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Shoulder the burden is weak

dbd900bach
dbd900bach Member Posts: 696
edited November 12 in 8.4.0 PTB Feedback

After some time has gone by, quite a few people have come to the conclusion that Shoulder the Burden isn't as strong as initially thought. In fact, it's actually very weak. More specifically, it's weak in the hands of solo Q players and against killers who aren't tunneling.

Most players attempting to use this perk will likely only end up getting killed quicker, especially with the added exposed affect which makes it more risky to pull off.

The only players who can properly utilize the perk to its full potential are Swf with proper coordination, but again the perk loses its effectiveness if the killer isn't tunneling.

Post edited by Rizzo on

Comments

  • dwight444
    dwight444 Member Posts: 432

    it's another strong on paper perk that's gonna be useless in solo q and find better use from coordinated teams

    have the devs played solo q? it's not exactly a breeding ground for teammates who will make sacrifices for their teammates. They usually leave you on hook during EG, play selfishly, or just generally play the game terribly. What solo q'er is going to bring this perk and want to trade a hook stage with you, especially if they don't even think you can pull your own weight?

    right off the back I wouldn't bring it myself. I've been playing a lot of killer the last month+ and I just recently picked up solo q again, and it's the same garbage as when I stopped playing: inept teammates, not exactly the kind of people that are going to make this perk shine in solo q, which is the player base that this type of perk should be aimed at

  • bleep275
    bleep275 Member Posts: 273

    I think the entire purpose of the perk is to help with tunneling, and I agree that beyond that it isnt going to be super strong outside of that. Personally I will be running it to alleviate the tunneling on other players

  • Ohyakno
    Ohyakno Member Posts: 1,206

    How do you think a perk is going to make your teammates do the stuff you think is best?

  • dwight444
    dwight444 Member Posts: 432

    not what I said whatsoever.

    They already don't play efficiently and often make very stupid choices during the match; these are not the types of players that are going to bring this perk or know how/when to use it. So, the perk is not going to be game breaking as everyone believes and is going to favor swf as usual and will seldom change the outcome of your typical solo q match.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,756

    this is the type of perk that pick deja vu, sit on gens entire game, let everyone go to second stage and rush gens. when the person is about to go 2nd stage, you hook trade with them if killer camps. if they don't camp, than you go for safe hook trades and make killer need extra hooks on your teammates to get them out of the game.

    it is very simple perk with guaranteed value. it is like having global camaraderie if killer camps or decisive strike given to the teammate. Isn't it going to be fun as killer when you face same guy using dead hard 4 or 5 times per match who might also have resurgence in which they heal themselves immediately after every hook? yay… sounds fun.

  • TieBreaker
    TieBreaker Member Posts: 978

    The perk seems kind of weak against proxy camping. Which is what it should be effective against, seeing as killers who hard tunnel will almost always proxy camp the survivor to ensure they die early. You unhook a tunneled survivor, gain a hook state and become exposed, meaning that you are going down immediately. So now you are on struggle phase, despite not having any hook states prior. It just seems ineffective.

    I would just make the effects of the perk stronger, but add a restriction that stops the perk from activating after a certain amount of gens have been completed. That way it's strong against killers that hard tunnel a survivor out early, but doesn't impact matches that are pretty well balanced.