Undo the cage changes
The way cages work is war worse in this iteration than before. The fact that cages dont move if somebody is nearby means if a teammate happens to get chased near you, you don't get teleported away, but people still see the killer nearby and are therefore hesitant to go for the unhook. I have also seen Killers camp hooks and when they didn't teleport away they knew survivors were nearby. Camping hooks is possible through this change. You might think its possible to play around that, but Survivors can't really communicate or plan so camping cages in very effecient.
Also, you can be caged right next where you were gotten. I once got caged less than 15 meters from where I got downed.
Generally, the cages this iteration are terrible compared to the previous iteration.
Comments
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There is a difference between camping and not handing the survivors an unhook. If the survivor being chased has sense they'll loop somewhere else or go for the trade. If killers can facecamp in this iteration then it will be on the survivors.
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As long as they get rid of the fact you have to pick up survivors. Such a lame decision, slows the game down so much.
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Ye, but with 7 randoms odds are you get teammates who just loop wherever. I agree that survivors can coordinate around camping, but in this mode people dont coordinate.
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I dont like the cage changes either
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i prefer old system of no base-kit unbreakable and cages teleporting. especially avoiding this gen speed cage thing.
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