purpose, Zanshin only applies for a few seconds after a pallet drop, and while Darkness Revealed at least functions in a way where it could do this, it's bad for any purpose, including this one.
None of these perks really can be used to camp, that's my point. It's not that they're better at other things, it's that they flat out don't do this thing at all.
Also, y'know, Distortion and a few other tools still work against them other way.
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Distortion and what, shadow step? Lockers?
Because we were told incessantly this was to "help survivors by removing the permanent hiding play style" yet that will still exist with those tools. That argument is bs, but now the argument is "well you can still hide if you want to". Pick one.
The reason I brought up those perks and why this helps camping and tunneling is that the killer can basically choose to not engage in chase with anyone else and deny distortion stacks now, while easily eating through existing stacks. That's a choice that killers can make, so some certainly will. You seem to not be understanding that part.
And I'll post this again: The punch line though, is that anything that can be used to camp or tunnel better will absolutely be used by some players for that purpose.
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I'll happily pick one: You can still hide if you want to. It's only hypocrisy if the person you're talking to has themselves said both things.
If that even is hypocrisy, anyway. It kinda seems like you could easily hold both of those positions at once without it being contradictory.
As to the rest of your point, you seem to have a bigger problem with camping than aura reading. Sure, killers can choose to make very little use of aura perks by camping, but your initial take was that the aura reading improved the camping, which it really doesn't. It's kind of a "one or the other" situation, you can't be making consistent use of aura perks if you're sticking in one spot and only occasionally even activating them.
Assuming BBQ specifically since it's kind of the only one that applies here, you get a flash of where everyone is at the time you get the hook, which tells you nothing about who's coming for the save, when they're coming, or where they're approaching from. If you can't get that, how exactly is it improving your camping?
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Well said.
I remember when I first started playing DBD it was reasonable for a survivor to keep track of aura reveal. A Nurse's Calling, BBQ, Bitter Murmur, a few add-ons here and there and Freddy who had it basekit. That was it. You could expect survivors to understand which aura reveal the killer was using and work around it.
But now that is simply no longer possible. Everything that you do, even just starting the match (Lethal Pursuer) will reveal your aura, and it shouldn't be like that. I don't even think the Distortion nerf was as severe as some people claimed it was, but I don't like how stealth is constantly the target here.
Hide and seek is easily my favorite playstyle. DBD isn't just about chases.
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The Distortion nerf completely eliminated the stealth playstyle from the game, which is extremely sad. I realize that many consider chases to be the most enjoyable part of the game, but a lot of people enjoy(ed) the stealth playstyle as well. The hide-and-seek element of the game is especially important for new players who aren't yet good at chases/looping. I remember stealth being a very important means of me being able to survive matches before I learned how to last a reasonable amount of time in chase. Now, especially with the amount of aura-reading perks available to killers (and how often I see them in my matches), stealth playstyle isn't even an option. It's really quite sad, and I think is going to turn off new players. The game already has enough trouble attracting and retaining new players given how steep the learning curve is and how much content there is to learn and master.
It got nerfed because it was used too frequently, but nobody bothered asking why it was used so frequently. It was the only way to make a stealth playstyle viable because you see one or more aura-reading perk in just about every single game. When I play killer now, I bring at least one aura reading perk and it helps me TREMENDOUSLY because nobody uses Distortion anymore.
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That's false. Anytime you're in weave attunement aura reading area, a red icon appears at the bottom right to alert you.
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I wish more people would understand this. I personally love using stealth to outwit the killer, I find it really fun to play a deadly game of hide-and-go-seek. It's also interesting to force the killer to use their gamesense/gameknowledge to locate me, rather than using a perk or addon to get info on my location. I don't really feel like I can enjoy stealth gameplay as much anymore without being forced to run Boon Shadow Step or Off The Record.
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Auras work the other way too; i may be nice one moment, but if an aura shows me somebody worth tunneling or camping I'll drop the chase I'm currently in to remove that poor aura from the game.
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I never used the word "buffed". Power creep refers to the practice of making new stuff stronger than the old stuff, usually in an attempt to get people to buy the new stuff. Providing more options in itself is not power creep.
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I used to run Distortion years ago, before it received its first big buff. We used to have only 3 tokens if I recall correctly, and there was no way to recharge them. You got those and that was it. And I liked to run it because back then there weren't as many aura perks/add-ons as there are now, so it was a good information tool since you could decipher what aura perks the killer was running solely from the moments when your tokens were consumed. It wasn't an OP perk but I really liked it for the information it got you.
Nowadays, that style of playing would be nearly impossible to carry out. There are so many aura perks now (and new add-ons, too) that trying to decipher what exact killer perk got your aura revealed would be tough. Especially if you're not playing SWF. In solo-Q, how could I possibly know that the killer, all the way in the other side of the map, opened a locker and got to see my aura because of Darkness Revealed? It's just sad.
This does not add much to the current Distortion debate but I do believe that the people saying that there aren't that many relevant killer aura perks are a bit delusional.
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W post. I literally said aura reading was gonna end up being OP once they nerfed the one perk survivors had to combat full aura builds.
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Outta curiosity, how does aura reading suddenly become op since people have to actively and actually go and catch said revealed survivor?
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I agree completely, friend.
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I firmly disagree with this, I think the stealth playstyle is still completely viable.
For one, Distortion itself is still perfectly useful for stealth playstyles. It lets you get your bearings early on because whatever the first aura read is, it's not revealing you, whether that's Lethal or something like a first hook BBQ, and that's already very useful. On top of that, if you like playing stealth enough that you want to evade the killer after they start chasing you, Distortion pairs beautifully with trickery perks like Dance With Me and Quick & Quiet, since it stops stuff like Predator or I'm All Ears revealing you as you try to escape.
Another strong element of Distortion is that its activation tells you which perks the killer has, with a small margin for false positives. That means that certain aura reading perks, ones with predictable tells like BBQ, can be avoided after you've used up a token on them. This doesn't work on everything, but a fair few perks do function in ways you can avoid.
But, crucially, Distortion isn't the only tool for hiding your aura, and it never has been- it just use to heavily outclass the others.
If what you want is more geared towards working on generators safely, to minimise the risk of being seen and the killer interrupting your repairs, Shadow Step is legitimately a viable option. It pairs very nicely with something like Overzealous or Circle of Healing, to get extra benefits from the setup time.
Off The Record, too, lets you reset with other survivors and start to work on generators again after an unhook. Less consistent than the other two, but it's also pretty good anti-tunnel so it's still an appealing pick.
What's changed about the stealth playstyle is just that it involves more than crouching in a bush these days, you have to plan around wanting to be stealthy. That's not a bad thing, because it really isn't that hard, it's still very accessible. You just gotta think about your options a bit more.
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Are you arguing that going from an aura being read if more than 40 metres away upon a survivor being hooked and if healing but while most likely in the Killer's TR to being able to get your aura read if a survivor is hooked, if a survivor is unhooked, if a survivor is carried, if a locker is opened, if a gen is kicked and you're close by, if a survivor is downed and you're repairing a gen, if a good skill check is made while repairing a gen, if all survivors have been hooked once each, if a survivor stays injured, if a Hex Totem is cleansed or blessed, if a survivor walks by a closed chest, if you lose a Killer in a chase, or if a survivor walks by a dropped item doesn't represent power creep?
That the two ways that were counterable before (BBQ and Nurses) to read auras are equivalent in power to the at least six options that you can't counter without throwing the game or have no control over (Floods, Darkness, Gearhead, Grim Embrace, Predator, Weave Attunement) and tell you the survivor's aura no matter whether they're close by or far away isn't power creep? I haven't even included the aura reading add-ons that have been introduced either.
Ironically given the disingenuous nature of the complaints against Distortion the only way to actually reliably and consistently counter aura reading is to not do anything or run Sole Survivor where you only get value if a teammate dies.
So, from having two ways to read auras that could be countered to at least three times as many perks that are uncounterable or unable to counter unless you're in a 4 person SWF and the plethora of new aura reading add-ons the survivors have no control over you're saying that aura reading hasn't been power crept?
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Tired of hearing this exaggerated crap. The killer doesn't see you all game at base. Even if he does so through perks, what's it to ya? Can't take a chase? Is the deciding factor, of whether you live or die, the mere idea of the killer seeing you?
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It's not, and it never will be. Just had a match where survivors were revealed like the entire time through Weave Attunement. It does not mean you automatically catch them. If we're talking about survivors who know how to play, they couldn't care less about having their aura seen. The ones complaining about that are the ones who can't last 20 seconds in chase, or who don't play killer.
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Well... you just listed off the effect of like 10 different perks. If your asking if someone hacked the game to allow them to have all those perks equipped, if THAT would be stronger than BBQ and Nurses... of course. Some of those are questionable though. What perk shows auras based with no other activation requirement than survivors being injured?
If you start comparing 1 to 1, you'll notice aura reading perks haven't seen an uptick in strength. How many closed chests are there in the match that you wanna compare THAT to something reliable like BBQ? T
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Keep it going, gamers. The more fuss this crap works up the more likely BHVR will change things. Like a machine.
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For more active playstyle, Distortion is better since the tokens recharge faster than before for actively engaging with the game and mechanics. I actually enjoy running it.
Old Distortion was not necessarily strong, but I did not like the impact it had on my SoloQ games, since Survivors were more likely to hide and awful Survivors were carried by Distortion enough for them to be brought to my MMR range so I was often thrown under the bus by a single teammate only playing for themselves.
We have other perks like this and frankly and you can get this gameplay without perks sometimes as well, but I think they should be reworked as well to be less "selfish" in terms of design.
Also I understand that there is a lot of Aura Reading but Aura Reading is not slowdown, they dont work to make games last longer. Likewise, while we have a lot of Aura Reading effects, loadout still restrict how much Aura Reading can be used, we only have 4 Perk Slots and 2 Addon Slots.
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not too sure about that tough because let's be real the current amount of aura reading currently existing in the game is on the obscene level currently if you're not running distortion and you're chased you need to be obscenely good just because now mind games are a thing of the pass around long wall and t'l wall ect new distortion is ok but you need to be a top tier looper more so now than before funny enough old distortion was counter able but ppl could not stop running the same aura perk that get counter by old distortion even tough there a but ton of aura perk that counter old distortion and also ppl seem to have lost to ability to track crows in general because they are over reliant on aura perk i don't think it's good for the game to have almost permanent uptime on aura it removed the skill of tracking trough crow witch is really easy once you know how to do it
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I'd say Weave Attunement, Floods of Rage, and particularly NTH are all way more powerful aura reading than BBQ.
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Hex: Face the Darkness activates on survivor being injured. NTH, Predator, Floods of Rage, Friends Till the End and Weave combined with Franklin's are all individually vastly more powerful than BBQ.
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Even more so on the smaller maps now. Standing mid some as a standard Imposable skill check TR size doc lets your TR hit the walls, and that's just lightly larger then BBQ min range.
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Another thread whining about Distortion? Amazing.
This game is unplayable as a solo Victim
What do you think people did before Distortion was even in the game?
You rarely have a chance to save anyone
This is just nonsense.
Cashless cow. Moooooo
More whining nonsense.
Equip some chase perks, learn to actually play the game without attempting to hide the entire game, and you'll see how the game improves for you. If you can't play the game without Distortion, perhaps DBD isn't the game for you.
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Forgot about face the darkness since it has that TR requirement. Means it's not good for aura reading on the survivor you're chasing and you instead have to use it to find a new target without downing the injuring survivor before they heal or break the bones.
I think people are generally forgetting WHY BBQ was used so much. It activates generally when you need to find a new target to chase instead of while you already have a target. Floods of rage on the other hand can be really potent if it activates at the right time, but you have no real control over when that is.
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Equip some chase perks, learn to actually play the game without attempting to hide the entire game, and you'll see how the game improves for you. If you can't play the game without Distortion, perhaps DBD isn't the game for you.
Here's another argument for aura reading having power-crept out of control.
Having your aura read is now a new baseline expectation, and Distortion, which literally does nothing except reset to baseline, is considered some violation of the game's rules or concept.
Aura reading has become the rule, rather than the exception.
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The game isn't designed for the killer to know where survivors are at all times.
That's true and that's also why aura perks in general have a limited activation time and a condition to be activated. Let's be honest BBQ, Lethal Pursuer, Eruption, Nurse's Calling, Alien Instinct, Awakened Awareness, Blood Warden, Darkness Revealed, Gearhead and Floods of Rage do not affect you in chase. There are clear activation requirements and no matter how the game goes, these will not reveal you "at all times".
The way I see it, aura vision helps finding a survivor and getting into the next chase or giving you a helping hand in chase (like with I'm All Ears). They don't do both. The only perk that I can think of that would randomly reveal your aura is Undying and if that's the issue, then I guess we'll have to get rid of that. Not that it would be a big loss anyway.
What is also certain to happen is that killers know they can burn through tokens and continue tunneling one person while knowing where everyone else is.
The only perk that can even hope to achieve something like that is BBQ and that has been around for longer than 90% of us have played. It was never an issue before. The only people that really struggled with BBQ are typically newer players because they obviously suck in chase. But even then it's good that this perk exists because it means that excessive hiding won't work and these people won't get very far without learning how to loop.
A new excuse for camping and tunneling is now "but I'm just playing around distortion by not allowing their tokens to recharge". Not that those people need an excuse, but some people will justify anything.
Distortion had absolutely no impact on tunneling and camping. A killer that tunnels you doesn't need to see your aura and it's the same with camping. So the Distortion nerf has no impact on this. Also, if it really was about tunneling then why would you use Distortion and not OTR? It's undeniably a better anti tunnel perk.
If you are going to tunnel deliberately, you'll do that regardless of what perks your opponent uses. Distortion doesn't stop anyone from tunneling. It never did. If I want to tunnel you out of the game, the only thing I need is the unhook notification, which is not affected by Distortion. Even then, there is another perk that would protect you way better and it's called Off The Record.
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I wish that was true, but for whatever reason, whenever I get object I face either a stealth killer or a stealth killer perk and it ends up being more of a detriment than anything.
I feel like the current best anti-aura perk is Sole Survivor.
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