We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Shoulder the Burden won't stop the killer from tunnelling

Lolmao
Lolmao Member Posts: 13
edited November 8 in General Discussions

Infact, this perk encourages the killer to tunnel and camp. It does quite the opposite of what it should be doing. It helps the killer who does it but the killers that don't tunnel and camp will be punished for it. The irony of this perk, promoting something that most survivors abhore, and make it more sufferable for the killer who don't tunnel and camp.

Funny, isn't it?

Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,482

    Could you elaborate?

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555
    1. Find the weakest link.
    2. Tunnel him until all are death hook.
    3. Win a game by spreading hooks equally by tunneling.

    This doesnt work well against good and patient survivors but its possible.

  • Seraphor
    Seraphor Member Posts: 9,429

    I've suggested it a couple of times in comments. I wouldn't care to dredge through my post history for them.

    My idea was a little more restrained though as it would only work on survivors that are on death hook and then make that survivor immune to any other uses of it. So it could only theoretically be used twice in any game on two different survivors, i.e. Survivor A > B, and Survivor C > D.

    But I wouldn't have suggested the scream and expose penalties.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    It certainly won't stop tunnelling, because if a Killer wants to tunnel, there are no amount of BPs that would prevent it.

    However, this won't cause any increase in tunnelling. The perk is to cause problems for those who do, so it's unlikely to prevent it.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    Part of the issue with the perk is the tell and Exposed. If a Killer tunnels and camps (which, at least with my definition of tunnelling, is virtually synonymous) and a survivor screams when unhooking that shows they have Exposed. The Killer can easily drop them and hook them. That doesn't prevent tunnelling in the case of solo queue; it just switches who's getting tunnelled out first as the unhooker is now on death hook (or dead if they already had a hook state going in).

    That wouldn't be the case in a 4 person SWF as a 4 person SWF does have the tools to coordinate. SWF does not so instead of providing an actual tool to help solo queue who are the majority of survivors it just makes 4 person SWF better.

    It would at least have some utility in solo queue if the tell didn't exist but, as it is now, it's of marginal utility.

  • Prometheus1092
    Prometheus1092 Member Posts: 576

    Personally, I don't think much of the new perk. From a killer point of view I'm happy with repeatedly tunnel the same east target while the team throws away hook stages on keeping them alive. Or if it does effect me, slug them to bypass the whole perk.

    From a survivor point of view, it's too risky. I take up a perk slot and I'm the one being tunneled? Not much use in that scenario. also especially in soloq the way people give up on hooks, hide for the hatch and generally not play as a team, I won't be giving my hook stage to them and I don't expect them to do it for me.

    Only real advantage is swf, it COULD be useful in certain situations but it's still not much use if killers slug.

    since the Mori update people have been getting annoyed with the increase of slugging. This new perk could potentially make that even worse.

  • Glaive
    Glaive Member Posts: 86

    The fact that the detriment is the exposed status just encourages camping, they need to change the exposed status to something else.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    That's true. It's why I think the perk is bad. As I play nearly entirely solo due to my erratic schedule I can't see it benefitting solos and SWFs don't need it.

  • GeneralV
    GeneralV Member Posts: 11,701

    It won't stop tunneling, unfortunately, but it will help survivors fight against it and that is a good thing.

    Tunneling is something that shouldn't be easily done, there must be ways to fight against it and they need to be good.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    Calling this a pseudo killer perk is a massive exaggeration.

    Maybe we should wait until it’s actually released before jumping to conclusions.

  • Nazzzak
    Nazzzak Member Posts: 5,843

    Don't think it's goal is to stop tunnelling. Just make it a bit more of an inconvenience. It'll be used by those confident in chase to try protect those weaker in chase. I believe the survivor who has it can only use it once, so unless the killer intends to camp from the start of the game (irregardless of the perk being in play) then by the time they know a player has the perk, there's no point in camping.

  • I_CAME
    I_CAME Member Posts: 1,328
    edited November 9

    This is easily the most overhyped perk I have seen in years. It won't be anywhere near as good as people are claiming it's going to be. Everyone will stop using it when they realize how easy it is for killers to counter. People will just camp and down the unhooker. Then he's on death hook. No one in solo queue is going to use this when they realize it instantly puts them on death hook and in a position to be deleted every time they use it. Doesn't solve anything and isn't even a strong perk. The exposed effect is completely unnecessary and ensures that this perk is dead on arrival.

  • TWS001
    TWS001 Member Posts: 228

    As far as I can see, using this against a tunnelling, camping killer will actually help them whereas a killer that isn't staying at hook will get little benefit? Will encourage them to slug or camp more than they actually are!

    In the hands of a solo queue player with no communication, it's actually more likely to make the team lose but a SWF will be able to use it, although a SWF group that are decent playing with each other won't need it anyway.

    Only thing could be if it is busted paired with another perk, but we'll have to see what happens. It will probably be niche and useful occasionally but not as much as people are thinking.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    FYI: exposed doesnt matter if you're injured already. it's also harder to tunnel a person if they have to be hooked 4 times.

    thanks for yet again validating my mindset that people who complain about tunnelling will refuse to use anything developers give them unless that thing would outright ban killer for attempting to tunnel.

  • Ayodam
    Ayodam Member Posts: 3,200

    Why would someone who is injured be attempting an unhook anyway?

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    because they would become injured when "sweaty camping" killer would inevitably hit them as they trade?

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,955

    Correct. Nothing will ever stop killers from tunneling. As long as it remains the absolute easiest way to win, nothing will change that, especially not a perk that requires coordination to be effective.

  • PetTheDoggo
    PetTheDoggo Member Posts: 324

    Camping was nerfed not that long time ago with extra time on hook, so don't see the issue.
    This perk would be kinda broken, if you could use it in front of the killer without a worry.

  • PetTheDoggo
    PetTheDoggo Member Posts: 324

    Correct. Nothing will ever stop killers from tunneling.

    I mean, old BBQ which gave a lot of BP for hooking unique survivors was quite an effective way.
    For many killers it was first priority (kinda alternative win condition), so it highly reduced at least 5 gen tunneling.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,953

    It won’t stop tunneling but the perk will make tunneling a little more difficult/annoying. Sometimes it’s hard to spread hook states because the Killer will refuse to chase certain Survivors for whatever reason. This perk allows a 0 hook player to force share hook states when the Killer decided to ignore certain Survivors.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    I agree; I think it'll be a detriment in solo queue as well.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    I don't see how you could ever come to that conclusion. The killer tries to tunnel someone, they get potentially 2 more hook states on them. Some killers can't get 5 hooks before match end. I feel like you're complaining just to complain.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 837
    edited November 9

    It won't encourage tunnelling, but it will encourage Killers to go back to the hook more often to incentivize hitting the unhooker doing this. That isn't tunnelling, that's playing around the hook. This perk encourages using a hook trade tactically and is something many altruistic teams already do. It's used to protect vulnerable weak players and that's it, and 9/10 times will result in a confident player self-sacrificing. It will also encourage the Killer to NOT tunnel and instead go for the unhooker, which I thought we all agreed not even a year ago was much preferable to a Killer tunnelling something out.The perk encourages Killers to spread hooks and NOT tunnel.

    Some of y'all really need to realize that action happening at or surrounding an unhook isn't always tunnelling.

    The point is to make for an interesting mechanic for self-sacrificial altruist playstyles to help the team even if they are out quickly; not all the perks need to be meta strong to be fun or good just like not all the Killers need to be meta strong to be fun or good. This is an interesting perk with a unique mechanic and a reasonable downside meant to help protect weaker players so they aren't hard focused out the match.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    I don't know who you were attempting to quote but I'll throw in a response.

    If the Killer is attempting to tunnel the most likely case is that the perk will be used in solo queue to unhook someone who is on death hook. The unhooker will now scream and be Exposed so the tunnelling Killer can now hit the unhooked Survivor who now has one hook state, Endurance and a speed boost. Or instead they can hit the unhooker who now also has one hook state, no Endurance, no speed boost and is Exposed and now, instead of spending time on chase to get two hits, has a Survivor still on death hook and any time gained by the Survivors is nullified by the fact the now on death hook Survivor couldn't chase and the Killer gained time. This is a net neutral at best for the Survivors.

    If the unhooker had one hook state the unhooker is now dead (one previous, one from the perk and one from being Exposed and announcing it by screaming). This is a net gain for the Killer. The tunneller wanted to remove one Survivor early and did so.

    If somebody is just using it on a freshly unhooked Survivor just in case they think the Killer is tunnelling instead of having one Survivor with Endurance in chase with one hook state you have an Exposed Survivor right by the Killer who gave up chase time to instead be on death hook and ripe for elimination if tunnelled. This is also a net gain for a tunnelling Killer.

    So in the best case scenario for the Survivor they lost a perk slot that might have done something useful and gained a net neutral. If the unhooker had a previous hook state the Survivor has now gotten themselves eliminated by using this perk. So the Survivors now either have a dead weight perk or are down a whole teammate by using this perk. That's why this is a pseudo Killer perk for solo queue.

    A SWF could bring a body blocker and rotate hook states to get use from this perk but there are ways of doing that that don't require this perk. Since solo has no idea what perks their teammates have, no way to communicate, haven't practiced with their teammates before and have no idea even who their teammates are solo queue doesn't have the tools to get any advantages from this perk. Hence, it's a bad perk for solos.

    Getting rid of the scream and Exposed might give it some anti-tunnel potential in solo queue but, right now, it would be better to bring any other perk that has some utility.