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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Undo the cage changes

The way cages work is war worse in this iteration than before. The fact that cages dont move if somebody is nearby means if a teammate happens to get chased near you, you don't get teleported away, but people still see the killer nearby and are therefore hesitant to go for the unhook. I have also seen Killers camp hooks and when they didn't teleport away they knew survivors were nearby. Camping hooks is possible through this change. You might think its possible to play around that, but Survivors can't really communicate or plan so camping cages in very effecient.

Also, you can be caged right next where you were gotten. I once got caged less than 15 meters from where I got downed.

Generally, the cages this iteration are terrible compared to the previous iteration.

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