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2v8 Queue Fix Idea: give a fixed BP reward to survivors after every match

The percentage bonus is nice but because of various factors (bad/unlucky matches where the survivor gets killed very early, the sheer nature of 2v8 not allowing for longer chases, totem cleansing etc and other actions that increase BP) it's very easy to sometimes end matches as a survivor with a disappointing amount of BPs - getting into 1v4 with a couple of friends where everybody brings anniversary offerings/BPS is a much more consistent way to get large amount of BPs. Plus 2v8 has a very limited pool of killers, only playing survivor there is bound to get repetitive and people will inevitably want to try killer and/or go back to 1v4 if they don't have anything that motivates them to continue.

Solution: give survivors a fixed amount of BP rewards after every match that is brought to completion, ON TOP of the BP bonus. Something substantial like 150k. People will always want to level up their characters and I promise that will improve the killer queue waiting times considerably

Comments

  • Emeal
    Emeal Member Posts: 5,164
    edited November 13

    and I promise that will improve the killer queue waiting times considerably

    How can you promise this? Are the the CEO of Survivor? How do you know this will be the case?
    I almost want bHVR try it, to see it not work. If it wasn't a wasteful to try every other idea out.

  • HolyDarky
    HolyDarky Member Posts: 745

    This won't solve the issue of 15 - 25 minutes Killer qtimes. In the first 2v8 survivors had a +400% BP bonus. Now, the developers improved the classes for survivors and gave them many nice extras, enabled pallet and falshlight rescues, and made the game mode stronger for survivors but the qtime for killer is still very long. The reason is that 2v8 provides the special extra of playing with your friend as a killer and do nasty combis (Deathslinger for double tap or be creative with the new classes) that you otherwise cannot do in the normal 1v4. Survivor is still the same (do gens, unhook, heal, loop ect.). The developers can give the survivors a basekit of like 20.000BP and increase the BP bonus to +1000% but the killer qtime will still be awfully long because players prefer fun over this.

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 208

    It's a figure of speech, you can use "I promise" in a figurative way and have it mean "I bet", "I'm sure" in informal English. This is kind of a silly comment tbh, would you have asked me how much money I was planning to spend had I used "I bet" instead?

    Oh absolutely, I know it won't straight out solve the problem for the same reason you stated. I do think it would considerably improve them though, and that's better than nothing

  • Chiky
    Chiky Member Posts: 784

    maybe, just maybe, they need to make the game interesting to play... it's so boring as survivor and so frustrating as killer...

  • HolyDarky
    HolyDarky Member Posts: 745

    I mean, I would take it because I am a killer main but I cannot wait 15 - 20minutes just for one game. Therefore, I play 95% survivor in 2v8 and do all of these archives from the older rifts and chill with friends. Many killers I face struggle really hard (either they are bad, the survivors are better, or the survivor powers are overwhelming) but they still play killer because they have fun.

  • Emeal
    Emeal Member Posts: 5,164
    edited November 13

    Although "I promise" is not typically considered a figure of speech; rather, it is a literal phrase used to convey a commitment or assurance. When someone says "I promise," they are making a pledge to fulfill what they are saying. In English rhetoric, figures of speech generally involve expressions that convey meanings beyond their literal sense with either irony/sarcasm or emphasis.

    I know what you mean, yet even though I took it literally you never answered my question, How do you know your solution will work? Literal or for emphasis's sake does not matter, the question still stands.

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 208
    edited November 13

    It's because in that specific case there is not a pledge I can personally fulfill, so I took it for granted that what I really meant was something along the lines of "I'm sure of it", but I agree that I should have just used a clearer choice of words.

    To answer your question: generally higher BP rewards always hook more people back into the game / leads them to grind more during stuff such as the Anniversary event and bloodrush weeks. A common complaint I saw on the DBD subreddit and on DBD Twitter in general regarding the last Halloween event was the poor BP increase, that led many of these players to give up on the event not too long after it started; on the same sites I always noticed a surge of people talking about their grinds had with the goal to level up characters. BP is kind of a constant goal for the majority of the playerbase, with plenty playing specific killers to do the daily quests and get old Rift rewards, players choosing their role based on the current bonus... A fixed, certain bloodpoint reward would definitely attract all these players that are grinding to P100 their mains, P3 every character, just generally level up their unused characters to unlock their perks and so on.

    Overall interest in 2v8 survivor is inherently bound to decrease over time (less strategy involved, less opportunities and time to have well-thought out plays and less opportunities to have satisfying, long chases, killer pool is super small so after a while all the matches end up feeling the same...) and I personally don't think this mode could thrive in the long run as a permanent mode, unless something radical gets changed.

    Since for now we're bound to see 2v8 go and come back periodically as a temporary mode (and since being able to play killer with a friend will always be more enticing than playing survivor with no strong perks and 7 unpredictable randoms instead of 3), I feel like exaggeratedly boosting the one thing that usually motivates DBD players will definitely improve waiting times, as it would attract all these players that go where bloodpoints are. Of course it wouldn't be a complete solution that totally eradicates the problem, but it's a partial fix that would alleviate it imo

    BHVR is already kinda doing it with the increased BP percentage bonus and the Event Rift challenges being all survivor-ready, but the former is never a certain BP gain and the latter are not that big (and it's fairly easy to grind the first page in 1-2 days)

  • bm33
    bm33 Member Posts: 8,241

    At this point the BP isn't enough to get more people to play survivor - the incentive was at 400% during the last 2v8 and the killer wait times were over 10 minutes then. They need to do more than just BP, like also include an XP bonus in the incentive since that would help people earn Iri shards faster.

  • tjt85
    tjt85 Member Posts: 954
    edited November 13

    I think they have to implement a queue system where everyone picks their preferred Killer and Survivor roles, then the Entity randomly assigns the Killer roles to 2 of the 10 players queuing.

    I know that means the chance of actually being Killer in a trial will be lower, but it's really the only way I can see the queue times coming down at all. If they can't solve the queue times, I don't think there's much of a future for the mode and it definitely couldn't become permanent.

  • HolyDarky
    HolyDarky Member Posts: 745

    Then the ones who wanted to play killer but become survivor will run to the killers, get hooked, then run again to them, and give up - or dc immediately. Unfortunately, this is a situation that will happen because many players give up for the slightest reasons. I like your idea but it will fail due to these players :/

  • bleep275
    bleep275 Member Posts: 281

    giving out iriedscent shards would def help imo.