Normalize survivor audio
When the WereElk skin released the community went berserk because it is "too quiet".
Then why is Feng Min audible on half the map while Ace and Ada have basekit iron will?
Stuff like that doesn't make any sense.
It may not be gamebreaking but there is a very obvious reason Ace and Ada have high pick rates.
Normalizing audio with perceived loudness or heck just RMS isn't that hard.
Comments
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You should make a feedback thread, so the devs actually read it.
Also, we've been asking for this for years. My guess is that for whatever reason it's not an easy change. Otherwise it would have been done a long time ago.
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exactly this, they probably were going to normalize but it probably would’ve taken way too much time and resources that it wasn’t even worth it so ig they just buffed back iron will to 100% as a bandaid fix and called it a day
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Ace and Ada don't have high pick rates
Not even close to Sable, Mikaela, Feng, Nea, Meg, Yui, Lara…
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Meg, Yui and Lara aren’t loud; they’re probably average.
Op is asking that all survivors are as ‘quiet’ as Ace and Ada, clearly. He’s not asking survivors are nerfed to be as loud as Ash and Jeff—two examples he excluded.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834971#Comment_3834971 OP is implying Ace and Ada have high pick rates because they are quiet, but they don't have high pick rates in the first place
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No you got that one wrong.
Having every surivor as quiet as Ace would be divious. I want to have a middle ground of loudness where all survivors are. No one loud af and no one super quiet. That's what normalization means.0 -
Claire Redfield is still one of the biggest pay to lose skins in the game with her voice, still waiting for it to be redone/quietened down
Rebeccas hit noise lasts for 20 seconds too, way too long for an on hit noise, was said in PTB, was ignored lol0