The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Undo the cage changes

The way cages work is war worse in this iteration than before. The fact that cages dont move if somebody is nearby means if a teammate happens to get chased near you, you don't get teleported away, but people still see the killer nearby and are therefore hesitant to go for the unhook. I have also seen Killers camp hooks and when they didn't teleport away they knew survivors were nearby. Camping hooks is possible through this change. You might think its possible to play around that, but Survivors can't really communicate or plan so camping cages in very effecient.

Also, you can be caged right next where you were gotten. I once got caged less than 15 meters from where I got downed.

Generally, the cages this iteration are terrible compared to the previous iteration.

Comments

  • caipt
    caipt Unconfirmed, Member Posts: 688

    There is a difference between camping and not handing the survivors an unhook. If the survivor being chased has sense they'll loop somewhere else or go for the trade. If killers can facecamp in this iteration then it will be on the survivors.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 222

    As long as they get rid of the fact you have to pick up survivors. Such a lame decision, slows the game down so much.

  • VibranToucan
    VibranToucan Member Posts: 75

    Ye, but with 7 randoms odds are you get teammates who just loop wherever. I agree that survivors can coordinate around camping, but in this mode people dont coordinate.

  • Princesse_nico
    Princesse_nico Member Posts: 151

    I dont like the cage changes either

  • Devil_hit11
    Devil_hit11 Member Posts: 8,820

    i prefer old system of no base-kit unbreakable and cages teleporting. especially avoiding this gen speed cage thing.