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Why do we still have different rarities of perks?
With how current prestige works for unlocking perks why is it we still have to level them 1 - 3 each time.
I thought it was to slow down the game in terms of progression when your starting a new killer/survivor but what its actually doing is punishing new survivors/killers who don't play enough to grind p3 on every single character.
Is it not time we do away with the three teir system for perks and instead just have the perk be the perk. Let's face it with the exception of a few players who are trying to do the adept on someone they don't play no one is using non teir 3 perks anyway.
Would be really curious to see the dev's reasoning as to why we still have 3 tiers.
Comments
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Totally agree.
Even getting to level 1 (50 in the blood-Web) so you at least put in some effort would be fair but doing it 3 times is beyond tedious.
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Gotta give people somethin to grind for you know? I mean, say we removed perk tiers and gave people fully leveled perks at Prestige 1. What should the reward be for P2 and P3? Should we just shuffle all the other rewards 2 levels earlier?
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Yeah. Actually sounds great.
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by that logic why do we not get anything for p10 and above? What you work for after you unlocked all perks is items, offerings and addons. not to mention having that shiny badge to show how addicted to the game you are :)
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Instead of a punishment, I looked at leveling my perks as a reward. When I was a baby Survivor it made sense to use baby perks. As I gained more experience and put more time into the game, I knew I needed to acquire better skills. Putting hard work towards being able to attain a higher level of perk made getting them that much more fulfilling. If we got rid of the perk tiers all together, what would we strive for as lower level players? Doing the rift over and over only offers rewards that don't actually enhance our game play. What would we use all of our bloodpoints for that we get after each match, doing tomes and as special rewards when we first start playing? I certainly wouldn't have wanted to prestige a character just for funsies and an outfit. The items and add ons we get can be nice but, even for an item hoarder like myself, there's little gratification in receiving the same stuff over and over. While, yes it could be tedious and looked at as a punishment, I do think the perk tier system is a good element to have for players.
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I kind of agree. Another thing I think about often is that perk tiers put some unnecessary restrictions on perk design, because there has to be some number to tweak that scales between tiers. It doesn't come up often, but occasionally in the course of designing perks or thinking about balance changes, I end up confronted with the question "well wait, what part would scale with tiers in this case?"
At the very least, I think it'd be appropriate for generic perks to lose their tier rarities, and just spawn in the bloodweb at their highest levels. That'd give new players and those levelling new characters quicker access to the tools to craft builds with, while still maintaining the prestige 1-3 system for teachables to make those feel a little more rewarding to grind for.
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BHVR should just remove perk tiers and make character's perks unlockable at P1.
There are already too many characters and perks.
Even if it can remove fun of raising characters, grind should constantly be reduced for helping new players.
Motivation for earning BPs is already enough for players who want to P100 their favorites.0 -
Yeah that's a fair point. You'd think that something like a banner at P50 and a cool custom badge at P100 that shows off the character would be a given. Could be that there's issues with licensed characters but still. Anyway, I'd be all for removing perk tiers, it would make the grind very straightforward, aka "just get P1 on everyone and you're good".
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